God of War: Difference between revisions

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{{infobox
{{infobox
|image            = God of War Front.jpg
|image            = God of War Front.jpg
|caption          = North American box art.
|caption          = NTSC-U cover
|developer        = [[Sony|SCE Santa Monica]]
|developer        = [[Sony|SCE Santa Monica]]
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Capcom]] (JP), [[Sony|SCE Australia]] (AU)
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Capcom]] (JP), [[Sony|SCE Australia]] (AU)
|genre            = Action, Adventure
|genre            = Action, Adventure
|wikipedia        = [https://en.wikipedia.org/wiki/God_of_War_(2005_video_game) Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919864-god-of-war Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/god-of-war Metacritic]|94/100}}
|gameinfo          = In God of War, the dark world of Greek mythology comes to life right before your eyes. As you take the role of Kratos, a story unfolds with various plot twists and multiple endings that take you through traps, stunts, and puzzles. With a deep combat system built around double chain blade weapons, the game places you in a variety of environments, in which you must fight challenging enemies, swing on ropes, scale mountain cliffs, swim through rivers, and slide down zip lines.<br />
|gameinfo          = In God of War, the dark world of Greek mythology comes to life right before your eyes. As you take the role of Kratos, a story unfolds with various plot twists and multiple endings that take you through traps, stunts, and puzzles. With a deep combat system built around double chain blade weapons, the game places you in a variety of environments, in which you must fight challenging enemies, swing on ropes, scale mountain cliffs, swim through rivers, and slide down zip lines.<br />
God of War is a single player game that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time, with platforming and puzzle game elements. The player guides the protagonist through a long series of tests, trials and mazes to achieve goals. The game is loosely based on Greek mythology, and is set in Ancient Greece.
God of War is a single player game that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time, with platforming and puzzle game elements. The player guides the protagonist through a long series of tests, trials and mazes to achieve goals. The game is loosely based on Greek mythology, and is set in Ancient Greece.
|wikipedia        = [http://en.wikipedia.org/wiki/God_of_War_(video_game) Link]
<!-- General props -->
|progressive      = 1
|widescreen        = 1
|widescreen        = 1
|progressive      = 1
|widescreenpatch  = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919864-god-of-war Link]
|korean            =  SCKA-30002
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/god-of-war Metacritic]|94/100}}
|au_rating        = MA
|japan_rating      = D
|japan_rating      = D
|ko_rating        = 18
|ko_rating        = 18
|au_rating        = MA
|au_rating_text    = Strong violence, Sexual references
|eu_rating        = 18+
|eu_rating        = 18+
|eu_rating_text    = Violence
|na_rating        = M
|na_rating_text    = Blood and Gore, Intense Violence, Nudity, Sexual Themes, Strong Language
|na_rating_text    = Blood and Gore, Intense Violence, Nudity, Sexual Themes, Strong Language
|na_rating        = M
<!-- Language props -->
|italian          = SCES-53133
|italian          = SCES-53133
|spanish          = SCES-53133
|spanish          = SCES-53133
Line 25: Line 29:
|german            = SCES-53133
|german            = SCES-53133
|english          = SCES-53133 & SCUS-97399 & SCUS-97467
|english          = SCES-53133 & SCUS-97399 & SCUS-97467
|japanese          = SLPM-67010 & SLPM-67011 & SLPM-67012 & SLPM-66167
|korean            = SCKA-30002
|widescreenpatch  = 1
|japanese          = SLPM-67010 & SLPM-67011 & SLPM-67012 & SLPM-66167
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=AMD Athlon 64 X2 6000+ 3.1GHz  
|CPU=AMD Athlon 64 X2 6000+ 3.10 GHz  
|GPU=Nvidia GeForce 9400GT 1GB
|GPU=NVIDIA GeForce 9400GT 1GB
|Revision=0.9.7 (3113 svn)
|Revision=0.9.7 (SVN r3113)
|Graphics=GSDX SSE2 (r3068)
|Graphics=GSdx SSE2 (r3068)
|Sound=SPU2-X 1.4.0 (r3117)
|Sound=SPU2-X 1.4.0 (r3117)
|Comments=BIOS: USA v02.20, GSdx plugin settings : Try to enable Native tick and disable any others. Speed hacks settings : Try to enable everything. VU Cycle Stealing causes huge speed up, but Kratus blinks.
|Comments=BIOS: USA v02.20, GSdx plugin settings : Try to enable Native tick and disable any others. Speed hacks settings : Try to enable everything. VU Cycle Stealing causes huge speed up, but Kratus blinks.
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Core 2 duo from 3.2GHz or I3/I5/I7 @ 2.7
|CPU=Intel Core2 Duo @ 3.20 GHz or I3/I5/I7 @ 2.70 GHZ
|GPU=Nvidia GeForce 9600GT 1GB or better
|GPU=NVIDIA GeForce 9600GT 1GB
|Revision=0.9.8 r4895 ( SVN )
|Revision=0.9.8 (r4895)
|Graphics=GSDX SSE4 (r4895)
|Graphics=GSdx SSE4 (r4895)
|Sound=SPU2-X 2.0 (r4872)
|Sound=SPU2-X 2.0 (r4872)
|Comments=BIOS: USA v02.00, Try to enable Native ( weak GPU )  Emulation Settings : try to enable those speedhacks :  VU Cycle Stealing( which  causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs
|Comments=BIOS: USA v02.00, Try to enable Native ( weak GPU )  Emulation Settings : try to enable those speedhacks :  VU Cycle Stealing( which  causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs.
|Tester=Abdo123
|Tester=Abdo123
}}
}}
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|CPU=?
|CPU=?
|GPU=?
|GPU=?
|Revision=0.9.9 r5128
|Revision=0.9.9 (r5128)
|Graphics=GSDX SSE4.1 (r5133)
|Graphics=GSDX SSE4.1 (r5133)
|Sound=SPU2-X 2.0 (r5112)
|Sound=SPU2-X 2.0 (r5112)
|Comments=With 5x resolution i get 50fps super stable! recomended speedhacks on, automatic game fixes on , mtvu on, gsdx: dx11 , texture filtering , hardware hack- half pixel offset. Change ntsc framerate to 50 fps or lower, change in Pcsx2_vm.ini
|Comments=With 5x resolution I get 50 FPS super stable! Recomended speedhacks on, Automatic Gamefixes on , MTVU on, GSdx: Direct3D11, Texture Filtering, hardware hacks: Half-pixel Offset. Change NTSC framerate to 50 FPS or lower, change in Pcsx2_vm.ini
|Tester=Heltonxl
|Tester=Heltonxl
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 768MB
|Revision=1.1.0 r5480
|Revision=1.1.0 (r5480)
|Graphics=GSdx 5442 SSE41
|Graphics=GSdx SSE41 (r5442)
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 64 Bit Ultimate  
|OS=Windows 7 64 Bit Ultimate  
|CPU=AMD FX4100 3.6 GHz Black Edition
|CPU=AMD FX-4100 Black Edition @ 3.60 GHz
|GPU=AMD Radeon HD 7750 1 GB GDDR5
|GPU=AMD Radeon HD 7750 1 GB GDDR5
|Revision=PCSX2 1.2.1 (r5875)  
|Revision=1.2.1 (r5875)  
|Graphics=GSdx 0.1.16 [gsdx32-sse4-r5875]
<spoiler show="Settings" hide="Hide">
|Sound= SPU2-X r5830 2.0.0
Speedhacks: EE Cyclerate - 2, VU Cycle Stealing - 2, INTC Spin Detection - Enabled, Wait Loop Detection - Enabled, mVU Flag Hack - Enabled and MTVU - Enabled.   
|Comments=Speedhacks: EE Cyclerate - 2, VU Cycle Stealing - 2, INTC Spin Detection - Enabled, Wait Loop Detection - Enabled, mVU Flag Hack - Enabled and MTVU - Enabled.   
</spoiler>
The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60FPS (with very rare drops) in DX11 Hardware Mode. The game is fully playable, and all the Bonus features you unlock after completing the game work. '''NOTE :''' Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look.
|Graphics=GSdx SSE4 0.1.16 (r5875)
|Tester= digital_devil
|Sound= SPU2-X 2.0.0 (r5830)
|Comments=The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60 FPS (with very rare drops) in Direct3D11 Hardware mode. The game is fully playable, and all the Bonus features you unlock after completing the game work. '''NOTE :''' Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look.
|Tester=digital_devil
}}
}}
{{TestingEntry
{{TestingEntry
Line 122: Line 128:
|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=I5 3330
|CPU=Intel Core i5-3330
|GPU=HD radeon 6850
|GPU=AMD Radeon HD 6850
|Revision=1.3.svn5932
|Revision=1.3 (SVN r5932)
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*?
*?
|Comments=USA v02.20(10/02/2006), No Bugs
|Comments=USA v02.20(10/02/2006), No Bugs.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
|CPU=Intel Core i5-750 @ 2.67 GHz (3.00 GHz OC)
|GPU=AMD Radeon HD 5850 1024MB
|GPU=AMD Radeon HD 5850 1024MB
|Revision=1.3.0 Git 2014/08/30 (v1.21-549)
|Revision=1.3.0 Git 2014/08/30 (v1.21-549)
|Graphics=GSdx 0.1.16 SSE41
|Graphics=GSdx SSE41 0.1.16
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
*LilyPad 0.11.0
*LilyPad 0.11.0
|Comments=US v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Run at max speed (60fps) with a few rare slowdowns (45-50fps) using also 1920x1080 resolution., In Hardware mode shadows from main character and creatures are not displayed. The same also happen with the fog effect. In software mode both works fine.
|Comments=US v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1). Run at max speed (60 FPS) with a few rare slowdowns (45-50 FPS) using also 1920x1080 resolution. In Hardware mode shadows from main character and creatures are not displayed. The same also happen with the fog effect. In Software mode both works fine.
|Tester={{ForumUser|Altomar}}
|Tester={{ForumUser|Altomar}}
}}
}}
Line 150: Line 156:
|Region=NTSC
|Region=NTSC
|OS=Windows 8.1 Professional x64
|OS=Windows 8.1 Professional x64
|CPU=Intel Core i5-4690k 3.5GHz
|CPU=Intel Core i5-4690k 3.50 GHz
|GPU=nVidia GTX970 4GB
|GPU=NVIDIA GeForce GTX 970 4GB
|Revision=1.3.1-530-g62beb3a
|Revision=1.3.1-530-g62beb3a
|Graphics=GSDX
<spoiler show="Settings" hide="Hide">
* DirectX 11 Hardware, 6x Resolution (See Comments)
Speedhacks: INTC Spin Detection, Wait Loop Detection, mVU Flag Hack and MTVU
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 6x Native
* HW Hacks: Skipdraw = 2, Alpha, Half-pixel Offset and Auto-skip depth enabled.
</spoiler>
|Sound=
|Sound=
* SPU2-X 20150614102702 2.0.0
* SPU2-X 2.0.0 (20150614102702)
* LilyPad 20150614102702 0.11.0
* LilyPad 0.11.0 (20150614102702)
|Comments=BIOS: USA 2.2.0(10/02/2006)
|Comments=
* HW Hacks, Skipdraw = 2, Alpha, Half-Pixel Offset and Auto-skip depth enabled
* BIOS: USA 2.2.0(10/02/2006)
* Speedhacks Enabled, INTC Spin Detection, Wait Loop Detection, mVU Flag Hack and MTVU
* Completed the entire game with no crashing.
* Completed the entire game with no crashing.
|Tester=INVALID_STRING_NAME
|Tester=INVALID_STRING_NAME
Line 169: Line 181:
|OS=Windows 7 Ultimate x64
|OS=Windows 7 Ultimate x64
|CPU=Intel i7-3770 @ 3.40 GHz
|CPU=Intel i7-3770 @ 3.40 GHz
|GPU=Gigabyte Radeon R9 280x(rev2.0)
|GPU=Gigabyte Radeon R9 280x (rev2.0)
|Revision=1.4.0 2016-08-01
|Revision=1.4.0 (2016-08-01)
<spoiler show="Settings" hide="Hide">
* Speedhacks: EE=0, VU=0, INTC Spin Detection, Wait Loop Detection, mVU Flag Hack and MTVU enabled
* GS Window: Fit to window/screen
* System: (enable widescreen patches: active)
</spoiler>
|Graphics=GSdx, AVX or SSE4
|Graphics=GSdx, AVX or SSE4
*Mode: OpenGL Hardware (for shadows and fog working)
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x Native
* Anisotropic Filtering: 16x
* CRC Hack Level: None (Debug)
* Hardware Depth: enabled
* Blending Unit Accuracy: High
* HW hacks enabled: TC Offset X:337, TC Offset Y:337
</spoiler>
|Sound=SPU2-X 2016-08-01
|Sound=SPU2-X 2016-08-01
|Comments=BIOS: USA 2.2.0 • Internal resolution: 3x Native, Texture Filtering: 16x, CRC hack level: None(debug), Hardware depth enabled, Blending Unit Accuracy: High (full or ultra Recommended depends on your machine) along with CRC this emulates shadows and volumetric fog (video card compatible with OpenGl 4.5 req.), HW hacks enabled: TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects alignment), MS/FX AA Optional, • EE=0, VU=0
|Comments=BIOS: USA 2.2.0
• GS Window: Fit to window/screen,System (enable widescreen patches: active)
* "OpenGL (Hardware)" for shadows and fog working, Blending Unit Accuracy on High along with CRC this emulates shadows and volumetric fog (video card compatible with OpenGl 4.5 req.), TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects). Edit: If you manage to run it at "4x native" resolution, change the TC offset to "370" in X and Y.
• Speedhacks Enabled, INTC Spin Detection, Wait Loop Detection, mVU Flag Hack and MTVU enabled • Completed the entire game in HD with the shadows and fog correctly emulated.
* Completed the entire game in HD with the shadows and fog correctly emulated.
Fully playable with solid performance 50-60 fps.
* Fully playable with solid performance 50-60 FPS.
(Edit: If you manage to run it at "4x native" resolution, change the TC offset to "370" in x and y)
|Tester=Desran1010
|Tester=Desran1010
}}
}}
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|Region=?
|Region=?
|OS=?
|OS=?
|CPU=Core 2 duo from 3.33GHz
|CPU=Intel Core2 Duo @ 3.33 GHz
|GPU=?
|GPU=?
|Revision=1736
|Revision=pre-0.9.7 beta r1736
|Graphics=ZZogl 182
|Graphics=ZZogl 182
|Sound=  
|Sound=  
Line 199: Line 223:
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=
|OS=Debian 8 Testing (Linux 4.1.6-amd64)
*Debian 8 Testing
|CPU=Intel Core i5-3570K @ 3.40 GHz
*Linux 4.1.6-amd64
|GPU=NVIDIA GeForce GTX 650 Ti BOOST 2GB
|CPU=Intel Core i5-3570K @ 3.40Ghz
|Revision=1.3.1 GIT 1094 gf062b0f
|GPU=Nvidia GTX 650 Ti BOOST 2GB
|Revision=1.3.1-1094-gf062b0f
|Graphics=GSdx (GCC 5.2.1, SSE2) 1.0.0
|Graphics=GSdx (GCC 5.2.1, SSE2) 1.0.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 2x Native
* Blendin Unit Accuracy: High
* Anisotropic Filtering: 16x
* CRC Hack Level: Partial
</spoiler>
|Sound=
|Sound=
*SPU2-X 2.0.0
* SPU2-X 2.0.0
*OnePAD 0-Dev 1.1.0
* OnePAD 0-Dev 1.1.0
|Comments=
|Comments=
*BIOS: Europe v02.00 (04/11/2004)
* BIOS: Europe v02.00 (04/11/2004)
*OpenGL HW, 2x Native, BUA: High, Anisotropic Filtering: 16x, CRC Level: Partial. Preset: Safest.
* Preset: Safest
*Runs full speed.
* Runs full speed.
|Tester=Beta Version BY
|Tester=Beta Version BY
}}
}}
{{TestingFooter}}


{{TestingFooter}}


==Trivia==
==Trivia==
Line 226: Line 255:


{{Issue
{{Issue
|IssueName=Kratos's shadow is missing when using hardware renderers
|IssueName=Kratos's shadow is missing
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Kratos's shadow is missing when using hardware renderers
|Description=In Hardware mode Kratos's shadow is missing.
|Workaround=Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use '''Round Sprite''' or use '''TC Offset''' to correct the effects. Or set the Renderer to Software mode by selecting one of the (Software) options. You can also switch the Renderer between Hardware and Software modes temporarily during gameplay by pressing the F9 button.
|Workaround=Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use '''Round Sprite''' or use '''TC Offset''' to correct the effects. Or switch to Software mode by setting Renderer to one of the "(Software)" options.
}}
}}


Line 237: Line 266:
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Horizontal lines underwater
|Description=In underwater sections horizontal lines appear over the screen.
|Workaround=Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the '''Align Sprite''' hack. This reduces the number of the horizontal lines underwater. Or go to Config > Video(GS) > Plugin Settings, and set the Internal Resolution to "Native", or set the Renderer to Software mode by selecting one of the (Software) options.
|Workaround=Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the '''Align Sprite''' hack. This reduces the number of the horizontal lines underwater. Or go to Config > Video(GS) > Plugin Settings, and set the Internal Resolution to "Native", or set the Renderer to Software mode by selecting one of the (Software) options.
}}
}}


{{Issue
{{Issue
|IssueName=Kratos blinking when using the VU Cycle Stealing speedhack
|IssueName=Kratos blinkin
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=-1
|Description=Kratos blinking when using VU Cycle Stealing speedhack
|Description=When the "VU Cycle Stealing" speedhack is enabled, Kratos starts blinking.
|Workaround=Has been fixed since at least PCSX2 v1.0.0.
|Workaround=Has been fixed since at least PCSX2 v1.0.0. For older versions go to Config > Emulation Settings > Speedhacks tab, and set the "VU Cycle Stealing" speedhack back to 0.
}}
}}


==The gallery==
==The gallery==
Line 256: Line 286:
File:God_of_War_Forum_1.jpg|God of War (SCUS 97399)
File:God_of_War_Forum_1.jpg|God of War (SCUS 97399)
</gallery>
</gallery>


{{God of War series}}
{{God of War series}}

Revision as of 14:01, 18 January 2017

God of War

NTSC-U cover
Game general and emulation properties:
CERO rating: D
ESRB rating: M (Blood and Gore, Intense Violence, Nudity, Sexual Themes, Strong Language)
PEGI rating: 18+ (Violence)
OFLC rating: MA (Strong violence, Sexual references)
GRB rating: 18
Widescreen supported natively
Widescreen patch available
Progressive scan supported
CPU intensive game
Languages supported:
English: SCES-53133 & SCUS-97399 & SCUS-97467
Japanese: SLPM-67010 & SLPM-67011 & SLPM-67012 & SLPM-66167
German: SCES-53133
French: SCES-53133
Spanish: SCES-53133
Italian: SCES-53133
Korean: SCKA-30002
Region NTSC-U:
Serial numbers: SCUS-97399
SCUS-97467 (Demo, God of War: The Hydra Battle)
Release date: March 22, 2005
March 1, 2006 (Greatest Hits)
CRCs: D6385328
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-53133
SCES-53133/P (Platinum)
SCES-51533
Release date: July 8, 2005
January 13, 2006 (Platinum)
March 23, 2006 (Platinum, Australia)
2005 (Australia)
CRCs: FB0E6D72
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCKA-30002
SLPM-67010
SLPM-67011 (CapKore)
SLPM-67012 (Best Price)
SCAJ-30010
SLPM-66167
Release date: August 18, 2005 (Korea)
November 17, 2005
June 30, 2006 (BigHit Series, Korea)
September 28, 2006 (CapKore)
September 6, 2007 (Best Price)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): SCE Santa Monica
Publisher(s): SCEA (US), SCEE (EU), SCEI (KO), Capcom (JP), SCE Australia (AU)
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic94/100
Game description: In God of War, the dark world of Greek mythology comes to life right before your eyes. As you take the role of Kratos, a story unfolds with various plot twists and multiple endings that take you through traps, stunts, and puzzles. With a deep combat system built around double chain blade weapons, the game places you in a variety of environments, in which you must fight challenging enemies, swing on ropes, scale mountain cliffs, swim through rivers, and slide down zip lines.
God of War is a single player game that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time, with platforming and puzzle game elements. The player guides the protagonist through a long series of tests, trials and mazes to achieve goals. The game is loosely based on Greek mythology, and is set in Ancient Greece.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Athlon 64 X2 6000+ 3.10 GHz
  • NVIDIA GeForce 9400GT 1GB
0.9.7 (SVN r3113) GSdx SSE2 (r3068) SPU2-X 1.4.0 (r3117) BIOS: USA v02.20, GSdx plugin settings : Try to enable Native tick and disable any others. Speed hacks settings : Try to enable everything. VU Cycle Stealing causes huge speed up, but Kratus blinks. Squall*
NTSC-U ?
  • Intel Core2 Duo @ 3.20 GHz or I3/I5/I7 @ 2.70 GHZ
  • NVIDIA GeForce 9600GT 1GB
0.9.8 (r4895) GSdx SSE4 (r4895) SPU2-X 2.0 (r4872) BIOS: USA v02.00, Try to enable Native ( weak GPU ) Emulation Settings : try to enable those speedhacks : VU Cycle Stealing( which causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs. Abdo123
NTSC-U ?
  • ?
  • ?
0.9.9 (r5128) GSDX SSE4.1 (r5133) SPU2-X 2.0 (r5112) With 5x resolution I get 50 FPS super stable! Recomended speedhacks on, Automatic Gamefixes on , MTVU on, GSdx: Direct3D11, Texture Filtering, hardware hacks: Half-pixel Offset. Change NTSC framerate to 50 FPS or lower, change in Pcsx2_vm.ini Heltonxl
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 768MB
1.1.0 (r5480) GSdx SSE41 (r5442)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs near full speed.
NTSC-U Windows 7 64 Bit Ultimate
  • AMD FX-4100 Black Edition @ 3.60 GHz
  • AMD Radeon HD 7750 1 GB GDDR5
1.2.1 (r5875)

<spoiler show="Settings" hide="Hide"> Speedhacks: EE Cyclerate - 2, VU Cycle Stealing - 2, INTC Spin Detection - Enabled, Wait Loop Detection - Enabled, mVU Flag Hack - Enabled and MTVU - Enabled. </spoiler>

GSdx SSE4 0.1.16 (r5875) SPU2-X 2.0.0 (r5830) The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60 FPS (with very rare drops) in Direct3D11 Hardware mode. The game is fully playable, and all the Bonus features you unlock after completing the game work. NOTE : Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look. digital_devil
PAL Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.3 (SVN r5932) GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), No Bugs.
NTSC-U Windows
  • Intel Core i5-750 @ 2.67 GHz (3.00 GHz OC)
  • AMD Radeon HD 5850 1024MB
1.3.0 Git 2014/08/30 (v1.21-549) GSdx SSE41 0.1.16
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
US v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1). Run at max speed (60 FPS) with a few rare slowdowns (45-50 FPS) using also 1920x1080 resolution. In Hardware mode shadows from main character and creatures are not displayed. The same also happen with the fog effect. In Software mode both works fine.
NTSC Windows 8.1 Professional x64
  • Intel Core i5-4690k 3.50 GHz
  • NVIDIA GeForce GTX 970 4GB
1.3.1-530-g62beb3a

<spoiler show="Settings" hide="Hide"> Speedhacks: INTC Spin Detection, Wait Loop Detection, mVU Flag Hack and MTVU </spoiler>

GSdx

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 6x Native
  • HW Hacks: Skipdraw = 2, Alpha, Half-pixel Offset and Auto-skip depth enabled.

</spoiler>

  • SPU2-X 2.0.0 (20150614102702)
  • LilyPad 0.11.0 (20150614102702)
  • BIOS: USA 2.2.0(10/02/2006)
  • Completed the entire game with no crashing.
INVALID_STRING_NAME
NTSC-U Windows 7 Ultimate x64
  • Intel i7-3770 @ 3.40 GHz
  • Gigabyte Radeon R9 280x (rev2.0)
1.4.0 (2016-08-01)

<spoiler show="Settings" hide="Hide">

  • Speedhacks: EE=0, VU=0, INTC Spin Detection, Wait Loop Detection, mVU Flag Hack and MTVU enabled
  • GS Window: Fit to window/screen
  • System: (enable widescreen patches: active)

</spoiler>

GSdx, AVX or SSE4

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 3x Native
  • Anisotropic Filtering: 16x
  • CRC Hack Level: None (Debug)
  • Hardware Depth: enabled
  • Blending Unit Accuracy: High
  • HW hacks enabled: TC Offset X:337, TC Offset Y:337

</spoiler>

SPU2-X 2016-08-01 BIOS: USA 2.2.0

• "OpenGL (Hardware)" for shadows and fog working, Blending Unit Accuracy on High along with CRC this emulates shadows and volumetric fog (video card compatible with OpenGl 4.5 req.), TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects). Edit: If you manage to run it at "4x native" resolution, change the TC offset to "370" in X and Y. • Completed the entire game in HD with the shadows and fog correctly emulated. • Fully playable with solid performance 50-60 FPS.

Desran1010


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Intel Core2 Duo @ 3.33 GHz
  • ?
pre-0.9.7 beta r1736 ZZogl 182 16-bit textures 188.134.4.34
NTSC-U Debian 8 Testing (Linux 4.1.6-amd64)
  • Intel Core i5-3570K @ 3.40 GHz
  • NVIDIA GeForce GTX 650 Ti BOOST 2GB
1.3.1 GIT 1094 gf062b0f GSdx (GCC 5.2.1, SSE2) 1.0.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 2x Native
  • Blendin Unit Accuracy: High
  • Anisotropic Filtering: 16x
  • CRC Hack Level: Partial

</spoiler>

  • SPU2-X 2.0.0
  • OnePAD 0-Dev 1.1.0
  • BIOS: Europe v02.00 (04/11/2004)
  • Preset: Safest
  • Runs full speed.
Beta Version BY


Trivia

  • Original names: ゴッド・オブ・ウォー (SLPM-67010) & (SLPM-67011) & (SLPM-67012), 갓 오브 워: 영혼의 반역자 (SCKA-30002)
  • Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


Known Issues

Kratos's shadow is missing

  • Status: Active
  • Type: Minor
  • Description: In Hardware mode Kratos's shadow is missing.
  • Workaround: Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use Round Sprite or use TC Offset to correct the effects. Or switch to Software mode by setting Renderer to one of the "(Software)" options.

Horizontal lines underwater

  • Status: Active
  • Type: Minor
  • Description: In underwater sections horizontal lines appear over the screen.
  • Workaround: Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the Align Sprite hack. This reduces the number of the horizontal lines underwater. Or go to Config > Video(GS) > Plugin Settings, and set the Internal Resolution to "Native", or set the Renderer to Software mode by selecting one of the (Software) options.

Kratos blinkin

  • Type: Note (not an issue)
  • Description: When the "VU Cycle Stealing" speedhack is enabled, Kratos starts blinking.
  • Workaround: Has been fixed since at least PCSX2 v1.0.0. For older versions go to Config > Emulation Settings > Speedhacks tab, and set the "VU Cycle Stealing" speedhack back to 0.


The gallery


Public compatibility forum links