God of War: Difference between revisions

1,141 bytes added ,  22 July 2016
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|Tester=INVALID_STRING_NAME
|Tester=INVALID_STRING_NAME
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{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 Ultimate x64
|CPU=Intel I7 3770 3,40 GHz
|GPU=Gigabyte Radeon R9 280x(rev2.0)
|Revision=1.4.0 2016-08-01
|Graphics=GSDX, AVX or SSE4
*Mode: OpenGL Hardware(for shadows and fog working)
|Sound=SPU2-X 2016-08-01
|Comments=BIOS: USA 2.2.0 • Internal resolution:3x Native, Texture Filtering 16x, CRC hack level: None(debug), Hardware depth enabled, Blending Unit Accuracy: High(full or ultra Recommended depends on your machine) along with crc this emulates shadows and volumetric fog(video card compatible with OpenGl 4.5 req.), HW hacks enabled: TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects alignment), MSXAA Optional, • EE=0, VU=0
• GS Window: Fit to window/screen,System (enable widescreen patches: active)
• Speedhacks Enabled, INTC Spin Detection, Wait Loop Detection, mVU Flag Hack and MTVU enabled • Completed the entire game in HD with the shadows and fog correctly emulated.
Fully playable with solid performance 50-60 fps.
(Edit: If you manage to run it or "4x native" resolution, change the TC offset to "370" in x and y)
|Tester=Desran1010
{{TestingFooter}}
{{TestingFooter}}


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