Gradius V: Difference between revisions

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|reviewlinks      = [http://www.metacritic.com/game/playstation-2/gradius-v Metacritic]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/gradius-v Metacritic]
|reviewscore      = 87/100
|reviewscore      = 87/100
|gamefaqslink      = [http://www.gamefaqs.com/ps2/589460-gradius-v Link]
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-20712
|serialsNTSCU      = SLUS-20712<br />NPUD-20712
|CRCsNTSCU        = CDA95971
|CRCsNTSCU        = CDA95971
|releasedateNTSCU  = September 14, 2004
|releasedateNTSCU  = September 14, 2004<br />April 14, 2015
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  = 2
|linuxstatusNTSCU  = 2
Line 20: Line 21:
|serialsPAL        = SLES-52095
|serialsPAL        = SLES-52095
|CRCsPAL          = 0F877618
|CRCsPAL          = 0F877618
|releasedatePAL    = October 08, 2004
|releasedatePAL    = October 8, 2004
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    =  
Line 26: Line 27:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-62462
|serialsNTSCJ      = SLPM-62462<br />SLKA-15032<br />SLPM-62621 <small>(Konami the Best)</small><br />NPJD-00088
|CRCsNTSCJ        = B3F78DFA
|CRCsNTSCJ        = B3F78DFA
|releasedateNTSCJ  = July 22, 2004
|releasedateNTSCJ  = July 22, 2004<br />May 26, 2005 <small>(Konami the Best)</small><br />April 15, 2015
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  

Revision as of 17:30, 9 August 2015

Gradius V

Gradius V NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS-20712
NPUD-20712
Release date: September 14, 2004
April 14, 2015
CRCs: CDA95971
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SLES-52095
Release date: October 8, 2004
CRCs: 0F877618
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-62462
SLKA-15032
SLPM-62621 (Konami the Best)
NPJD-00088
Release date: July 22, 2004
May 26, 2005 (Konami the Best)
April 15, 2015
CRCs: B3F78DFA
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Treasure
Genre: Shoot'em up
Wikipedia: Link
Game review links: Metacritic
Game review score: 87/100
Game description: The game is set predominantly in outer space where players control a fictional spacecraft called Vic Viper through a continuously scrolling background depicting the territories of Bacterian—an evil empire which serves as the player's enemy


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel C2D e8400 OC 3.6Ghz
  • nVidia GeForce 260GTX
r3113 GSDX r3068 0.1.16
  • SPU2-X r3117 1.4.0
  • LilyPad r2930 0.10.0
FPS:60, Game works great. Sev7en77
NTSC-U ?
  • ?
  • ?
r4600 GSDX r4600
  • SPU2-X 2.0.0
  • LilyPad r4510
FPS: 60/60. Might get slowdowns in some boss battles with slower cards and high resolution so try reducing the internal resolution if that's the case. Machina
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
1.1.0 r5517 GSdx 5464 SSE41
  • SPU2-X 2.0.0 5478
  • LilyPad 0.11.0 5403
Still amazing..., Some occasional very minor texture error on the 'space tunnel' cutscene on level 2 when playing in very high res... ;-p
? ?
  • ?
  • ?
1.3.0-20140610102852 GSDX 20140610102852
  • SPU2-X 20140505093935
  • LilyPad 20140505093935
Game works great. Tonygiang


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • ?
  • ?
1.0 ZZ OGL PG 0.4
  • SPU2-X 2.0
  • OnePAD 1.1.0
some slowdowns in boss fights Sixsixfive



Known Issues

MTVU hack breaks the game

  • Type: Note (not an issue)
  • Description: Enabling MTVU hack makes the game unbootable
  • Workaround: Do not use it.

Slow down at the start of boss fights

  • Status: Active
  • Type: Minor
  • Description: There are noticeable slow down when transitioning into a boss fight, most significantly the warp-in effects of the boss on Stage 1.
  • Workaround: None.

Garbled images on Stage 2

  • Status: Active
  • Type: Minor
  • Description: On Stage 2, during the cutscene with Future Vic Viper, there are garbled images everywhere on the screen and they keep popping until the cutscene is done playing.
  • Workaround: None.

Public compatibility forum links