God of War: Difference between revisions

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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
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{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=16 12 2012 1.1.0 r5480-
|Graphics=GSdx 5442 SSE41 [29 10 2012]
|Sound=
*SPU2-X 2.0.0 [21 11 2012]
*LilyPad 0.11.0 [09 10 2012]
|Comments=Runs near full speed.
|Tester={{ForumUser|General-Plot}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
|GPU=AMD Radeon HD 5850 1024MB
|Revision=1.3.0 Git 2014/08/30 (v1.21-549)
|Graphics=GSdx 0.1.16 SSE41
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=US v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Run at max speed (60fps) with a few rare slowdowns (45-50fps) using also 1920x1080 resolution., In Hardware mode shadows from main character and creatures are not displayed. The same also happen with the fog effect. In software mode both works fine.
|Tester={{ForumUser|Altomar}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=I5 3330
|GPU=HD radeon 6850
|Revision=1.3.svn5932
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), No Bugs
|Tester={{ForumUser|DESTRUIDOR}}
}}
[[Category:temp new test case]]
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{{TestingEntry
|Status=2
|Status=2
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|Comments=With 5x resolution i get 50fps super stable! recomended speedhacks on, automatic game fixes on , mtvu on, gsdx: dx11 , texture filtering , hardware hack- half pixel offset. Change ntsc framerate to 50 fps or lower, change in Pcsx2_vm.ini
|Comments=With 5x resolution i get 50fps super stable! recomended speedhacks on, automatic game fixes on , mtvu on, gsdx: dx11 , texture filtering , hardware hack- half pixel offset. Change ntsc framerate to 50 fps or lower, change in Pcsx2_vm.ini
|Tester=Heltonxl
|Tester=Heltonxl
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=1.1.0 r5480
|Graphics=GSdx 5442 SSE41
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Runs near full speed.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=I5 3330
|GPU=HD radeon 6850
|Revision=1.3.svn5932
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=USA v02.20(10/02/2006), No Bugs
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
|GPU=AMD Radeon HD 5850 1024MB
|Revision=1.3.0 Git 2014/08/30 (v1.21-549)
|Graphics=GSdx 0.1.16 SSE41
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=US v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Run at max speed (60fps) with a few rare slowdowns (45-50fps) using also 1920x1080 resolution., In Hardware mode shadows from main character and creatures are not displayed. The same also happen with the fog effect. In software mode both works fine.
|Tester={{ForumUser|Altomar}}
}}
}}
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{{TestingFooter}}

Revision as of 19:51, 25 May 2015

God of War

North American box art.
Region NTSC-U:
Serial numbers: SCUS-97399
Release date: March 22, 2005
CRCs: D6385328
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-53133
Release date: July 8, 2005
CRCs: FB0E6D72
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-67010
Release date: November 17, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): SCEA
Genre: Action-Adventure
Wikipedia: Link
Game review links: Metacritic
Game review score: 94/100
Game description: God of War is a single player game that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time, with platforming and puzzle game elements. The player guides the protagonist through a long series of tests, trials and mazes to achieve goals. The game is loosely based on Greek mythology, and is set in Ancient Greece.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Athlon 64 X2 6000+ 3.1GHz
  • Nvidia GeForce 9400GT 1GB
0.9.7 (3113 svn) GSDX SSE2 (r3068) SPU2-X 1.4.0 (r3117) BIOS: USA v02.20, GSdx plugin settings : Try to enable Native tick and disable any others. Speed hacks settings : Try to enable everything. VU Cycle Stealing causes huge speed up, but Kratus blinks. Squall*
NTSC-U ?
  • Core 2 duo from 3.2GHz or I3/I5/I7 @ 2.7
  • Nvidia GeForce 9600GT 1GB or better
0.9.8 r4895 ( SVN ) GSDX SSE4 (r4895) SPU2-X 2.0 (r4872) BIOS: USA v02.00, Try to enable Native ( weak GPU ) Emulation Settings : try to enable those speedhacks : VU Cycle Stealing( which causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs Abdo123
NTSC-U ?
  • ?
  • ?
0.9.9 r5128 GSDX SSE4.1 (r5133) SPU2-X 2.0 (r5112) With 5x resolution i get 50fps super stable! recomended speedhacks on, automatic game fixes on , mtvu on, gsdx: dx11 , texture filtering , hardware hack- half pixel offset. Change ntsc framerate to 50 fps or lower, change in Pcsx2_vm.ini Heltonxl
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5480 GSdx 5442 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs near full speed.
PAL Windows
  • I5 3330
  • HD radeon 6850
1.3.svn5932 GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), No Bugs
NTSC-U Windows
  • Intel Core i5 750 @ 2.67Ghz (3.0GHz OC)
  • AMD Radeon HD 5850 1024MB
1.3.0 Git 2014/08/30 (v1.21-549) GSdx 0.1.16 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
US v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), Run at max speed (60fps) with a few rare slowdowns (45-50fps) using also 1920x1080 resolution., In Hardware mode shadows from main character and creatures are not displayed. The same also happen with the fog effect. In software mode both works fine.


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Core 2 duo from 3.33GHz
  • ?
1736 ZZogl 182 16-bit textures 188.134.4.34



Known Issues

Shadow of Kratos missing in hardware mode

  • Status: Active
  • Type: Minor
  • Description: Shadow of Kratos missing in hardware mode
  • Workaround: Use SW mode (F9)

Horizontal lines underwater

  • Status: Active
  • Type: Minor
  • Description: Horizontal lines underwater
  • Workaround: Native resolution

Kratos blinking when using VU cycling speed hack

  • Status: Fixed
  • Type: Minor
  • Description: Kratos blinking when using VU cycling speed hack
  • Workaround: Use the latest SVN

The gallery

Public compatibility forum links