God of War II: Difference between revisions

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|Comments=Game still has the ghosting affects but can be fixed using the aforementioned fixes. Game runs extremely well once the ghosting is fixed. Bios v 2.0 was used.
|Comments=Game still has the ghosting affects but can be fixed using the aforementioned fixes. Game runs extremely well once the ghosting is fixed. Bios v 2.0 was used.
|Tester=Zrooney
|Tester=Zrooney
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1
|CPU=i5 4690K @ 4.6Ghz
|GPU=eVGA 970GTX SLI
|Revision=1.3.1-58
|Graphics=*GDSX 20150303095439 0.1.16
*Mode: HW DX11
|Sound=SPU2-X 2.0.0
|Comments= locked 60fps with 8192x4608 internal res using "skipdraw=2" hack
|Tester=QxiR
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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Revision as of 01:39, 4 April 2015

God of War II

European box art
Region NTSC-U:
Serial numbers: SCUS-97481
Release date: March 13, 2007
CRCs: 2F123FD8
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-54206
Release date: April 27, 2007
CRCs: 44A8A22A
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-67013
SLPM-67017
Release date: October 25, 2007
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): SCE Santa Monica
Publisher(s): SCEA
Genre: Action-Adventure
Wikipedia: Link
Game review links: IGN
Game review score: 9.7/10
Game description: God of War II is a third person action-adventure video game. Sequel to God of War, God of War II is loosely based on Greek mythology, and is set in Ancient Greece. The player controls the protagonist Kratos, the new God of War who has killed the former, Ares. Kratos is betrayed by Zeus, the King of the Olympian Gods, who strips him of his godhood. Kratos is saved by the Titan Gaia who instructs Kratos to find The Sisters of Fate, who will allow him to travel back in time, avert his betrayal and change his destiny.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
16 12 2012 1.1.0 r5480- GSdx 5442 SSE41 [29 10 2012]
  • SPU2-X 2.0.0 [21 11 2012]
  • LilyPad 0.11.0 [09 10 2012]
Runs near full speed.
NTSC-U Windows
  • I5 3330
  • XFX Radeon HD 7970
1.3 Git 18 of June GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), No Bugs.
NTSC-U ?
  • ?
  • ?
0.9.8 r4976 GSDX SSE4 (vr4976) SPU2-X 2.0 (r4976) BIOS: USA(v2.0), FPS: 60 Alok
NTSC-U ?
  • Intel i7 2600 3.2 Ghz
  • AMD 7770 1GB DDR5
1.0.0.r5350 GSDX SSE4 (vr5350) D3D11 HW SPU2-X 2.0 (r5350) EmotionEngine & IOP->Recompiler, EE/FPU->Chop/Zero, Clamping Mode->None, VU0 & VU1->MicroVU Recompiler, VU0/VU1->Chop/Zero, Clamping Mode->None, Enable Speed Hacks & Enable NTSC Spin Detection & Enable Wait Loop Detection & MVu Flag Hack & MTVu->[Checked], EE Cyclerate & VU Cycle Stealing->3, Shade Boost & Texture Filtering & AA1->[Checked],Half-Pixel Offset in Configure->[Checked], Average FPS:60, Max FPS:60, Min FPS:19, Average frames are at rate of 50 throughout the game but some regions do have spikes and drops The Requiem
NTSC-U Windows 7 64-Bit
  • Intel i7 @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5875 GSdx 10 (Hardware) 0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
Game still has the ghosting affects but can be fixed using the aforementioned fixes. Game runs extremely well once the ghosting is fixed. Bios v 2.0 was used. Zrooney
NTSC-U Windows 8.1
  • i5 4690K @ 4.6Ghz
  • eVGA 970GTX SLI
1.3.1-58
  • GDSX 20150303095439 0.1.16
  • Mode: HW DX11
SPU2-X 2.0.0 locked 60fps with 8192x4608 internal res using "skipdraw=2" hack QxiR




Known Issues

Shifted, ghost-like image

  • Status: Active
  • Type: Minor
  • Description: Kratos and other objects, characters have a shifted, ghosting like effect around them. Only visible if using any of the upscaling modes in GSdx. Native res. has no such problems. There's also vertical lines when using the Amulet of the Fates
  • Workaround: Go into GSdx's plugin settings and turn the resolution to 'Native' OR if you want to keep the upscaling, turn on 'Half-pixel Offset' in the 'HW Hacks' section. Another workaround is to use "SkipDraw=2" in the 'HW Hacks' section.

Vertical lines under water and in hell

  • Status: Active
  • Type: Minor
  • Description: Vertical lines under water and in hell
  • Workaround: Go into GSdx's plugin settings and turn the resolution to 'Native' OR if you want to keep the upscaling, turn on 'Aggressive-CRC' in the 'HW Hacks' section. Another workaround is to use "SkipDraw=60" in the 'HW Hacks' section.

Public compatibility forum links