God of War

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God of War
God of War Front.jpg
North American box art.
Game general and emulation properties:
Progressive scan supported
Region NTSC-U:
Serial numbers: SCUS-97399
SCUS-97467 (Demo, God of War: The Hydra Battle)
Release date: March 22, 2005
March 1, 2006 (Greatest Hits)
CRCs: D6385328
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-53133
SCES-53133/P (Platinum)
Release date: July 8, 2005
January 13, 2006 (Platinum)
March 23, 2006 (Platinum)
CRCs: FB0E6D72
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCKA-30002
SLPM-67011 (CapKore)
SLPM-67012 (Best Price)
Release date: August 18, 2005
November 17, 2005
June 30, 2006 (BigHit Series)
September 28, 2006 (CapKore)
September 6, 2007 (Best Price)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): SCEA
Genre: Action-Adventure
Wikipedia: Link
Game review links: Metacritic
Game review score: 94/100
Game description: God of War is a single player game that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time, with platforming and puzzle game elements. The player guides the protagonist through a long series of tests, trials and mazes to achieve goals. The game is loosely based on Greek mythology, and is set in Ancient Greece.

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • AMD Athlon 64 X2 6000+ 3.1GHz
  • Nvidia GeForce 9400GT 1GB
0.9.7 (3113 svn) GSDX SSE2 (r3068) SPU2-X 1.4.0 (r3117) BIOS: USA v02.20, GSdx plugin settings : Try to enable Native tick and disable any others. Speed hacks settings : Try to enable everything. VU Cycle Stealing causes huge speed up, but Kratus blinks. Squall*
  • Core 2 duo from 3.2GHz or I3/I5/I7 @ 2.7
  • Nvidia GeForce 9600GT 1GB or better
0.9.8 r4895 ( SVN ) GSDX SSE4 (r4895) SPU2-X 2.0 (r4872) BIOS: USA v02.00, Try to enable Native ( weak GPU ) Emulation Settings : try to enable those speedhacks : VU Cycle Stealing( which causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs Abdo123
  • ?
  • ?
0.9.9 r5128 GSDX SSE4.1 (r5133) SPU2-X 2.0 (r5112) With 5x resolution i get 50fps super stable! recomended speedhacks on, automatic game fixes on , mtvu on, gsdx: dx11 , texture filtering , hardware hack- half pixel offset. Change ntsc framerate to 50 fps or lower, change in Pcsx2_vm.ini Heltonxl
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5480 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs near full speed.
PAL Windows
  • I5 3330
  • HD radeon 6850
1.3.svn5932 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), No Bugs
NTSC-U Windows
  • Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
  • AMD Radeon HD 5850 1024MB
1.3.0 Git 2014/08/30 (v1.21-549) GSdx 0.1.16 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
US v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Run at max speed (60fps) with a few rare slowdowns (45-50fps) using also 1920x1080 resolution., In Hardware mode shadows from main character and creatures are not displayed. The same also happen with the fog effect. In software mode both works fine.
NTSC Windows 8.1 Professional x64
  • Intel Core i5-4690k 3.5GHz
  • nVidia GTX970 4GB
1.3.1-530-g62beb3a GSDX
  • DirectX 11 Hardware, 6x Resolution (See Comments)
  • SPU2-X 20150614102702 2.0.0
  • LilyPad 20150614102702 0.11.0
BIOS: USA 2.2.0(10/02/2006)

• HW Hacks, Skipdraw = 2, Alpha, Half-Pixel Offset and Auto-skip depth enabled • Speedhacks Enabled, INTC Spin Detection, Wait Loop Detection, mVU Flag Hack and MTVU • Completed the entire game with no crashing.


Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Core 2 duo from 3.33GHz
  • ?
1736 ZZogl 182 16-bit textures
  • Debian 8 Testing
  • Linux 4.1.6-amd64
  • Intel Core i5-3570K @ 3.40Ghz
  • Nvidia GTX 650 Ti BOOST 2GB
1.3.1-1094-gf062b0f GSdx (GCC 5.2.1, SSE2) 1.0.0
  • SPU2-X 2.0.0
  • OnePAD 0-Dev 1.1.0
  • BIOS: Europe v02.00 (04/11/2004)
  • OpenGL HW, 2x Native, BUA: High, Anisotropic Filtering: 16x, CRC Level: Partial. Preset: Safest.
  • Runs full speed.
Beta Version BY


  • Japanese name: ゴッド・オブ・ウォー (SLPM-67010), ゴッド・オブ・ウォー カプコレ (SLPM-67011), ゴッド・オブ・ウォー Best Price! (SLPM-67012)
  • Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.

Known Issues

Shadow of Kratos missing in hardware mode

  • Status: Active
  • Type: Minor
  • Description: Shadow of Kratos missing in hardware mode
  • Workaround: Use SW mode (F9)

Horizontal lines underwater

  • Status: Active
  • Type: Minor
  • Description: Horizontal lines underwater
  • Workaround: Native resolution

Kratos blinking when using VU cycling speed hack

  • Status: Fixed
  • Type: Minor
  • Description: Kratos blinking when using VU cycling speed hack
  • Workaround: Use the latest SVN

The gallery

Public compatibility forum links