God of War II: Difference between revisions
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|Region= | |Region=NTSC-U | ||
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|Revision=0.9.8 r4976 | |||
|Graphics=GSDX SSE4 (vr4976) | |||
|Sound=SPU2-X 2.0 (r4976) | |||
|Comments=BIOS: USA(v2.0), FPS: 60 | |||
|Tester=Alok | |||
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{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=? | |OS=? | ||
|CPU=Intel i7 2600 3.2 Ghz | |CPU=Intel i7 2600 3.2 Ghz | ||
|GPU=AMD 7770 1GB DDR5 | |GPU=AMD 7770 1GB DDR5 | ||
|Revision=1.0.0.r5350 | |Revision=1.0.0.r5350 | ||
|Graphics=GSDX SSE4 (vr5350) | |Graphics=GSDX SSE4 (vr5350) D3D11 HW | ||
|Sound=SPU2-X 2.0 (r5350) | |Sound=SPU2-X 2.0 (r5350) | ||
|Comments= | |Comments=EmotionEngine & IOP->Recompiler, EE/FPU->Chop/Zero, Clamping Mode->None, VU0 & VU1->MicroVU Recompiler, VU0/VU1->Chop/Zero, Clamping Mode->None, Enable Speed Hacks & Enable NTSC Spin Detection & Enable Wait Loop Detection & MVu Flag Hack & MTVu->[Checked], EE Cyclerate & VU Cycle Stealing->3, Shade Boost & Texture Filtering & AA1->[Checked],Half-Pixel Offset in Configure->[Checked], Average FPS:60, Max FPS:60, Min FPS:19, Average frames are at rate of 50 throughout the game but some regions do have spikes and drops | ||
|Tester=The Requiem | |||
|Tester= | |||
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Revision as of 18:02, 2 September 2014
Developer(s): SCEA
Genre: Action-Adventure
Wikipedia: Link
Game description: God of War II is a third person action-adventure video game. Sequel to God of War, God of War II is loosely based on Greek mythology, and is set in Ancient Greece. The player controls the protagonist Kratos, the new God of War who has killed the former, Ares. Kratos is betrayed by Zeus, the King of the Olympian Gods, who strips him of his godhood. Kratos is saved by the Titan Gaia who instructs Kratos to find The Sisters of Fate, who will allow him to travel back in time, avert his betrayal and change his destiny.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.8 r4976 | GSDX SSE4 (vr4976) | SPU2-X 2.0 (r4976) | BIOS: USA(v2.0), FPS: 60 | Alok |
NTSC-U | ? |
|
1.0.0.r5350 | GSDX SSE4 (vr5350) D3D11 HW | SPU2-X 2.0 (r5350) | EmotionEngine & IOP->Recompiler, EE/FPU->Chop/Zero, Clamping Mode->None, VU0 & VU1->MicroVU Recompiler, VU0/VU1->Chop/Zero, Clamping Mode->None, Enable Speed Hacks & Enable NTSC Spin Detection & Enable Wait Loop Detection & MVu Flag Hack & MTVu->[Checked], EE Cyclerate & VU Cycle Stealing->3, Shade Boost & Texture Filtering & AA1->[Checked],Half-Pixel Offset in Configure->[Checked], Average FPS:60, Max FPS:60, Min FPS:19, Average frames are at rate of 50 throughout the game but some regions do have spikes and drops | The Requiem |
Known Issues
Ghost shifted images
- Status: Active
- Type: Minor
- Description: Ghost shifted images formed which is more visible in some areas and Vertical lines when using the amulet
- Workaround: Turn the resolution to Native PS2 in gfx plugin settings and uncheck half-pixel offset in configiration.