God of War: Difference between revisions

This issue is now fixed via the GameDB.
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(This issue is now fixed via the GameDB.)
(3 intermediate revisions by one other user not shown)
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|GPU=AMD Radeon HD 7750 1 GB GDDR5
|GPU=AMD Radeon HD 7750 1 GB GDDR5
|Revision=1.2.1 (r5875)  
|Revision=1.2.1 (r5875)  
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** INTC Spin Detection: ✓
** INTC Spin Detection: ✓
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** EE Cyclerate: 2
** EE Cyclerate: 2
** VU Cycle Stealing: 2
** VU Cycle Stealing: 2
</spoiler>
-->
|Graphics=GSdx SSE4 0.1.16 (r5875)
|Graphics=GSdx SSE4 0.1.16 (r5875)
|Sound=
|Sound=
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|GPU=NVIDIA GeForce GTX 970 @ 4 GB
|GPU=NVIDIA GeForce GTX 970 @ 4 GB
|Revision=1.3.1 (r530 g62beb3a)
|Revision=1.3.1 (r530 g62beb3a)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** INTC Spin Detection: ✓
** INTC Spin Detection: ✓
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** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 6x Native
* Internal Resolution: 6x Native
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** Half-pixel Offset: ✓
** Half-pixel Offset: ✓
** Auto-skip depth: ✓
** Auto-skip depth: ✓
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 (2015-06-14)
* SPU2-X 2.0.0 (2015-06-14)
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|GPU=Gigabyte Radeon R9 280x (rev2.0)
|GPU=Gigabyte Radeon R9 280x (rev2.0)
|Revision=1.4.0 (2016-08-01)
|Revision=1.4.0 (2016-08-01)
<spoiler show="Settings" hide="Hide">
<!--
* '''System tab:'''
* '''System tab:'''
** Enable Widescreen Patches: ✓
** Enable Widescreen Patches: ✓
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* '''GS Window:'''
* '''GS Window:'''
** GS Window: Fit to window/screen
** GS Window: Fit to window/screen
</spoiler>
-->
|Graphics=GSdx AVX/SSE4
|Graphics=GSdx AVX/SSE4
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x Native
* Internal Resolution: 3x Native
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** TC Offset X: 337
** TC Offset X: 337
** TC Offset Y: 337
** TC Offset Y: 337
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X (2016-08-01)
* SPU2-X (2016-08-01)
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|GPU=NVIDIA GeForce GTX 750 Ti
|GPU=NVIDIA GeForce GTX 750 Ti
|Revision=1.5.0 (dev-2240)
|Revision=1.5.0 (dev-2240)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** INTC Spin Detection: ✓
** INTC Spin Detection: ✓
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** EE Cyclerate: 0
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** VU Cycle Stealing: 0
</spoiler>
-->
|Graphics=GSdx AVX2 1.1.0
|Graphics=GSdx AVX2 1.1.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 2x Native
* Internal Resolution: 2x Native
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=NVIDIA GeForce GTX 1080 Ti
|GPU=NVIDIA GeForce GTX 1080 Ti
|Revision=1.5.0 (dev-2350)
|Revision=1.5.0 (dev-2350)
<spoiler show="Settings" hide="Hide">
<!--
Safe preset
Safe preset
* Speedhacks:
* Speedhacks:
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** EE Cyclerate: 0
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** VU Cycle Stealing: 0
</spoiler>
-->
|Graphics=GSdx AVX2 1.1.0
|Graphics=GSdx AVX2 1.1.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 5x Native
* Internal Resolution: 5x Native
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* Enable HW Hacks + Round Sprite: Half
* Enable HW Hacks + Round Sprite: Half
* Blending Unit Accuracy: High
* Blending Unit Accuracy: High
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.6.0
|Revision=1.6.0
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3*Native
* Internal Resolution: 3*Native
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* Half Pixel Offest: Special (Texture)
* Half Pixel Offest: Special (Texture)
* MTVU: On
* MTVU: On
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.7.0
|Revision=1.7.0
|Graphics=GSdx AVX2
|Graphics=GSdx AVX2
* Renderer: Automatic
* Internal Resolution: 4x Native
* Mipmapping: Full
* Trilinear Filtering: Automatic
* Anisotropic Filtering: 16x
* Blending Accuracy: Basic
|Sound=
|Sound=
* DualSense Controller
* DualSense Controller
|Comments=Fully playable from start to finish. FPS drops if Blending Accuracy is set to higher than Basic. FMVs are offset by one pixel to the left side, leaving a vertical trail of randomly colored pixels.
|Comments=Fully playable from start to finish. FPS drops if Blending Accuracy is set to higher than Basic. FMVs are offset by one pixel to the left side, leaving a vertical trail of randomly colored pixels. Renderer: Automatic, Internal Resolution: 4x Native, Mipmapping: Full, Trilinear Filtering: Automatic, Anisotropic Filtering: 16x, Blending Accuracy: Basic.
|Tester=Tomle1202
|Tester=Tomle1202
}}
}}
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|Revision=1.3.1 (git r1094 gf062b0f)
|Revision=1.3.1 (git r1094 gf062b0f)
|Graphics=GSdx SSE2 1.0.0
|Graphics=GSdx SSE2 1.0.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 2x Native
* Internal Resolution: 2x Native
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* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* CRC Hack Level: Partial
* CRC Hack Level: Partial
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Hardware renderer + upscaling artifacts
|IsFixed=0
|IssueLevel=1
|Description=From a [https://forums.pcsx2.net/Thread-God-of-War-SCUS-97399-U--29467?pid=618934#pid618934 this post]: When playing with Hardware renderer upscaled you will see vertical lines. There's also green along the nets of the ship at the beginning of the game. This is just a consequence of upscaling. They go away in Software renderer.
|Workaround=Turn "Half-Pixel Offset" hack to "Special (Texture)" to remove the vertical lines.
}}


==Fixed Issues==
==Fixed Issues==
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|Description=Voice clips can be muted during in-game cutscenes such as the first one which is '''Foul beasts, I will send you back to the depths of Hades.''' It occurs when the EE runs at a relatively fast pace
|Description=Voice clips can be muted during in-game cutscenes such as the first one which is '''Foul beasts, I will send you back to the depths of Hades.''' It occurs when the EE runs at a relatively fast pace
|Workaround=Appears to be fixed as of v1.7.3113. For older versions (This applies to the QT builds) Go to Settings > Advanced System > Turn off '''Enable VU0 Recompiler (Micro Mode).'''
|Workaround=Appears to be fixed as of v1.7.3113. For older versions (This applies to the QT builds) Go to Settings > Advanced System > Turn off '''Enable VU0 Recompiler (Micro Mode).'''
}}
{{Issue
|IssueName=Hardware renderer + upscaling artifacts
|IsFixed=1
|IssueLevel=1
|Description=From a [https://forums.pcsx2.net/Thread-God-of-War-SCUS-97399-U--29467?pid=618934#pid618934 this post]: When playing with Hardware renderer upscaled you will see vertical lines. There's also green along the nets of the ship at the beginning of the game. This is just a consequence of upscaling. They go away in Software renderer.
|Workaround=Fixed via the GameDB. For older versions of PCSX2, turn "Half-Pixel Offset" hack to "Special (Texture)" to remove the vertical lines.
}}
}}


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