Gradius V: Difference between revisions

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{{infobox
 
{{infobox game
|image            = G5.jpg
|image            = G5.jpg
|caption          = Gradius V NTSC-U Boxart
|caption          =
|developer        = Treasure
|developer        = Treasure
|genre            = Shmup
|publisher        = [[Konami]]
|wikipedia        = http://en.wikipedia.org/wiki/Gradius_5
|genre            = Action, Shoot'em up
|gameinfo          =
|wikipedia        = [https://en.wikipedia.org/wiki/Gradius_V Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/589460-gradius-v Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/gradius-v Metacritic]|82/100}}
|gameinfo          = Based on the 1980s arcade and console game, Gradius V features the classic side-scrolling shooting gameplay with all-new elements, including new option controls, levels, weapons, and missions. You'll have access to a variety of upgradable power-ups that help you fight through seven expansive levels. For the first time in the Gradius series, you can play simultaneously with a friend and then check the Internet Ranking System to see if you've made the high-score list.<br />
The game is set predominantly in outer space where players control a fictional spacecraft called Vic Viper through a continuously scrolling background depicting the territories of Bacterian—an evil empire which serves as the player's enemy
<!-- General props -->
|numberofplayers  = 2
|widescreenpatch  = 1
|cpu-intensive    = 1
|gpu-intensive    = 1
|eu_rating        = 3+
|na_rating        = T
|na_rating_text    = Mild Fantasy Violence
|ko_rating        = ALL
|japan_rating      = A
<!-- Language props -->
|italian          = SLES-52095
|spanish          = SLES-52095
|french            = SLES-52095
|german            = SLES-52095
|japanese          = SLPM-62462 & VW176-J1 & SLPM-62621 & VW176-J2 & NPJD-00088
|english          = SLES-52095 & SLUS-20712 & NPUD-20712
|korean            = SLKA-15032
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20712
|serialsNTSCU      = SLUS-20712<br />NPUD-20712 <small>(PS2 Classics)</small>
|CRCsNTSCU        = CDA95971
|CRCsNTSCU        = CDA95971
|releasedateNTSCU  = September 14, 2004
|releasedateNTSCU  = September 14, 2004<br />April 14, 2015 <small>(PS2 Classics)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  = 2
|linuxstatusNTSCU  = 2
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|serialsPAL        = SLES-52095
|serialsPAL        = SLES-52095
|CRCsPAL          = 0F877618
|CRCsPAL          = 0F877618
|releasedatePAL    = October 08, 2004
|releasedatePAL    = October 8, 2004
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    =  
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-62462
|serialsNTSCJ      = SLPM-62462<br />VW176-J1<br />SLKA-15032 <small>(Korea)</small><br />SLPM-62621 <small>(Konami the Best)</small><br />VW176-J2 <small>(Konami the Best)</small><br />NPJD-00088 <small>(PS2 Classics)</small><br />SLPM-60247 <small>(Trial)</small>
|CRCsNTSCJ        = B3F78DFA
|CRCsNTSCJ        = B3F78DFA
|releasedateNTSCJ  = July 22, 2004
|releasedateNTSCJ  = July 22, 2004 <small>(Japan, Korea)</small><br />May 26, 2005 <small>(Konami the Best)</small><br />April 15, 2015 <small>(PS2 Classics)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
|macstatusNTSCJ    =  
|macstatusNTSCJ    =  
<!-- Windows specs -->
|pcsx2ver          = 1.3.0-20140610102852
|gsname            = GSDX
|gsver            = 20140610102852
|soundname        = SPU2-X
|soundver          = 20140505093935
|padname          = LilyPad
|padver            = 20140505093935
|dvdplugname      = Linuz Iso CDVD
|dvdplugver        = 0.9.0
|biosver          =
|hacks            =
|comment          = *Game works great.
<!-- Linux specs -->
|linuxpcsx2ver    = 1.0
|linuxgsname      = ZZ OGL PG
|linuxgsver        = 0.4
|linuxsoundname    = SPU2-X
|linuxsoundver    = 2.0
|linuxpadname      = OnePAD
|linuxpadver      = 1.1.0
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
<!-- Minimal PC specs -->
|cputype          = Intel C2D e8400 OC 3.6Ghz
|gputype          = nVidia GeForce 260GTX
}}
}}
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=?
|CPU=Intel Core2 Duo E8400 OC @ 3.60 GHz
|GPU=NVIDIA GeForce GTX 260
|Revision=0.9.6 beta r3113
|Graphics=GSdx 0.1.16 r3068
|Sound=
* SPU2-X 1.4.0 r3117
* LilyPad 0.10.0 r2930
|Comments=FPS: 60. Game works great.
|Tester=Sev7en77
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=?
|CPU=?
|GPU=?
|Revision=0.9.8 r4600
|Graphics=GSdx r4600
|Sound=
* SPU2-X 2.0.0
* LilyPad r4510
|Comments=FPS: 60/60. Might get slowdowns in some boss battles with slower cards and high resolution so try reducing the Internal Resolution if that's the case.
|Tester=Machina
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz
|GPU=NVIDIA GeForce GTS 250 512MB
|Revision=1.1.0 r5517
|Graphics=GSdx SSE41 r5464
|Sound=
*SPU2-X 2.0.0 r5478
*LilyPad 0.11.0 r5403
|Comments=Still amazing... Some occasional very minor texture error on the 'space tunnel' cutscene on level 2 when playing in very high res... ;-p
|Tester={{ForumUser|Parotaku}}
}}
{{TestingEntry
|Status=2
|Region=?
|OS=?
|CPU=?
|GPU=?
|Revision=1.3.0 [2014-06-10 10:28.52]
|Graphics=GSdx [2014-06-10 10:28.52]
|Sound=
* SPU2-X [2014-05-05 09:39:35]
* LilyPad [2014-05-05 09:39.35]
|Comments=Game works great.
|Tester=Tonygiang
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=Intel Core i5-4670K @ 3.40 GHz
|GPU=AMD Radeon R9 280 3GB
*16GB (2x8GB) DDR3-1866 G.SKILL
|Revision=1.5.0-dev-1744-g8fecd35
<spoiler show="Setting:" hide="Hide">
* '''Speedhacks:'''
** EEC: 0 & VUCS: 0
** mVU Flag: ON
** MTVU: OFF
</spoiler>
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 5x Native
* Large Frame Buffer
* '''Shader Configuration:'''
** Enable FXAA: ON
</spoiler>
|Sound=
* SPU2-X 2.0.0
<spoiler show="Settings" hide="Hide">
* Module: XAudio 2.7
* Latency: 100ms
* Sync Mode: TimeStretch
</spoiler>
* LilyPad 0.12.0
|Comments=BIOS: USA 2.30, This game works great. Minor texture glitches during cutscenes in some stages, but hardly worth mentioning. Can't say I noticed the slowdowns during boss fights personally myself... Perhaps the performance has gotten better for this game in the more recent revisions of PCSX2, or it's simply related to the hardware of each tester. MTVU hack still causes the game to not boot, so I had to turn that off while playing.
|Tester=Ryudo
}}
{{TestingFooter}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=?
|CPU=?
|GPU=?
|Revision=1.0.0
|Graphics=ZZ OGL PG 0.4
|Sound=
*SPU2-X 2.0
*OnePAD 1.1.0
|Comments=Some slowdowns in boss fights.
|Tester=Sixsixfive
}}
{{TestingFooter}}
== Trivia ==
* Original names: '''グラディウスV''' (SLPM-62462) & (SLPM-62621), '''그라디우스Ⅴ''' (SLKA-15032)


==Known Issues==
==Known Issues==
===MTVU hack breaks the game===
{{Issue
Enabling MTVU hack makes the game unbootable.
|IssueName=Slowdown at the start of boss fights
|IsFixed=0
|IssueLevel=0
|Description=There is noticeable slowdown when transitioning into a boss fight, most significantly the warp-in effects of the boss on Stage 1. Issue affects all renderers.
|Workaround=None.
}}
 
{{Issue
|IssueName=Garbled images during cutscene on Stage 2
|IsFixed=1
|IssueLevel=0
|Description=On Stage 2, during the cutscene with Future Vic Viper, there are garbled images everywhere on the screen and they keep popping until the cutscene is done playing.
|Workaround=Temporarily switch to Software mode by pressing the F9 key.
}}
 
{{Issue
|IssueName=Game does not boot
|IsFixed=1
|IssueLevel=-1
|Description=Game is stuck on a black screen after booting the game.
|Workaround=Go to Config > Emulation Settings > Speedhacks tab, and disable the "MTVU (Multi-Threaded microVU1)" speedhack.
}}
 
 
== Gameplay Screenshots ==
<spoiler show="Show images" hide="Hide images">
<gallery widths="175px" heights="100px">
Gradius V - 001.png
Gradius V - 002.png
Gradius V - 003.png
Gradius V - 004.png
Gradius V - 005.png
Gradius V - 006.png
Gradius V - 007.png
Gradius V - 008.png
Gradius V - 009.png
Gradius V - 010.png
Gradius V - 011.png
Gradius V - 012.png
Gradius V - 013.png
Gradius V - Glitched textures.png|<center><small>Glitched textures during cutscene.</small></center>
</gallery>
</spoiler>


===Slow down at the start of boss fights===
There are noticable slow down when transitioning into a boss fight, most significantly the warp-in effects of the boss on Stage 1.


===Garbled images on Stage 2===
{{Gradius series}}
On Stage 2, during the cutscene with Future Vic Viper, there are garbled images everywhere on the screen and they keep popping until the cutscene is done playing.
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Gradius-5-SLES-52095-E--28544 Gradius 5 (SLES 52095) (E)]
*[http://forums.pcsx2.net/Thread-Gradius-5-SLUS-20712-U--28545 Gradius 5 (SLUS 20712) (U)]
*[http://forums.pcsx2.net/Thread-Gradius-5-SLPM-62462-J--30413 Gradius 5 (SLPM 62462) (J)]}}
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