God of War
Developer(s): SCE Santa Monica
Publisher(s): SCEA (US), SCEE (EU), SCEI (KO), Capcom (JP), SCE Australia (AU)
Genre: Action, Adventure
Game review links: : 94/100
Game description: In God of War, the dark world of Greek mythology comes to life right before your eyes. As you take the role of Kratos, a story unfolds with various plot twists and multiple endings that take you through traps, stunts, and puzzles. With a deep combat system built around double chain blade weapons, the game places you in a variety of environments, in which you must fight challenging enemies, swing on ropes, scale mountain cliffs, swim through rivers, and slide down zip lines.
God of War is a single player game that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time, with platforming and puzzle game elements. The player guides the protagonist through a long series of tests, trials and mazes to achieve goals. The game is loosely based on Greek mythology, and is set in Ancient Greece.
||0.9.7 (3113 svn)||GSDX SSE2 (r3068)||SPU2-X 1.4.0 (r3117)||BIOS: USA v02.20, GSdx plugin settings : Try to enable Native tick and disable any others. Speed hacks settings : Try to enable everything. VU Cycle Stealing causes huge speed up, but Kratus blinks.||Squall*|
||0.9.8 r4895 ( SVN )||GSDX SSE4 (r4895)||SPU2-X 2.0 (r4872)||BIOS: USA v02.00, Try to enable Native ( weak GPU ) Emulation Settings : try to enable those speedhacks : VU Cycle Stealing( which causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs||Abdo123|
||0.9.9 r5128||GSDX SSE4.1 (r5133)||SPU2-X 2.0 (r5112)||With 5x resolution i get 50fps super stable! recomended speedhacks on, automatic game fixes on , mtvu on, gsdx: dx11 , texture filtering , hardware hack- half pixel offset. Change ntsc framerate to 50 fps or lower, change in Pcsx2_vm.ini||Heltonxl|
||1.1.0 r5480||GSdx 5442 SSE41||
||Runs near full speed.|
|NTSC-U||Windows 7 64 Bit Ultimate||
||PCSX2 1.2.1 (r5875)||GSdx 0.1.16 [gsdx32-sse4-r5875]||SPU2-X r5830 2.0.0||Speedhacks: EE Cyclerate - 2, VU Cycle Stealing - 2, INTC Spin Detection - Enabled, Wait Loop Detection - Enabled, mVU Flag Hack - Enabled and MTVU - Enabled.
The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60FPS (with very rare drops) in DX11 Hardware Mode. The game is fully playable, and all the Bonus features you unlock after completing the game work. NOTE : Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look.
||USA v02.20(10/02/2006), No Bugs|
||1.3.0 Git 2014/08/30 (v1.21-549)||GSdx 0.1.16 SSE41||
||US v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Run at max speed (60fps) with a few rare slowdowns (45-50fps) using also 1920x1080 resolution., In Hardware mode shadows from main character and creatures are not displayed. The same also happen with the fog effect. In software mode both works fine.|
|NTSC||Windows 8.1 Professional x64||
||BIOS: USA 2.2.0(10/02/2006)
• HW Hacks, Skipdraw = 2, Alpha, Half-Pixel Offset and Auto-skip depth enabled • Speedhacks Enabled, INTC Spin Detection, Wait Loop Detection, mVU Flag Hack and MTVU • Completed the entire game with no crashing.
Kratos's shadow is missing when using hardware renderers
Horizontal lines underwater