God of War II: Difference between revisions

Jump to navigation Jump to search
m
1 revision imported
mNo edit summary
m (1 revision imported)
 
(13 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{infobox
{{infobox
|image            = God of War II Front.jpg
|image            = God of War II Front.jpg
|caption          = NTSC-U (Greatest Hits) cover
|caption          = NTSC-U (Greatest Hits) Cover
|developer        = [[Sony|SCE Santa Monica]]
|developer        = [[Sony|SCE Santa Monica]]
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (KO), [[Sony|SCE Korea]] (KO), [[Capcom]] (JP)
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCE Australia]] (AU), [[Sony|SCEI]] (KO), [[Sony|SCE Korea]] (KO), [[Capcom]] (JP)
Line 81: Line 81:
|GPU=AMD Radeon HD 7770 @ 1 GB
|GPU=AMD Radeon HD 7770 @ 1 GB
|Revision=1.0.0 (r5350)
|Revision=1.0.0 (r5350)
<spoiler show="Settings" hide="Hide">
<!--
* '''EE/IOP:'''
* '''EE/IOP:'''
** EmotionEngine & IOP: Recompiler
** EmotionEngine & IOP: Recompiler
Line 97: Line 97:
** EE Cyclerate: 3
** EE Cyclerate: 3
** VU Cycle Stealing: 3
** VU Cycle Stealing: 3
</spoiler>
-->
|Graphics=GSdx SSE4 (r5350)
|Graphics=GSdx SSE4 (r5350)
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Texture Filtering: Bilinear (PS2)
* Texture Filtering: Bilinear (PS2)
Line 107: Line 107:
* '''Shader Configuration:'''
* '''Shader Configuration:'''
** Shadeboost: ✓
** Shadeboost: ✓
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0 (r5350)
* SPU2-X 2.0 (r5350)
Line 177: Line 177:
|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-2002
|Revision=v1.7.0-dev-2002
<spoiler show="Settings Emulator" hide="Hide">
<!--
* '''Settings EE/IOP:'''
* '''Settings EE/IOP:'''
** Clamping Mode: None
** Clamping Mode: None
Line 188: Line 188:
** mVU Flag Hack
** mVU Flag Hack
** MTVU
** MTVU
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Native Resolution: 1280x720 and 1920x1080  
* Native Resolution: 1280x720 and 1920x1080  
Line 203: Line 203:
* FXAA Shader
* FXAA Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X
* SPU2-X
Line 209: Line 209:
|Comments=Europe v02.00(14/06/2004), Perfect, This game is quite demanding on my computer and I use the minimum quality. The game runs at 720p and 1080p (HD) 50 FPS, no bugs, brakes or freezes. The game ran on an ISO file and via a DVD.
|Comments=Europe v02.00(14/06/2004), Perfect, This game is quite demanding on my computer and I use the minimum quality. The game runs at 720p and 1080p (HD) 50 FPS, no bugs, brakes or freezes. The game ran on an ISO file and via a DVD.
|Tester=Chern40+7
|Tester=Chern40+7
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
|GPU=NVIDIA GeForce GTX 670 (*2)
|Revision=1.6.0
|Graphics=GSdx 1.2.0
<!--
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3*Native
* CRC Hack Level: Partial
* Round Sprite: Full
* Trilinear Filtering: Trilinear
* Half Pixel Offest: Special (Texture)
* MTVU: On
-->
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Faint green and purple outlines on certain objects/textures (most noticeable with white textures). Some lag when destroying walls and killing miniboss minotaurs, otherwise full speed. However, it's clearly quite demanding on my PC (it's normally almost silent and the fans got very loud, and the PC became warm to the touch), so I'd recommend using VU cycle stealing for mid to low-end PCs (as with the first GoW). Fully playable.
|Tester=PandoraGTX
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 11 x64
|CPU=Intel Core i7-13700F
|GPU=NVIDIA GeForce RTX 4070 Ti
|Revision=1.7.0
|Graphics=GSdx AVX2
<!--
* Renderer: Automatic
* Internal Resolution: 4x Native
* Mipmapping: Full
* Trilinear Filtering: Automatic
* Anisotropic Filtering: 16x
* Blending Accuracy: Basic
-->
|Sound=
* DualSense Controller
|Comments=Fully playable from start to finish. FPS drops if Blending Accuracy is set to higher than Basic. Horizontal line appears randomly on lower half of the screen.
|Tester=Tomle1202
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 235: Line 279:




==Known Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Shifted, ghost-like image
|IssueName=Shifted, ghost-like image
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Kratos and other objects and characters have a shifted, ghost like effect around them.
|Description=Kratos and other objects and characters have a shifted, ghost like effect around them.
|Workaround=Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the '''Align Sprite hack'''. Alternatively set Half Pixel Offset to "Special (Texture)". Or go to Config > Video(GS) > Plugin Settings, and set the Internal Resolution to "Native", or set the Renderer to Software mode by selecting one of the (Software) options.
|Workaround=Go to Config > Graphic Settings > Hacks, enable "Enable HW hacks" and <del> enable the '''Align Sprite hack'''. Alternatively</del> set Half Pixel Offset to "Special (Texture)" (for additional fine-tuning also set "Texture Offsets" X and Y to 20); or go to Config > Graphic Settings > Renderer and set the Internal Resolution to "Native"; or set the Renderer to "Software".
}}
}}


{{Issue
{{Issue
|IssueName=Vertical lines under water and in hell
|IssueName=Vertical lines in underwater and hell levels
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=There are vertical lines on the screen in under water and hell levels.
|Description=There are vertical lines on the screen in underwater and hell levels.
|Workaround=Go to Config > Video(GS) > Plugin Settings,and set the '''CRC Hack Level''' to "Aggressive". Or go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the Align Sprite hack. This reduces the number of the horizontal lines underwater. Or go to Config > Video(GS) > Plugin Settings, and set the Internal Resolution to "Native", or set the Renderer to Software mode by selecting one of the (Software) options.
|Workaround=Go to Config > Graphic Settings and set the '''CRC Hack Level''' to "Aggressive". Or go to Config > Graphic Settings > Hacks, enable "Enable HW hacks" and enable the Align Sprite hack: this reduces the number of the horizontal lines underwater; or go to Config > Graphic Settings > Renderer and set the Internal Resolution to "Native"; or set the Renderer to "Software".
}}
}}


== Screenshots ==
== Screenshots ==
67,565

edits

Navigation menu