God of War: Difference between revisions

1,302 bytes added ,  22 July 2016
God of war shadows and fog config working in gsdx ogl and workaround
No edit summary
(God of war shadows and fog config working in gsdx ogl and workaround)
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* Completed the entire game with no crashing.
* Completed the entire game with no crashing.
|Tester=INVALID_STRING_NAME
|Tester=INVALID_STRING_NAME
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 Ultimate x64
|CPU=Intel I7 3770 3,40 GHz
|GPU=Gigabyte Radeon R9 280x(rev2.0)
|Revision=1.4.0 2016-08-01
|Graphics=GSDX, AVX or SSE4
*Mode: OpenGL Hardware(for shadows and fog working)
|Sound=SPU2-X 2016-08-01
|Comments=BIOS: USA 2.2.0 • Internal resolution:3x Native, Texture Filtering 16x, CRC hack level: None(debug), Hardware depth enabled, Blending Unit Accuracy: High(full or ultra Recommended depends on your machine) along with crc this emulates shadows and volumetric fog(video card compatible with OpenGl 4.5 req.), HW hacks enabled: TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects alignment), MSXAA Optional, • EE=0, VU=0
• GS Window: Fit to window/screen,System (enable widescreen patches: active)
• Speedhacks Enabled, INTC Spin Detection, Wait Loop Detection, mVU Flag Hack and MTVU enabled • Completed the entire game in HD with the shadows and fog correctly emulated.
Fully playable with solid performance 50-60 fps.
(Edit: If you manage to run it or "4x native" resolution, change the TC offset to "370" in x and y)
|Tester=Desran1010
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|IssueLevel=0
|IssueLevel=0
|Description=Kratos's shadow is missing when using hardware renderers
|Description=Kratos's shadow is missing when using hardware renderers
|Workaround=Use a software renderer. You can quickly (but temporarily) switch to one by pressing F9 during gameplay
|Workaround=Use a software renderer. You can quickly (but temporarily) switch to one by pressing F9 during gameplay, or change to Opengl (Hardware) plugin and use round scaling or tc offset to correct effects on high resolutions(card with Opengl 4.5 campatibility required)
}}
}}


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