God of War: Difference between revisions

Jump to navigation Jump to search
4,684 bytes added ,  31 July 2021
m
Removed Amazon, where users also rate delivery time and Amazon service
No edit summary
m (Removed Amazon, where users also rate delivery time and Amazon service)
(38 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{infobox
{{infobox
|image            = God of War Front.jpg
|image            = God of War Front.jpg
|caption          = North American box art.
|caption          =
|developer        = [[Sony|SCE Santa Monica]]
|developer        = [[Sony|SCE Santa Monica]]
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Capcom]] (JP), [[Sony|SCE Australia]] (AU)
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Capcom]] (JP), [[Sony|SCE Australia]] (AU)
|genre            = Action, Adventure
|genre            = Action, Adventure
|wikipedia        = [https://en.wikipedia.org/wiki/God_of_War_(2005_video_game) Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/919864-god-of-war Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2005/03/18/god-of-war IGN]|9.8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/god-of-war Metacritic]|94/100}}, {{ReviewLink|[http://www.gamespot.com/god-of-war/reviews/god-of-war-review-6120758/ GameSpot]|9.3/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_GodOfWar_ps2 Eurogamer]|9/10}}
|gameinfo          = In God of War, the dark world of Greek mythology comes to life right before your eyes. As you take the role of Kratos, a story unfolds with various plot twists and multiple endings that take you through traps, stunts, and puzzles. With a deep combat system built around double chain blade weapons, the game places you in a variety of environments, in which you must fight challenging enemies, swing on ropes, scale mountain cliffs, swim through rivers, and slide down zip lines.<br />
|gameinfo          = In God of War, the dark world of Greek mythology comes to life right before your eyes. As you take the role of Kratos, a story unfolds with various plot twists and multiple endings that take you through traps, stunts, and puzzles. With a deep combat system built around double chain blade weapons, the game places you in a variety of environments, in which you must fight challenging enemies, swing on ropes, scale mountain cliffs, swim through rivers, and slide down zip lines.<br />
God of War is a single player game that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time, with platforming and puzzle game elements. The player guides the protagonist through a long series of tests, trials and mazes to achieve goals. The game is loosely based on Greek mythology, and is set in Ancient Greece.
God of War is a single player game that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time, with platforming and puzzle game elements. The player guides the protagonist through a long series of tests, trials and mazes to achieve goals. The game is loosely based on Greek mythology, and is set in Ancient Greece.
|wikipedia        = [http://en.wikipedia.org/wiki/God_of_War_(video_game) Link]
<!-- General props -->
|progressive      = 1
|widescreen        = 1
|widescreen        = 1
|progressive      = 1
|widescreenpatch  = 1
|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/919864-god-of-war Link]
|korean            =  SCKA-30002
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/god-of-war Metacritic]|94/100}}
|au_rating        = MA
|japan_rating      = D
|japan_rating      = D
|japan_rating_text = Violence
|ko_rating        = 18
|ko_rating        = 18
|au_rating        = MA
|au_rating_text    = Strong violence, Sexual references
|eu_rating        = 18+
|eu_rating        = 18+
|eu_rating_text    = Violence
|na_rating        = M
|na_rating_text    = Blood and Gore, Intense Violence, Nudity, Sexual Themes, Strong Language
|na_rating_text    = Blood and Gore, Intense Violence, Nudity, Sexual Themes, Strong Language
|na_rating        = M
<!-- Language props -->
|italian          = SCES-53133
|italian          = SCES-53133 & SCED-53431
|spanish          = SCES-53133
|spanish          = SCES-53133 & SCED-53431
|french            = SCES-53133
|french            = SCES-53133 & SCED-53431
|german            = SCES-53133
|german            = SCES-53133 & SCED-53431
|english          = SCES-53133 & SCUS-97399 & SCUS-97467
|english          = SCES-53133 & SCUS-97399 & SCUS-97467 & SCED-53431
|japanese          = SLPM-67010 & SLPM-67011 & SLPM-67012 & SLPM-66167
|korean            = SCKA-30002 & SCKA-30003
|widescreenpatch  = 1
|japanese          = SLPM-67010 & SLPM-67011 & SLPM-67012 & SLPM-66167
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
Line 37: Line 42:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-53133<br />SCES-53133/P <small>(Platinum)</small><br />SCES-51533
|serialsPAL        = SCES-53133<br />SCES-53133/P <small>(Platinum)</small><br />SCES-51533<br />SCED-53431 <small>(Demo)</small>
|CRCsPAL          = FB0E6D72
|CRCsPAL          = FB0E6D72
|releasedatePAL    = July 8, 2005<br />January 13, 2006 <small>(Platinum)</small><br />March 23, 2006 <small>(Platinum)</small>
|releasedatePAL    = July 8, 2005<br />January 13, 2006 <small>(Platinum)</small><br />March 23, 2006 <small>(Platinum, Australia)</small><br />2005 <small>(Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =
|linuxstatusPAL    =
Line 45: Line 50:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCKA-30002<br />SLPM-67010<br />SLPM-67011 <small>(CapKore)</small><br />SLPM-67012 <small>(Best Price)</small><br />SCAJ-30010<br />SLPM-66167
|serialsNTSCJ      = SCKA-30002 <small>(Korea)</small><br />SLPM-67010<br />SCKA-30003 <small>(BigHit Series, Korea)</small><br />SLPM-67011 <small>(CapKore)</small><br />SLPM-67012 <small>(Best Price)</small><br />SCAJ-30010<br />SLPM-66167
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = August 18, 2005 <small>(Korea)</small><br />November 17, 2005<br />June 30, 2006 <small>(Korea, BigHit Series)</small><br />September 28, 2006 <small>(CapKore)</small><br />September 6, 2007 <small>(Best Price)</small>
|releasedateNTSCJ  = August 18, 2005 <small>(Korea)</small><br />November 17, 2005<br />June 30, 2006 <small>(BigHit Series, Korea)</small><br />September 28, 2006 <small>(CapKore)</small><br />September 6, 2007 <small>(Best Price)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
Line 59: Line 64:
|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=AMD Athlon 64 X2 6000+ 3.1GHz  
|CPU=AMD Athlon 64 X2 6000+ @ 3.10 GHz  
|GPU=Nvidia GeForce 9400GT 1GB 
|GPU=NVIDIA GeForce 9400GT @ 1 GB
|Revision=0.9.7 (3113 svn)
|Revision=0.9.7 (SVN r3113)
|Graphics=GSDX SSE2 (r3068)
|Graphics=GSdx SSE2 (r3068)
|Sound=SPU2-X 1.4.0 (r3117)
|Sound=
|Comments=BIOS: USA v02.20, GSdx plugin settings : Try to enable Native tick and disable any others. Speed hacks settings : Try to enable everything. VU Cycle Stealing causes huge speed up, but Kratus blinks.
* SPU2-X 1.4.0 (r3117)
* ?
|Comments=
BIOS: USA v02.20, GSdx plugin settings : Try to enable Native tick and disable any others. Speed hacks settings : Try to enable everything. VU Cycle Stealing causes huge speed up, but Kratus blinks.
|Tester=Squall*
|Tester=Squall*
}}
}}
Line 71: Line 79:
|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Core 2 duo from 3.2GHz or I3/I5/I7 @ 2.7
|CPU=Intel Core2 Duo @ 3.20 GHz
|GPU=Nvidia GeForce 9600GT 1GB or better
|GPU=NVIDIA GeForce 9600GT @ 1 GB
|Revision=0.9.8 r4895 ( SVN )
|Revision=0.9.8 (r4895)
|Graphics=GSDX SSE4 (r4895)
|Graphics=GSdx SSE4 (r4895)
|Sound=SPU2-X 2.0 (r4872)
|Sound=
|Comments=BIOS: USA v02.00, Try to enable Native ( weak GPU )  Emulation Settings : try to enable those speedhacks :  VU Cycle Stealing( which  causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs
* SPU2-X 2.0 (r4872)
* ?
|Comments=BIOS: USA v02.00
<spoiler show="Show comment" hide="Hide comment">
Try to enable Native ( weak GPU )  Emulation Settings : try to enable those speedhacks :  VU Cycle Stealing( which  causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs.
</spoiler>
|Tester=Abdo123
|Tester=Abdo123
}}
}}
Line 85: Line 98:
|CPU=?
|CPU=?
|GPU=?
|GPU=?
|Revision=0.9.9 r5128
|Revision=0.9.9 (r5128)
|Graphics=GSDX SSE4.1 (r5133)
|Graphics=GSDX SSE4.1 (r5133)
|Sound=SPU2-X 2.0 (r5112)
|Sound=
|Comments=With 5x resolution i get 50fps super stable! recomended speedhacks on, automatic game fixes on , mtvu on, gsdx: dx11 , texture filtering , hardware hack- half pixel offset. Change ntsc framerate to 50 fps or lower, change in Pcsx2_vm.ini
* SPU2-X 2.0 (r5112)
* ?
|Comments=
With 5x resolution I get 50 FPS super stable! Recomended speedhacks on, Automatic Gamefixes on , MTVU on, GSdx: Direct3D11, Texture Filtering, hardware hacks: Half-pixel Offset. Change NTSC framerate to 50 FPS or lower, change in Pcsx2_vm.ini
|Tester=Heltonxl
|Tester=Heltonxl
}}
}}
Line 95: Line 111:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 r5480
|Revision=1.1.0 (r5480)
|Graphics=GSdx 5442 SSE41
|Graphics=GSdx SSE41 (r5442)
|Sound=
|Sound=
*SPU2-X 2.0.0
* SPU2-X 2.0.0
*LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Runs near full speed.
|Comments=Runs near full speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
Line 108: Line 124:
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 64 Bit Ultimate
|OS=Windows 7 Ultimate 64-bit
|CPU=AMD FX4100 3.6 GHz Black Edition
|CPU=AMD FX-4100 Black Edition @ 3.60 GHz
|GPU=AMD Radeon HD 7750 1 GB GDDR5
|GPU=AMD Radeon HD 7750 1 GB GDDR5
|Revision=PCSX2 1.2.1 (r5875)  
|Revision=1.2.1 (r5875)  
|Graphics=GSdx 0.1.16 [gsdx32-sse4-r5875]
<spoiler show="Settings" hide="Hide">
|Sound= SPU2-X r5830 2.0.0
* '''Speedhacks:'''
|Comments=Speedhacks: EE Cyclerate - 2, VU Cycle Stealing - 2, INTC Spin Detection - Enabled, Wait Loop Detection - Enabled, mVU Flag Hack - Enabled and MTVU - Enabled.
** INTC Spin Detection: ✓
The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60FPS (with very rare drops) in DX11 Hardware Mode. The game is fully playable, and all the Bonus features you unlock after completing the game work. '''NOTE :''' Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look.
** Wait Loop Detection: ✓
|Tester= digital_devil
** mVU Flag Hack: ✓
** MTVU: ✓
** EE Cyclerate: 2
** VU Cycle Stealing: 2
</spoiler>
|Graphics=GSdx SSE4 0.1.16 (r5875)
|Sound=
* SPU2-X 2.0.0 (r5830)
* ?
|Comments=
The game is fully playable, and all the Bonus features you unlock after completing the game work.  
<spoiler show="Show comment" hide="Hide comment">
The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60 FPS (with very rare drops) in Direct3D11 Hardware mode. '''NOTE :''' Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look.
</spoiler>
|Tester=digital_devil
}}
}}
{{TestingEntry
{{TestingEntry
Line 122: Line 152:
|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=I5 3330
|CPU=Intel Core i5-3330
|GPU=HD radeon 6850
|GPU=AMD Radeon HD 6850
|Revision=1.3.svn5932
|Revision=1.3 (svn r5932)
|Graphics=GSDX
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*?
* ?
|Comments=USA v02.20(10/02/2006), No Bugs
|Comments=USA v02.20(10/02/2006), No Bugs.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
}}
Line 136: Line 166:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
|CPU=Intel Core i5-750 OC @ 3.00 GHz
|GPU=AMD Radeon HD 5850 1024MB
|GPU=AMD Radeon HD 5850 @ 1 GB
|Revision=1.3.0 Git 2014/08/30 (v1.21-549)
|Revision=1.3.0 (git 2014-08-30)
|Graphics=GSdx 0.1.16 SSE41
|Graphics=GSdx SSE41 0.1.16
|Sound=
|Sound=
*SPU2-X 2.0.0
* SPU2-X 2.0.0
*LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=US v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Run at max speed (60fps) with a few rare slowdowns (45-50fps) using also 1920x1080 resolution., In Hardware mode shadows from main character and creatures are not displayed. The same also happen with the fog effect. In software mode both works fine.
|Comments=
US v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1). Run at max speed (60 FPS) with a few rare slowdowns (45-50 FPS) using also 1920x1080 resolution. In Hardware mode shadows from main character and creatures are not displayed. The same also happen with the fog effect. In Software mode both works fine.
|Tester={{ForumUser|Altomar}}
|Tester={{ForumUser|Altomar}}
}}
}}
Line 149: Line 180:
|Status=2
|Status=2
|Region=NTSC
|Region=NTSC
|OS=Windows 8.1 Professional x64
|OS=Windows 8.1 Pro x64
|CPU=Intel Core i5-4690k 3.5GHz
|CPU=Intel Core i5-4690k @ 3.50 GHz
|GPU=nVidia GTX970 4GB
|GPU=NVIDIA GeForce GTX 970 @ 4 GB
|Revision=1.3.1-530-g62beb3a
|Revision=1.3.1 (r530 g62beb3a)
|Graphics=GSDX
<spoiler show="Settings" hide="Hide">
* DirectX 11 Hardware, 6x Resolution (See Comments)
* '''Speedhacks:'''
** INTC Spin Detection: ✓
** Wait Loop Detection: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
</spoiler>
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 6x Native
* '''HW Hacks:'''
** Skipdraw: 2
** Alpha: ✓
** Half-pixel Offset: ✓
** Auto-skip depth: ✓
</spoiler>
|Sound=
|Sound=
* SPU2-X 20150614102702 2.0.0
* SPU2-X 2.0.0 (2015-06-14)
* LilyPad 20150614102702 0.11.0
* LilyPad 0.11.0 (2015-06-14)
|Comments=BIOS: USA 2.2.0(10/02/2006)
|Comments=BIOS: USA 2.2.0(10/02/2006), Completed the entire game with no crashing.
* HW Hacks, Skipdraw = 2, Alpha, Half-Pixel Offset and Auto-skip depth enabled
* Speedhacks Enabled, INTC Spin Detection, Wait Loop Detection, mVU Flag Hack and MTVU
* Completed the entire game with no crashing.
|Tester=INVALID_STRING_NAME
|Tester=INVALID_STRING_NAME
}}
}}
Line 169: Line 212:
|OS=Windows 7 Ultimate x64
|OS=Windows 7 Ultimate x64
|CPU=Intel i7-3770 @ 3.40 GHz
|CPU=Intel i7-3770 @ 3.40 GHz
|GPU=Gigabyte Radeon R9 280x(rev2.0)
|GPU=Gigabyte Radeon R9 280x (rev2.0)
|Revision=1.4.0 2016-08-01
|Revision=1.4.0 (2016-08-01)
|Graphics=GSdx, AVX or SSE4
<spoiler show="Settings" hide="Hide">
*Mode: OpenGL Hardware (for shadows and fog working)
* '''System tab:'''
|Sound=SPU2-X 2016-08-01
** Enable Widescreen Patches: ✓
|Comments=BIOS: USA 2.2.0 • Internal resolution: 3x Native, Texture Filtering: 16x, CRC hack level: None(debug), Hardware depth enabled, Blending Unit Accuracy: High (full or ultra Recommended depends on your machine) along with CRC this emulates shadows and volumetric fog (video card compatible with OpenGl 4.5 req.), HW hacks enabled: TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects alignment), MS/FX AA Optional, • EE=0, VU=0
* '''Speedhacks:'''
• GS Window: Fit to window/screen,System (enable widescreen patches: active)
** INTC Spin Detection: ✓
• Speedhacks Enabled, INTC Spin Detection, Wait Loop Detection, mVU Flag Hack and MTVU enabled • Completed the entire game in HD with the shadows and fog correctly emulated.
** Wait Loop Detection: ✓
Fully playable with solid performance 50-60 fps.
** mVU Flag Hack: ✓
(Edit: If you manage to run it at "4x native" resolution, change the TC offset to "370" in x and y)
** MTVU: ✓
** EE Cyclerate: 0
** VU Cycle Stealing: 0
* '''GS Window:'''
** GS Window: Fit to window/screen
</spoiler>
|Graphics=GSdx AVX/SSE4
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x Native
* Anisotropic Filtering: 16x
* CRC Hack Level: None
* Hardware Depth: ✓
* Blending Unit Accuracy: High
* '''HW Hacks:'''
** TC Offset X: 337
** TC Offset Y: 337
</spoiler>
|Sound=
* SPU2-X (2016-08-01)
* ?
|Comments=BIOS: USA 2.2.0, Fully playable with solid performance 50-60 FPS.
<spoiler show="Show comment" hide="Hide comment">
* "OpenGL (Hardware)" for shadows and fog working, Blending Unit Accuracy on High along with CRC this emulates shadows and volumetric fog (video card compatible with OpenGl 4.5 req.), TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects). Edit: If you manage to run it at "4x native" resolution, change the TC offset to "370" in X and Y.
* Completed the entire game in HD with the shadows and fog correctly emulated.
</spoiler>
|Tester=Desran1010
|Tester=Desran1010
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i3-4170 @ 3.70 GHz
|GPU=NVIDIA GeForce GTX 750 Ti
|Revision=1.5.0 (dev-2240)
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** INTC Spin Detection: ✓
** Wait Loop Detection: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** EE Cyclerate: 0
** VU Cycle Stealing: 0
</spoiler>
|Graphics=GSdx AVX2 1.1.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 2x Native
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: USA 1.60, Playable with full 60FPS.
<spoiler show="Show comment" hide="Hide comment">
I have noticed a total freeze occur during the third phase of Ares Boss fight and the growls would just loop on and on. This could possibly be due to mtVU since it is warned it may cause hanging, though not fully certain. This issue has also in fact been experienced by some others on real PS2s, so it is possibly just a bad bug. I suggest using save states in case this ever happens. I suggest enabling mtVU because without it, the game is unable to maintain 60fps in heavy battles. Do use OpenGL (Hardware) or software rendering of any backend to render shadows. OpenGL (Hardware) is much more demanding on the GPU than other hardware backends. Disabling Framebuffer helps however. A GTX 750 Ti is able to run it at 720p maximum.
</spoiler>
|Tester=Skryptonyte
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-7700K @ 4.20 GHz
|GPU=NVIDIA GeForce GTX 1080 Ti
|Revision=1.5.0 (dev-2350)
<spoiler show="Settings" hide="Hide">
Safe preset
* Speedhacks:
** INTC Spin Detection: ✓
** Wait Loop Detection: ✓
** mVU Flag Hack: ✓
** EE Cyclerate: 0
** VU Cycle Stealing: 0
</spoiler>
|Graphics=GSdx AVX2 1.1.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 5x Native
* Anisotropic Filtering: 16x
* CRC Hack Level: None
* Enable HW Hacks + Round Sprite: Half
* Blending Unit Accuracy: High
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: USA 2.30, Playable with full 60FPS, shadows working and no visual artifacts.
|Tester=silverkid
}}
{{TestingFooter}}
{{TestingFooter}}
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
Line 188: Line 317:
|Region=?
|Region=?
|OS=?
|OS=?
|CPU=Core 2 duo from 3.33GHz
|CPU=Intel Core2Duo @ 3.33 GHz
|GPU=?
|GPU=?
|Revision=1736
|Revision=pre-0.9.7 beta (r1736)
|Graphics=ZZogl 182
|Graphics=ZZogl 182
|Sound=  
|Sound=
* ?
* ?
|Comments=16-bit textures
|Comments=16-bit textures
|Tester=188.134.4.34
|Tester=188.134.4.34
Line 199: Line 330:
|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=
|OS=Debian 8 Testing (Linux 4.1.6-amd64)
*Debian 8 Testing
|CPU=Intel Core i5-3570K @ 3.40 GHz
*Linux 4.1.6-amd64
|GPU=NVIDIA GeForce GTX 650 Ti BOOST @ 2 GB
|CPU=Intel Core i5-3570K @ 3.40Ghz
|Revision=1.3.1 (git r1094 gf062b0f)
|GPU=Nvidia GTX 650 Ti BOOST 2GB
|Graphics=GSdx SSE2 1.0.0
|Revision=1.3.1-1094-gf062b0f
<spoiler show="Settings" hide="Hide">
|Graphics=GSdx (GCC 5.2.1, SSE2) 1.0.0
* Renderer: OpenGL (Hardware)
* Internal Resolution: 2x Native
* Blendin Unit Accuracy: High
* Anisotropic Filtering: 16x
* CRC Hack Level: Partial
</spoiler>
|Sound=
|Sound=
*SPU2-X 2.0.0
* SPU2-X 2.0.0
*OnePAD 0-Dev 1.1.0
* OnePAD 0-Dev 1.1.0
|Comments=
|Comments=BIOS: Europe v02.00, Preset: Safest. Runs full speed.
*BIOS: Europe v02.00 (04/11/2004)
*OpenGL HW, 2x Native, BUA: High, Anisotropic Filtering: 16x, CRC Level: Partial. Preset: Safest.
*Runs full speed.
|Tester=Beta Version BY
|Tester=Beta Version BY
}}
}}
{{TestingFooter}}


{{TestingFooter}}


==Trivia==
==Trivia==
Line 224: Line 357:


==Known Issues==
==Known Issues==
{{Issue
|IssueName=Multiple evenly spaced black vertical lines across screen
|IsFixed=0
|IssueLevel=0
|Description=Multiple black vertical lines span across the screen [https://i.redd.it/xlavu0mp4ae51.png image].
|Workaround=Go to Config > Video(GS) > Plugin Settings. Enable HW Hacks and in advanced settings set trilinear filtering to trilinear then half pixel offset to special ([https://www.reddit.com/r/PCSX2/comments/i1ib5n/vertical_lines_in_god_of_war1_those_are_my/ credit].
}}


{{Issue
{{Issue
|IssueName=Kratos's shadow is missing when using hardware renderers
|IssueName=Kratos's shadow is missing
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Kratos's shadow is missing when using hardware renderers
|Description=In Hardware mode Kratos's shadow is missing.
|Workaround=Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use '''Round Sprite''' or use '''TC Offset''' to correct the effects. Or set the Renderer to any of the Software modes. You can also switch to and from Software Mode temporarily during gameplay with the F9 button.
|Workaround=Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use '''Round Sprite''' or use '''TC Offset''' to correct the effects. Or switch to Software mode by setting Renderer to one of the "(Software)" options.
}}
}}


Line 237: Line 377:
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Horizontal lines underwater
|Description=In underwater sections horizontal lines appear over the screen.
|Workaround=Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the '''Align Sprite''' hack. This reduces the number of the horizontal lines underwater. Or go to Config > Video(GS) > Plugin Settings, and set the Internal Resolution to "Native", or set the Renderer to any of the Sofware modes.
|Workaround=Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the '''Align Sprite''' hack. This reduces the number of the horizontal lines underwater. Or go to Config > Video(GS) > Plugin Settings, and set the Internal Resolution to "Native", or set the Renderer to Software mode by selecting one of the (Software) options.
}}
}}


{{Issue
{{Issue
|IssueName=Kratos blinking when using the VU Cycle Stealing speedhack
|IssueName=Misaligned black rectangle at bottom of FMV scenes
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Kratos blinking when using VU Cycle Stealing speedhack
|Description=During FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners
|Workaround=Has been fixed since at least PCSX2 v1.0.0.
|Workaround=In the in-game main menu, select Options and ensure "Progressive Scan" is set to "Off".  Note that only the NTSC version of the game has this menu option - there is no known fix for the PAL version. Also using an older 1.4.0 GSdx DLL in 1.6.0 PCSX2 version will fix this issue. No fix for 1.7.0 since it does not use plugins.
}}
}}


==Fixed Issues==
{{Issue
|IssueName=Kratos blinking
|IsFixed=1
|IssueLevel=-1
|Description=When the "VU Cycle Stealing" speedhack is enabled, Kratos starts blinking.
|Workaround=Has been fixed since at least PCSX2 v1.0.0. For older versions go to Config > Emulation Settings > Speedhacks tab, and set the "VU Cycle Stealing" speedhack back to 0.
}}


==The gallery==
==The gallery==
Line 257: Line 405:
File:God_of_War_Forum_1.jpg|God of War (SCUS 97399)
File:God_of_War_Forum_1.jpg|God of War (SCUS 97399)
</gallery>
</gallery>


{{God of War series}}
{{God of War series}}
67,563

edits

Navigation menu