God of War
Developer(s): SCEA
Genre: Action-Adventure
Wikipedia: Link
Game review links: Metacritic
Game review score: 94/100
Game description: God of War is a single player game that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time, with platforming and puzzle game elements. The player guides the protagonist through a long series of tests, trials and mazes to achieve goals. The game is loosely based on Greek mythology, and is set in Ancient Greece.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
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0.9.7 (3113 svn) | GSDX SSE2 (r3068) | SPU2-X 1.4.0 (r3117) | BIOS: USA v02.20, GSdx plugin settings : Try to enable Native tick and disable any others. Speed hacks settings : Try to enable everything. VU Cycle Stealing causes huge speed up, but Kratus blinks. | Squall* |
NTSC-U | ? |
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0.9.8 r4895 ( SVN ) | GSDX SSE4 (r4895) | SPU2-X 2.0 (r4872) | BIOS: USA v02.00, Try to enable Native ( weak GPU ) Emulation Settings : try to enable those speedhacks : VU Cycle Stealing( which causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs | Abdo123 |
NTSC-U | ? |
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0.9.9 r5128 | GSDX SSE4.1 (r5133) | SPU2-X 2.0 (r5112) | With 5x resolution i get 50fps super stable! recomended speedhacks on, automatic game fixes on , mtvu on, gsdx: dx11 , texture filtering , hardware hack- half pixel offset. Change ntsc framerate to 50 fps or lower, change in Pcsx2_vm.ini | Heltonxl |
NTSC-U | Windows |
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1.1.0 r5480 | GSdx 5442 SSE41 |
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Runs near full speed. | |
PAL | Windows |
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1.3.svn5932 | GSDX |
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USA v02.20(10/02/2006), No Bugs | |
NTSC-U | Windows |
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1.3.0 Git 2014/08/30 (v1.21-549) | GSdx 0.1.16 SSE41 |
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US v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Run at max speed (60fps) with a few rare slowdowns (45-50fps) using also 1920x1080 resolution., In Hardware mode shadows from main character and creatures are not displayed. The same also happen with the fog effect. In software mode both works fine. | |
NTSC | Windows 8.1 Professional x64 |
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1.3.1-530-g62beb3a | GSDX
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BIOS: USA 2.2.0(10/02/2006)
• HW Hacks, Skipdraw = 2, Alpha, Half-Pixel Offset and Auto-skip depth enabled • Speedhacks Enabled, INTC Spin Detection, Wait Loop Detection, mVU Flag Hack and MTVU • Completed the entire game with no crashing. |
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Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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1736 | ZZogl 182 | 16-bit textures | 188.134.4.34 | |
NTSC-U |
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1.3.1-1094-gf062b0f | GSdx (GCC 5.2.1, SSE2) 1.0.0 |
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Beta Version BY |
Trivia
- Japanese name: ゴッド・オブ・ウォー (SLPM-67010), ゴッド・オブ・ウォー カプコレ (SLPM-67011), ゴッド・オブ・ウォー Best Price! (SLPM-67012)
- Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
Known Issues
Shadow of Kratos missing in hardware mode
- Status: Active
- Type: Minor
- Description: Shadow of Kratos missing in hardware mode
- Workaround: Use SW mode (F9)
Horizontal lines underwater
- Status: Active
- Type: Minor
- Description: Horizontal lines underwater
- Workaround: Native resolution
Kratos blinking when using VU cycling speed hack
- Status: Fixed
- Type: Minor
- Description: Kratos blinking when using VU cycling speed hack
- Workaround: Use the latest SVN
The gallery
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