Gradius V

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Gradius V

Gradius V NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS-20712
Release date: September 14, 2004
CRCs: CDA95971
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-52095
Release date: October 08, 2004
CRCs: 0F877618
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-62462
Release date: July 22, 2004
CRCs: B3F78DFA
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Treasure
Genre: Shoot'em up
Wikipedia: http://en.wikipedia.org/wiki/Gradius_5


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel C2D e8400 OC 3.6Ghz
  • nVidia GeForce 260GTX
r3113 GSDX r3068 0.1.16
  • SPU2-X r3117 1.4.0
  • LilyPad r2930 0.10.0
FPS:60, Game works great. Sev7en77
NTSC-U ?
  • ?
  • ?
r4600 GSDX r4600
  • SPU2-X 2.0.0
  • LilyPad r4510
FPS: 60/60. Might get slowdowns in some boss battles with slower cards and high resolution so try reducing the internal resolution if that's the case. Machina
? ?
  • ?
  • ?
1.3.0-20140610102852 GSDX 20140610102852
  • SPU2-X 20140505093935
  • LilyPad 20140505093935
Game works great. Tonygiang


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • ?
  • ?
1.0 ZZ OGL PG 0.4
  • SPU2-X 2.0
  • OnePAD 1.1.0
some slowdowns in boss fights Sixsixfive



Known Issues

MTVU hack breaks the game

  • Type: Note (not an issue)
  • Description: Enabling MTVU hack makes the game unbootable
  • Workaround: Do not use it.

Slow down at the start of boss fights

  • Status: Active
  • Type: Minor
  • Description: There are noticeable slow down when transitioning into a boss fight, most significantly the warp-in effects of the boss on Stage 1.
  • Workaround: None.

Garbled images on Stage 2

  • Status: Active
  • Type: Minor
  • Description: On Stage 2, during the cutscene with Future Vic Viper, there are garbled images everywhere on the screen and they keep popping until the cutscene is done playing.
  • Workaround: None.
Public compatibility forum links