God of War II: Difference between revisions

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1,134 bytes added ,  18 November 2021
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|releasedateNTSCU  = March 13, 2007<br />April 6, 2008 <small>(Greatest Hits)</small>
|releasedateNTSCU  = March 13, 2007<br />April 6, 2008 <small>(Greatest Hits)</small>
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  = 2
|linuxstatusNTSCU  =  
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
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|Comments=USA v02.20(10/02/2006), No Bugs.
|Comments=USA v02.20(10/02/2006), No Bugs.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=PAL-M6
|OS=Windows 8.1, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-2002
<spoiler show="Settings Emulator" hide="Hide">
* '''Settings EE/IOP:'''
** Clamping Mode: None
* '''Settings VU:'''
** Clamping Mode: None
* '''Speedhacks:'''
** EEC: -3 & VUCS: 2,
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag Hack
** MTVU
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Native Resolution: 1280x720 and 1920x1080
* Texture Filtering: Bilinear (Forced and PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Aggressive
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* '''Enable HW Hacks:'''
** Align Sprite
* FXAA Shader
* Widescreen patch
</spoiler>
|Sound=
* SPU2-X
* LilyPad
|Comments=Europe v02.00(14/06/2004), Perfect, This game is quite demanding on my computer and I use the minimum quality. The game runs at 720p and 1080p (HD) 50 FPS, no bugs, brakes or freezes. The game ran on an ISO file and via a DVD.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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