God of War II: Difference between revisions

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{{infobox
{{infobox
|image            = God of War II Front.jpg
|image            = God of War II Front.jpg
|caption          =
|caption          = NTSC-U (Greatest Hits) Cover
|developer        = [[Sony|SCE Santa Monica]]
|developer        = [[Sony|SCE Santa Monica]]
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (KO), [[Sony|SCE Korea]] (KO), [[Capcom]] (JP)
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (KO), [[Sony|SCE Korea]] (KO), [[Capcom]] (JP)
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<!-- General props -->
<!-- General props -->
|widescreen        = 1
|widescreen        = 1
|progressive      = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|widescreenpatch  = 1
|widescreenpatch  = 1
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|releasedateNTSCU  = March 13, 2007<br />April 6, 2008 <small>(Greatest Hits)</small>
|releasedateNTSCU  = March 13, 2007<br />April 6, 2008 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  = 2
|linuxstatusNTSCU  =  
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
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|GPU=AMD Radeon HD 7770 @ 1 GB
|GPU=AMD Radeon HD 7770 @ 1 GB
|Revision=1.0.0 (r5350)
|Revision=1.0.0 (r5350)
<spoiler show="Settings" hide="Hide">
<!--
* '''EE/IOP:'''
* '''EE/IOP:'''
** EmotionEngine & IOP: Recompiler
** EmotionEngine & IOP: Recompiler
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** EE Cyclerate: 3
** EE Cyclerate: 3
** VU Cycle Stealing: 3
** VU Cycle Stealing: 3
</spoiler>
-->
|Graphics=GSdx SSE4 (r5350)
|Graphics=GSdx SSE4 (r5350)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
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* '''Shader Configuration:'''
* '''Shader Configuration:'''
** Shadeboost: ✓
** Shadeboost: ✓
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0 (r5350)
* SPU2-X 2.0 (r5350)
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|Comments=USA v02.20(10/02/2006), No Bugs.
|Comments=USA v02.20(10/02/2006), No Bugs.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=PAL-M6
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-2002
<!--
* '''Settings EE/IOP:'''
** Clamping Mode: None
* '''Settings VU:'''
** Clamping Mode: None
* '''Speedhacks:'''
** EEC: -3 & VUCS: 2,
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag Hack
** MTVU
-->
|Graphics=GSdx
<!--
* Renderer: OpenGL (Hardware)
* Native Resolution: 1280x720 and 1920x1080
* Texture Filtering: Bilinear (Forced and PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Aggressive
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* '''Enable HW Hacks:'''
** Align Sprite
* FXAA Shader
* Widescreen patch
-->
|Sound=
* SPU2-X
* LilyPad
|Comments=Europe v02.00(14/06/2004), Perfect, This game is quite demanding on my computer and I use the minimum quality. The game runs at 720p and 1080p (HD) 50 FPS, no bugs, brakes or freezes. The game ran on an ISO file and via a DVD.
|Tester=Chern40+7
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
|GPU=NVIDIA GeForce GTX 670 (*2)
|Revision=1.6.0
|Graphics=GSdx 1.2.0
<!--
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3*Native
* CRC Hack Level: Partial
* Round Sprite: Full
* Trilinear Filtering: Trilinear
* Half Pixel Offest: Special (Texture)
* MTVU: On
-->
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Faint green and purple outlines on certain objects/textures (most noticeable with white textures). Some lag when destroying walls and killing miniboss minotaurs, otherwise full speed. However, it's clearly quite demanding on my PC (it's normally almost silent and the fans got very loud, and the PC became warm to the touch), so I'd recommend using VU cycle stealing for mid to low-end PCs (as with the first GoW). Fully playable.
|Tester=PandoraGTX
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 11 x64
|CPU=Intel Core i7-13700F
|GPU=NVIDIA GeForce RTX 4070 Ti
|Revision=1.7.0
|Graphics=GSdx AVX2
<!--
* Renderer: Automatic
* Internal Resolution: 4x Native
* Mipmapping: Full
* Trilinear Filtering: Automatic
* Anisotropic Filtering: 16x
* Blending Accuracy: Basic
-->
|Sound=
* DualSense Controller
|Comments=Fully playable from start to finish. FPS drops if Blending Accuracy is set to higher than Basic. Horizontal line appears randomly on lower half of the screen.
|Tester=Tomle1202
}}
}}
{{TestingFooter}}
{{TestingFooter}}


<!--
<!--
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==Known Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Shifted, ghost-like image
|IssueName=Shifted, ghost-like image
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Kratos and other objects and characters have a shifted, ghost like effect around them.
|Description=Kratos and other objects and characters have a shifted, ghost like effect around them.
|Workaround=Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the '''Align Sprite hack'''. Alternatively set Half Pixel Offset to "Special (Texture)". Or go to Config > Video(GS) > Plugin Settings, and set the Internal Resolution to "Native", or set the Renderer to Software mode by selecting one of the (Software) options.
|Workaround=Go to Config > Graphic Settings > Hacks, enable "Enable HW hacks" and <del> enable the '''Align Sprite hack'''. Alternatively</del> set Half Pixel Offset to "Special (Texture)" (for additional fine-tuning also set "Texture Offsets" X and Y to 20); or go to Config > Graphic Settings > Renderer and set the Internal Resolution to "Native"; or set the Renderer to "Software".
}}
}}


{{Issue
{{Issue
|IssueName=Vertical lines under water and in hell
|IssueName=Vertical lines in underwater and hell levels
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=There are vertical lines on the screen in under water and hell levels.
|Description=There are vertical lines on the screen in underwater and hell levels.
|Workaround=Go to Config > Video(GS) > Plugin Settings,and set the '''CRC Hack Level''' to "Aggressive". Or go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the Align Sprite hack. This reduces the number of the horizontal lines underwater. Or go to Config > Video(GS) > Plugin Settings, and set the Internal Resolution to "Native", or set the Renderer to Software mode by selecting one of the (Software) options.
|Workaround=Go to Config > Graphic Settings and set the '''CRC Hack Level''' to "Aggressive". Or go to Config > Graphic Settings > Hacks, enable "Enable HW hacks" and enable the Align Sprite hack: this reduces the number of the horizontal lines underwater; or go to Config > Graphic Settings > Renderer and set the Internal Resolution to "Native"; or set the Renderer to "Software".
}}
}}


== Screenshots ==
== Screenshots ==
67,565

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