God of War

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God of War

NTSC-U cover
Game general and emulation properties:
CERO rating: D
ESRB rating: M (Blood and Gore, Intense Violence, Nudity, Sexual Themes, Strong Language)
PEGI rating: 18+ (Violence)
OFLC rating: MA (Strong violence, Sexual references)
GRB rating: 18
Widescreen supported natively
Widescreen patch available
Progressive scan supported
CPU intensive game
Languages supported:
English: SCES-53133 & SCUS-97399 & SCUS-97467
Japanese: SLPM-67010 & SLPM-67011 & SLPM-67012 & SLPM-66167
German: SCES-53133
French: SCES-53133
Spanish: SCES-53133
Italian: SCES-53133
Korean: SCKA-30002
Region NTSC-U:
Serial numbers: SCUS-97399
SCUS-97467 (Demo, God of War: The Hydra Battle)
Release date: March 22, 2005
March 1, 2006 (Greatest Hits)
CRCs: D6385328
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-53133
SCES-53133/P (Platinum)
SCES-51533
Release date: July 8, 2005
January 13, 2006 (Platinum)
March 23, 2006 (Platinum, Australia)
2005 (Australia)
CRCs: FB0E6D72
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCKA-30002
SLPM-67010
SLPM-67011 (CapKore)
SLPM-67012 (Best Price)
SCAJ-30010
SLPM-66167
Release date: August 18, 2005 (Korea)
November 17, 2005
June 30, 2006 (BigHit Series, Korea)
September 28, 2006 (CapKore)
September 6, 2007 (Best Price)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): SCE Santa Monica
Publisher(s): SCEA (US), SCEE (EU), SCEI (KO), Capcom (JP), SCE Australia (AU)
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic94/100
Game description: In God of War, the dark world of Greek mythology comes to life right before your eyes. As you take the role of Kratos, a story unfolds with various plot twists and multiple endings that take you through traps, stunts, and puzzles. With a deep combat system built around double chain blade weapons, the game places you in a variety of environments, in which you must fight challenging enemies, swing on ropes, scale mountain cliffs, swim through rivers, and slide down zip lines.
God of War is a single player game that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time, with platforming and puzzle game elements. The player guides the protagonist through a long series of tests, trials and mazes to achieve goals. The game is loosely based on Greek mythology, and is set in Ancient Greece.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Athlon 64 X2 6000+ 3.10 GHz
  • NVIDIA GeForce 9400GT 1GB
0.9.7 (SVN r3113) GSdx SSE2 (r3068) SPU2-X 1.4.0 (r3117) BIOS: USA v02.20, GSdx plugin settings : Try to enable Native tick and disable any others. Speed hacks settings : Try to enable everything. VU Cycle Stealing causes huge speed up, but Kratus blinks. Squall*
NTSC-U ?
  • Intel Core2 Duo @ 3.20 GHz or I3/I5/I7 @ 2.70 GHZ
  • NVIDIA GeForce 9600GT 1GB
0.9.8 (r4895) GSdx SSE4 (r4895) SPU2-X 2.0 (r4872) BIOS: USA v02.00, Try to enable Native ( weak GPU ) Emulation Settings : try to enable those speedhacks : VU Cycle Stealing( which causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs. Abdo123
NTSC-U ?
  • ?
  • ?
0.9.9 (r5128) GSDX SSE4.1 (r5133) SPU2-X 2.0 (r5112) With 5x resolution I get 50 FPS super stable! Recomended speedhacks on, Automatic Gamefixes on , MTVU on, GSdx: Direct3D11, Texture Filtering, hardware hacks: Half-pixel Offset. Change NTSC framerate to 50 FPS or lower, change in Pcsx2_vm.ini Heltonxl
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 768MB
1.1.0 (r5480) GSdx SSE41 (r5442)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs near full speed.
NTSC-U Windows 7 64 Bit Ultimate
  • AMD FX-4100 Black Edition @ 3.60 GHz
  • AMD Radeon HD 7750 1 GB GDDR5
1.2.1 (r5875)

<spoiler show="Settings" hide="Hide"> Speedhacks: EE Cyclerate - 2, VU Cycle Stealing - 2, INTC Spin Detection - Enabled, Wait Loop Detection - Enabled, mVU Flag Hack - Enabled and MTVU - Enabled. </spoiler>

GSdx SSE4 0.1.16 (r5875) SPU2-X 2.0.0 (r5830) The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60 FPS (with very rare drops) in Direct3D11 Hardware mode. The game is fully playable, and all the Bonus features you unlock after completing the game work. NOTE : Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look. digital_devil
PAL Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.3 (SVN r5932) GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), No Bugs.
NTSC-U Windows
  • Intel Core i5-750 @ 2.67 GHz (3.00 GHz OC)
  • AMD Radeon HD 5850 1024MB
1.3.0 Git 2014/08/30 (v1.21-549) GSdx SSE41 0.1.16
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
US v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1). Run at max speed (60 FPS) with a few rare slowdowns (45-50 FPS) using also 1920x1080 resolution. In Hardware mode shadows from main character and creatures are not displayed. The same also happen with the fog effect. In Software mode both works fine.
NTSC Windows 8.1 Professional x64
  • Intel Core i5-4690k 3.50 GHz
  • NVIDIA GeForce GTX 970 4GB
1.3.1-530-g62beb3a

<spoiler show="Settings" hide="Hide"> Speedhacks: INTC Spin Detection, Wait Loop Detection, mVU Flag Hack and MTVU </spoiler>

GSdx

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 6x Native
  • HW Hacks: Skipdraw = 2, Alpha, Half-pixel Offset and Auto-skip depth enabled.

</spoiler>

  • SPU2-X 2.0.0 (20150614102702)
  • LilyPad 0.11.0 (20150614102702)
  • BIOS: USA 2.2.0(10/02/2006)
  • Completed the entire game with no crashing.
INVALID_STRING_NAME
NTSC-U Windows 7 Ultimate x64
  • Intel i7-3770 @ 3.40 GHz
  • Gigabyte Radeon R9 280x (rev2.0)
1.4.0 (2016-08-01)

<spoiler show="Settings" hide="Hide">

  • Speedhacks: EE=0, VU=0, INTC Spin Detection, Wait Loop Detection, mVU Flag Hack and MTVU enabled
  • GS Window: Fit to window/screen
  • System: (enable widescreen patches: active)

</spoiler>

GSdx, AVX or SSE4

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 3x Native
  • Anisotropic Filtering: 16x
  • CRC Hack Level: None (Debug)
  • Hardware Depth: enabled
  • Blending Unit Accuracy: High
  • HW hacks enabled: TC Offset X:337, TC Offset Y:337

</spoiler>

SPU2-X 2016-08-01 BIOS: USA 2.2.0

• "OpenGL (Hardware)" for shadows and fog working, Blending Unit Accuracy on High along with CRC this emulates shadows and volumetric fog (video card compatible with OpenGl 4.5 req.), TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects). Edit: If you manage to run it at "4x native" resolution, change the TC offset to "370" in X and Y. • Completed the entire game in HD with the shadows and fog correctly emulated. • Fully playable with solid performance 50-60 FPS.

Desran1010
NTSC-U Windows 10
  • i3-4170 @ 3.7GHz
  • NVIDIA GTX 750 Ti
1.5.0 dev-2240

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: 0
    • VU Cycle Stealing: 0
  • Other Hacks:
    • INTC Spin Detection enabled.
    • Wait Loop Detection enabled.
    • FastDVD disabled.
  • microVU Hacks
    • mVU flag enabled
    • mtVU enabled

</spoiler>

GSdx 1.1.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 2x Native

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 1.60, Playable with full 60FPS. I have noticed a total freeze occur during the third phase of Ares Boss fight and the growls would just loop on and on. This could possibly be due to mtVU since it is warned it may cause hanging, though not fully certain. This issue has also in fact been experienced by some others on real PS2s, so it is possibly just a bad bug. I suggest using save states in case this ever happens. I suggest enabling mtVU because without it, the game is unable to maintain 60fps in heavy battles. Do use OpenGL (Hardware) or software rendering of any backend to render shadows. OpenGL (Hardware) is much more demanding on the GPU than other hardware backends. Disabling Framebuffer helps however. A GTX 750 Ti is able to run it at 720p maximum. Skryptonyte


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Intel Core2 Duo @ 3.33 GHz
  • ?
pre-0.9.7 beta r1736 ZZogl 182 16-bit textures 188.134.4.34
NTSC-U Debian 8 Testing (Linux 4.1.6-amd64)
  • Intel Core i5-3570K @ 3.40 GHz
  • NVIDIA GeForce GTX 650 Ti BOOST 2GB
1.3.1 GIT 1094 gf062b0f GSdx (GCC 5.2.1, SSE2) 1.0.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 2x Native
  • Blendin Unit Accuracy: High
  • Anisotropic Filtering: 16x
  • CRC Hack Level: Partial

</spoiler>

  • SPU2-X 2.0.0
  • OnePAD 0-Dev 1.1.0
  • BIOS: Europe v02.00 (04/11/2004)
  • Preset: Safest
  • Runs full speed.
Beta Version BY


Trivia

  • Original names: ゴッド・オブ・ウォー (SLPM-67010) & (SLPM-67011) & (SLPM-67012), 갓 오브 워: 영혼의 반역자 (SCKA-30002)
  • Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


Known Issues

Kratos's shadow is missing

  • Status: Active
  • Type: Minor
  • Description: In Hardware mode Kratos's shadow is missing.
  • Workaround: Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use Round Sprite or use TC Offset to correct the effects. Or switch to Software mode by setting Renderer to one of the "(Software)" options.

Horizontal lines underwater

  • Status: Active
  • Type: Minor
  • Description: In underwater sections horizontal lines appear over the screen.
  • Workaround: Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the Align Sprite hack. This reduces the number of the horizontal lines underwater. Or go to Config > Video(GS) > Plugin Settings, and set the Internal Resolution to "Native", or set the Renderer to Software mode by selecting one of the (Software) options.

Kratos blinkin

  • Type: Note (not an issue)
  • Description: When the "VU Cycle Stealing" speedhack is enabled, Kratos starts blinking.
  • Workaround: Has been fixed since at least PCSX2 v1.0.0. For older versions go to Config > Emulation Settings > Speedhacks tab, and set the "VU Cycle Stealing" speedhack back to 0.


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Public compatibility forum links