God of War II: Difference between revisions
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* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Native Resolution: 1920x1080 | * Native Resolution: 1280x720 and 1920x1080 | ||
* Texture Filtering: Bilinear (Forced and PS2) | * Texture Filtering: Bilinear (Forced and PS2) | ||
* Anisotropic Filtering: 16x | * Anisotropic Filtering: 16x |