God of War II: Difference between revisions

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{{info-stub}}
{{infobox
{{infobox
|image            = God of War II Front.jpg
|image            = God of War II Front.jpg
|caption          =  
|caption          =
|developer        = [[Sony|SCEA]]
|developer         = [[Sony|SCE Santa Monica]]
|genre            = Action-Adventure
|publisher         = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (KO), [[Sony|SCE Korea]] (KO), [[Capcom]] (JP)
|wikipedia        = [http://en.wikipedia.org/wiki/God_of_War_II Link]
|genre            = Action, Adventure
|gameinfo          = God of War II is a third person action-adventure video game. Sequel to ''[[God of War]]'', God of War II is loosely based on Greek mythology, and is set in Ancient Greece. The player controls the protagonist Kratos, the new God of War who has killed the former, Ares. Kratos is betrayed by Zeus, the King of the Olympian Gods, who strips him of his godhood. Kratos is saved by the Titan Gaia who instructs Kratos to find The Sisters of Fate, who will allow him to travel back in time, avert his betrayal and change his destiny.
|wikipedia        = [https://en.wikipedia.org/wiki/God_of_War_II Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/932295-god-of-war-ii Link]
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/932295-god-of-war-ii/index.html GameRankings]|93/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/god-of-war-ii Metacritic]|93/100}}
|gameinfo          = God of War saw Kratos, a mortal warrior, set upon an epic quest to dethrone a God. But his journey did not end there. In God of War II, Kratos sits atop his Olympus throne, as the new God of War - far more ruthless than Ares ever was. To end his continued torment, Kratos must journey to the far reaches of the earth and defeat untold horrors and alter that which no mortal, or god has ever changed, his fate. God of War II sets an epic stage for a devastating mythological war to end all wars. In God of War II, players retake the role of Kratos. Armed with the deadly blades and blistering rage, players are aided by new breath-taking magic and new brutal combat moves. The journey takes them through vividly striking environments where they are faced with a labyrinth of challenging puzzles and mini-games intricately woven into the story. The violent world of Greek mythology comes to life in gory detail as Kratos encounters new mythical characters, and compete in epic boss battles in his quest.<br />
God of War II is a third person action-adventure video game. Sequel to ''[[God of War]]'', God of War II is loosely based on Greek mythology, and is set in Ancient Greece. The player controls the protagonist Kratos, the new God of War who has killed the former, Ares. Kratos is betrayed by Zeus, the King of the Olympian Gods, who strips him of his godhood. Kratos is saved by the Titan Gaia who instructs Kratos to find The Sisters of Fate, who will allow him to travel back in time, avert his betrayal and change his destiny.
<!-- General props -->
|widescreen        = 1
|progressive      = 1
|cpu-intensive    = 1
|widescreenpatch  = 1
|japan_rating      = D
|ko_rating        = 18
|au_rating        = MA
|eu_rating        = 18+
|eu_rating_text    = Violence
|na_rating        = M
|na_rating_text    = Blood and Gore, Intense Violence, Nudity, Sexual Themes, Strong Language
<!-- Language props -->
|russian          = SCED-54680 & SCES-54206
|italian          = SCED-54680 & SCES-54206
|spanish          = SCED-54680 & SCES-54206
|french            = SCED-54680 & SCES-54206
|german            = SCED-54680 & SCES-54206
|english          = SCAJ-30011 & SCUS-97481 & SCED-54680 & SCES-54206 & SCUS-97482
|japanese          = SLPM-67013 & SLPM-67017
|korean            = SCKA-30006
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SCUS-97481
|serialsNTSCU      = SCUS-97481<br />SCUS-97482 <small>(Demo, God of War II: The Colossus Battle)</small>
|CRCsNTSCU        = 2F123FD8
|CRCsNTSCU        = 2F123FD8
|releasedateNTSCU  = March 13, 2007
|releasedateNTSCU  = March 13, 2007<br />April 6, 2008 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  = 2
|linuxstatusNTSCU  = 2
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-54206
|serialsPAL        = SCES-54206<br />SCES-54206/P <small>(Platinum)</small><br />SCED-54680 <small>(Demo)</small>
|CRCsPAL          = 44A8A22A
|CRCsPAL          = 44A8A22A
|releasedatePAL    = April 27, 2007
|releasedatePAL    = April 27, 2007<br />May 3, 2007 <small>(Australia; Special Edition, Australia)</small><br />January 11, 2008 <small>(Platinum)</small><br />2008 <small>(Platinum, Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPM-67013<br />SCAJ-20190<br />SCAJ-30011<br />SCKA-30006<br />SCKA-30007 <small>(Korea, BigHit Series)</small><br />SLPM-67017 <small>(Best Price)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = October 25, 2007
|releasedateNTSCJ  = June 29, 2007 <small>(Korea)</small><br />July 3, 2007 <small>(Korea, BigHit Series)</small><br />October 25, 2007<br />August 7, 2008 <small>(Best Price)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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|CPU=?
|CPU=?
|GPU=?
|GPU=?
|Revision=0.9.8 r4976
|Revision=0.9.8 (r4976)
|Graphics=GSDX SSE4 (vr4976)
|Graphics=GSdx SSE4 (r4976)
|Sound=SPU2-X 2.0 (r4976)
|Sound=
* SPU2-X 2.0 (r4976)
* ?
|Comments=BIOS: USA(v2.0), FPS: 60
|Comments=BIOS: USA(v2.0), FPS: 60
|Tester=Alok
|Tester=Alok
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Intel i7 2600 3.2 Ghz
|CPU=Intel Core i7-2600 @ 3.20 GHz
|GPU=AMD 7770 1GB DDR5
|GPU=AMD Radeon HD 7770 @ 1 GB
|Revision=1.0.0.r5350
|Revision=1.0.0 (r5350)
|Graphics=GSDX SSE4 (vr5350) D3D11 HW
<spoiler show="Settings" hide="Hide">
|Sound=SPU2-X 2.0 (r5350)
* '''EE/IOP:'''
|Comments=EmotionEngine & IOP->Recompiler, EE/FPU->Chop/Zero, Clamping Mode->None, VU0 & VU1->MicroVU Recompiler, VU0/VU1->Chop/Zero, Clamping Mode->None, Enable Speed Hacks & Enable NTSC Spin Detection & Enable Wait Loop Detection & MVu Flag Hack & MTVu->[Checked], EE Cyclerate & VU Cycle Stealing->3, Shade Boost & Texture Filtering & AA1->[Checked],Half-Pixel Offset in Configure->[Checked], Average FPS:60, Max FPS:60, Min FPS:19, Average frames are at rate of 50 throughout the game but some regions do have spikes and drops
** EmotionEngine & IOP: Recompiler
** Round Mode: Chop / Zero
** Clamping Mode: None
* '''VUs:'''
** VU0 & VU1: MicroVU Recompiler
** Round Mode: Chop / Zero
** Clamping Mode: None
* '''Speedhacks:'''
** INTC Spin: ✓
** Wait Loop: ✓
** mVU Flag: ✓
** MTVU: ✓
** EE Cyclerate: 3
** VU Cycle Stealing: 3
</spoiler>
|Graphics=GSdx SSE4 (r5350)
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Texture Filtering: Bilinear (PS2)
* Edge anti-aliasing: ✓
* '''Hacks:'''
** Half-Pixel Offset: ✓
* '''Shader Configuration:'''
** Shadeboost: ✓
</spoiler>
|Sound=
* SPU2-X 2.0 (r5350)
* ?
|Comments=Average FPS:60, Max FPS:60, Min FPS:19. Average frames are at rate of 50 throughout the game but some regions do have spikes and drops.
|Tester=The Requiem
|Tester=The Requiem
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 (r5480)
|Graphics=GSdx SSE41 (r5442)
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=Runs near full speed.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 64-bit
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Sapphire Radeon R9 290X @ 4 GB
|Revision=1.2.1 (r5875)
|Graphics=GSdx 0.1.16 (r5875)
|Sound=
* SPU2-X (r5875)
* LilyPad 0.11.0 (r5875)
|Comments=GSdx Renderer: Direct3D10 (Hardware). Game still has the ghosting affects but can be fixed using the aforementioned fixes. Game runs extremely well once the ghosting is fixed. BIOS v2.0 was used.
|Tester=Zrooney
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1
|CPU=Intel Core i5-4690K @ 4.60 GHz
|GPU=eVGA GeForce GTX 970 SLI
|Revision=1.3.1 (git 58)
|Graphics=GSdx 0.1.16 (2015-03-03)
|Sound=
* SPU2-X 2.0.0
* ?
|Comments=GSdx Renderer: Direct3D11 (Hardware). Locked 60 FPS with 8192x4608 internal resolution, with Skipdraw hardware hack set to "2".
|Tester=QxiR
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i5-3330
|GPU=XFX Radeon HD 7970
|Revision=1.3 (git 20??-06-18)
|Graphics=GSdx
|Sound=
* SPU2-X
* ?
|Comments=USA v02.20(10/02/2006), No Bugs.
|Tester={{ForumUser|DESTRUIDOR}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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== Trivia ==
* Original names: '''ゴッド・オブ・ウォー II 終焉への序曲''' (SLPM-67013) & (SLPM-67017), '''갓 오브 워 II''' (SCKA-30006)




==Known Issues==
==Known Issues==
{{Issue
|IssueName=Shifted, ghost-like image
|IsFixed=0
|IssueLevel=0
|Description=Kratos and other objects and characters have a shifted, ghost like effect around them.
|Workaround=Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the '''Align Sprite hack'''. Alternatively set Half Pixel Offset to "Special (Texture)". Or go to Config > Video(GS) > Plugin Settings, and set the Internal Resolution to "Native", or set the Renderer to Software mode by selecting one of the (Software) options.
}}


{{Issue
{{Issue
|IssueName=Ghost shifted images
|IssueName=Vertical lines under water and in hell
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Ghost shifted images formed which is more visible in some areas and Vertical lines when using the amulet
|Description=There are vertical lines on the screen in under water and hell levels.
|Workaround=Turn the resolution to Native PS2 in gfx plugin settings and uncheck half-pixel offset in configiration.
|Workaround=Go to Config > Video(GS) > Plugin Settings,and set the '''CRC Hack Level''' to "Aggressive". Or go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the Align Sprite hack. This reduces the number of the horizontal lines underwater. Or go to Config > Video(GS) > Plugin Settings, and set the Internal Resolution to "Native", or set the Renderer to Software mode by selecting one of the (Software) options.
}}
}}


God of War series
 
== Screenshots ==
<gallery widths="175px" heights="100px">
Pcsx2 2015-03-14 16-14-15.jpg
Pcsx2 2015-03-15 12-19-38.jpg
Pcsx2 2015-03-18 17-27-30.jpg
Pcsx2 2015-03-22 21-55-19.jpg
</gallery>
 
 
{{God of War series}}
 
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-God-of-War-II-SCUS-97481-U--28547 God of War II (SCUS 97481) (U)]}}
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