God of War: Difference between revisions

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|wikipedia        = [https://en.wikipedia.org/wiki/God_of_War_(2005_video_game) Link]
|wikipedia        = [https://en.wikipedia.org/wiki/God_of_War_(2005_video_game) Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/919864-god-of-war Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/919864-god-of-war Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/god-of-war Metacritic]|94/100}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2005/03/18/god-of-war IGN]|9.8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/god-of-war Metacritic]|94/100}}, {{ReviewLink|[http://www.gamespot.com/god-of-war/reviews/god-of-war-review-6120758/ GameSpot]|9.3/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_GodOfWar_ps2 Eurogamer]|9/10}}
|gameinfo          = In God of War, the dark world of Greek mythology comes to life right before your eyes. As you take the role of Kratos, a story unfolds with various plot twists and multiple endings that take you through traps, stunts, and puzzles. With a deep combat system built around double chain blade weapons, the game places you in a variety of environments, in which you must fight challenging enemies, swing on ropes, scale mountain cliffs, swim through rivers, and slide down zip lines.<br />
|gameinfo          = In God of War, the dark world of Greek mythology comes to life right before your eyes. As you take the role of Kratos, a story unfolds with various plot twists and multiple endings that take you through traps, stunts, and puzzles. With a deep combat system built around double chain blade weapons, the game places you in a variety of environments, in which you must fight challenging enemies, swing on ropes, scale mountain cliffs, swim through rivers, and slide down zip lines.<br />
God of War is a single player game that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time, with platforming and puzzle game elements. The player guides the protagonist through a long series of tests, trials and mazes to achieve goals. The game is loosely based on Greek mythology, and is set in Ancient Greece.
God of War is a single player game that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time, with platforming and puzzle game elements. The player guides the protagonist through a long series of tests, trials and mazes to achieve goals. The game is loosely based on Greek mythology, and is set in Ancient Greece.
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|cpu-intensive    = 1
|cpu-intensive    = 1
|japan_rating      = D
|japan_rating      = D
|japan_rating_text = Violence
|ko_rating        = 18
|ko_rating        = 18
|au_rating        = MA
|au_rating        = MA
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|na_rating_text    = Blood and Gore, Intense Violence, Nudity, Sexual Themes, Strong Language
|na_rating_text    = Blood and Gore, Intense Violence, Nudity, Sexual Themes, Strong Language
<!-- Language props -->
<!-- Language props -->
|italian          = SCES-53133
|italian          = SCES-53133 & SCED-53431
|spanish          = SCES-53133
|spanish          = SCES-53133 & SCED-53431
|french            = SCES-53133
|french            = SCES-53133 & SCED-53431
|german            = SCES-53133
|german            = SCES-53133 & SCED-53431
|english          = SCES-53133 & SCUS-97399 & SCUS-97467
|english          = SCES-53133 & SCUS-97399 & SCUS-97467 & SCED-53431
|korean            = SCKA-30002
|korean            = SCKA-30002 & SCKA-30003
|japanese          = SLPM-67010 & SLPM-67011 & SLPM-67012 & SLPM-66167
|japanese          = SLPM-67010 & SLPM-67011 & SLPM-67012 & SLPM-66167
<!-- NTSC-U props -->
<!-- NTSC-U props -->
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-53133<br />SCES-53133/P <small>(Platinum)</small><br />SCES-51533
|serialsPAL        = SCES-53133<br />SCES-53133/P <small>(Platinum)</small><br />SCES-51533<br />SCED-53431 <small>(Demo)</small>
|CRCsPAL          = FB0E6D72
|CRCsPAL          = FB0E6D72
|releasedatePAL    = July 8, 2005<br />January 13, 2006 <small>(Platinum)</small><br />March 23, 2006 <small>(Platinum, Australia)</small><br />2005 <small>(Australia)</small>
|releasedatePAL    = July 8, 2005<br />January 13, 2006 <small>(Platinum)</small><br />March 23, 2006 <small>(Platinum, Australia)</small><br />2005 <small>(Australia)</small>
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<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCKA-30002<br />SLPM-67010<br />SLPM-67011 <small>(CapKore)</small><br />SLPM-67012 <small>(Best Price)</small><br />SCAJ-30010<br />SLPM-66167
|serialsNTSCJ      = SCKA-30002 <small>(Korea)</small><br />SLPM-67010<br />SCKA-30003 <small>(BigHit Series, Korea)</small><br />SLPM-67011 <small>(CapKore)</small><br />SLPM-67012 <small>(Best Price)</small><br />SCAJ-30010<br />SLPM-66167
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = August 18, 2005 <small>(Korea)</small><br />November 17, 2005<br />June 30, 2006 <small>(BigHit Series, Korea)</small><br />September 28, 2006 <small>(CapKore)</small><br />September 6, 2007 <small>(Best Price)</small>
|releasedateNTSCJ  = August 18, 2005 <small>(Korea)</small><br />November 17, 2005<br />June 30, 2006 <small>(BigHit Series, Korea)</small><br />September 28, 2006 <small>(CapKore)</small><br />September 6, 2007 <small>(Best Price)</small>
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* SPU2-X 2.0 (r4872)
* SPU2-X 2.0 (r4872)
* ?
* ?
|Comments=
|Comments=BIOS: USA v02.00
BIOS: USA v02.00, Try to enable Native ( weak GPU )  Emulation Settings : try to enable those speedhacks :  VU Cycle Stealing( which  causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs.
<spoiler show="Show comment" hide="Hide comment">
Try to enable Native ( weak GPU )  Emulation Settings : try to enable those speedhacks :  VU Cycle Stealing( which  causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs.
</spoiler>
|Tester=Abdo123
|Tester=Abdo123
}}
}}
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* ?
* ?
|Comments=
|Comments=
The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60 FPS (with very rare drops) in Direct3D11 Hardware mode. The game is fully playable, and all the Bonus features you unlock after completing the game work. '''NOTE :''' Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look.
The game is fully playable, and all the Bonus features you unlock after completing the game work.
<spoiler show="Show comment" hide="Hide comment">
The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60 FPS (with very rare drops) in Direct3D11 Hardware mode. '''NOTE :''' Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look.
</spoiler>
|Tester=digital_devil
|Tester=digital_devil
}}
}}
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* SPU2-X (2016-08-01)
* SPU2-X (2016-08-01)
* ?
* ?
|Comments=
|Comments=BIOS: USA 2.2.0, Fully playable with solid performance 50-60 FPS.
BIOS: USA 2.2.0
<spoiler show="Show comment" hide="Hide comment">
* "OpenGL (Hardware)" for shadows and fog working, Blending Unit Accuracy on High along with CRC this emulates shadows and volumetric fog (video card compatible with OpenGl 4.5 req.), TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects). Edit: If you manage to run it at "4x native" resolution, change the TC offset to "370" in X and Y.
* "OpenGL (Hardware)" for shadows and fog working, Blending Unit Accuracy on High along with CRC this emulates shadows and volumetric fog (video card compatible with OpenGl 4.5 req.), TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects). Edit: If you manage to run it at "4x native" resolution, change the TC offset to "370" in X and Y.
* Completed the entire game in HD with the shadows and fog correctly emulated.
* Completed the entire game in HD with the shadows and fog correctly emulated.
* Fully playable with solid performance 50-60 FPS.
</spoiler>
|Tester=Desran1010
|Tester=Desran1010
}}
}}
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
|Comments=
|Comments=BIOS: USA 1.60, Playable with full 60FPS.  
BIOS: USA 1.60, Playable with full 60FPS. I have noticed a total freeze occur during the third phase of Ares Boss fight and the growls would just loop on and on. This could possibly be due to mtVU since it is warned it may cause hanging, though not fully certain. This issue has also in fact been experienced by some others on real PS2s, so it is possibly just a bad bug. I suggest using save states in case this ever happens. I suggest enabling mtVU because without it, the game is unable to maintain 60fps in heavy battles. Do use OpenGL (Hardware) or software rendering of any backend to render shadows. OpenGL (Hardware) is much more demanding on the GPU than other hardware backends. Disabling Framebuffer helps however. A GTX 750 Ti is able to run it at 720p maximum.
<spoiler show="Show comment" hide="Hide comment">
I have noticed a total freeze occur during the third phase of Ares Boss fight and the growls would just loop on and on. This could possibly be due to mtVU since it is warned it may cause hanging, though not fully certain. This issue has also in fact been experienced by some others on real PS2s, so it is possibly just a bad bug. I suggest using save states in case this ever happens. I suggest enabling mtVU because without it, the game is unable to maintain 60fps in heavy battles. Do use OpenGL (Hardware) or software rendering of any backend to render shadows. OpenGL (Hardware) is much more demanding on the GPU than other hardware backends. Disabling Framebuffer helps however. A GTX 750 Ti is able to run it at 720p maximum.
</spoiler>
|Tester=Skryptonyte
|Tester=Skryptonyte
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-7700K @ 4.20 GHz
|GPU=NVIDIA GeForce GTX 1080 Ti
|Revision=1.5.0 (dev-2350)
<spoiler show="Settings" hide="Hide">
Safe preset
* Speedhacks:
** INTC Spin Detection: ✓
** Wait Loop Detection: ✓
** mVU Flag Hack: ✓
** EE Cyclerate: 0
** VU Cycle Stealing: 0
</spoiler>
|Graphics=GSdx AVX2 1.1.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 5x Native
* Anisotropic Filtering: 16x
* CRC Hack Level: None
* Enable HW Hacks + Round Sprite: Half
* Blending Unit Accuracy: High
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: USA 2.30, Playable with full 60FPS, shadows working and no visual artifacts.
|Tester=silverkid
}}
}}


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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Multiple evenly spaced black vertical lines across screen
|IsFixed=0
|IssueLevel=0
|Description=Multiple black vertical lines span across the screen [https://i.redd.it/xlavu0mp4ae51.png image].
|Workaround=Go to Config > Video(GS) > Plugin Settings. Enable HW Hacks and in advanced settings set trilinear filtering to trilinear then half pixel offset to special ([https://www.reddit.com/r/PCSX2/comments/i1ib5n/vertical_lines_in_god_of_war1_those_are_my/ credit].
}}
{{Issue
{{Issue
|IssueName=Kratos's shadow is missing
|IssueName=Kratos's shadow is missing
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}}
}}


{{Issue
|IssueName=Misaligned black rectangle at bottom of FMV scenes
|IsFixed=0
|IssueLevel=0
|Description=During FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners
|Workaround=In the in-game main menu, select Options and ensure "Progressive Scan" is set to "Off".  Note that only the NTSC version of the game has this menu option - there is no known fix for the PAL version. Also using an older 1.4.0 GSdx DLL in 1.6.0 PCSX2 version will fix this issue. No fix for 1.7.0 since it does not use plugins.
}}


==Fixed Issues==
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Kratos blinkin
|IssueName=Kratos blinking
|IsFixed=1
|IsFixed=1
|IssueLevel=-1
|IssueLevel=-1
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|Workaround=Has been fixed since at least PCSX2 v1.0.0. For older versions go to Config > Emulation Settings > Speedhacks tab, and set the "VU Cycle Stealing" speedhack back to 0.
|Workaround=Has been fixed since at least PCSX2 v1.0.0. For older versions go to Config > Emulation Settings > Speedhacks tab, and set the "VU Cycle Stealing" speedhack back to 0.
}}
}}


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==The gallery==
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