God of War: Difference between revisions
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Desran1010 (talk | contribs) No edit summary |
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{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 Ultimate x64 | |||
|CPU=Intel I7 3770 3,40 GHz | |||
|GPU=Gigabyte Radeon R9 280x(rev2.0) | |||
|Revision=1.4.0 2016-08-01 | |||
|Graphics=GSDX, AVX or SSE4 | |||
*Mode: OpenGL Hardware(for shadows and fog working) | |||
|Sound=SPU2-X 2016-08-01 | |||
|Comments=BIOS: USA 2.2.0 • Internal resolution:3x Native, Texture Filtering 16x, CRC hack level: None(debug), Hardware depth enabled, Blending Unit Accuracy: High(full or ultra Recommended depends on your machine) along with crc this emulates shadows and volumetric fog(video card compatible with OpenGl 4.5 req.), HW hacks enabled: TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects alignment), MSXAA Optional, • EE=0, VU=0 | |||
• GS Window: Fit to window/screen,System (enable widescreen patches: active) | |||
• Speedhacks Enabled, INTC Spin Detection, Wait Loop Detection, mVU Flag Hack and MTVU enabled • Completed the entire game in HD with the shadows and fog correctly emulated. | |||
Fully playable with solid performance 50-60 fps. | |||
(Edit: If you manage to run it or "4x native" resolution, change the TC offset to "370" in x and y) | |||
|Tester=Desran1010 | |||
{{TestingFooter}} | {{TestingFooter}} | ||