God of War: Difference between revisions

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|GPU=AMD Radeon HD 7750 1 GB GDDR5
|GPU=AMD Radeon HD 7750 1 GB GDDR5
|Revision=1.2.1 (r5875)  
|Revision=1.2.1 (r5875)  
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** INTC Spin Detection: ✓
** INTC Spin Detection: ✓
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** EE Cyclerate: 2
** EE Cyclerate: 2
** VU Cycle Stealing: 2
** VU Cycle Stealing: 2
</spoiler>
-->
|Graphics=GSdx SSE4 0.1.16 (r5875)
|Graphics=GSdx SSE4 0.1.16 (r5875)
|Sound=
|Sound=
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The game is fully playable, and all the Bonus features you unlock after completing the game work. The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60 FPS (with very rare drops) in Direct3D11 Hardware mode. '''NOTE :''' Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look.
The game is fully playable, and all the Bonus features you unlock after completing the game work. The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60 FPS (with very rare drops) in Direct3D11 Hardware mode. '''NOTE :''' Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look.
|Tester=digital_devil
|Tester=digital_devil
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Intel Core i5-3330
|GPU=AMD Radeon HD 6850
|Revision=1.3 (svn r5932)
|Graphics=GSdx
|Sound=
* SPU2-X
* ?
|Comments=USA v02.20(10/02/2006), No Bugs.
|Tester={{ForumUser|DESTRUIDOR}}
}}
}}
{{TestingEntry
{{TestingEntry
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|GPU=NVIDIA GeForce GTX 970 @ 4 GB
|GPU=NVIDIA GeForce GTX 970 @ 4 GB
|Revision=1.3.1 (r530 g62beb3a)
|Revision=1.3.1 (r530 g62beb3a)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** INTC Spin Detection: ✓
** INTC Spin Detection: ✓
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** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 6x Native
* Internal Resolution: 6x Native
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** Half-pixel Offset: ✓
** Half-pixel Offset: ✓
** Auto-skip depth: ✓
** Auto-skip depth: ✓
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 (2015-06-14)
* SPU2-X 2.0.0 (2015-06-14)
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|GPU=Gigabyte Radeon R9 280x (rev2.0)
|GPU=Gigabyte Radeon R9 280x (rev2.0)
|Revision=1.4.0 (2016-08-01)
|Revision=1.4.0 (2016-08-01)
<spoiler show="Settings" hide="Hide">
<!--
* '''System tab:'''
* '''System tab:'''
** Enable Widescreen Patches: ✓
** Enable Widescreen Patches: ✓
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* '''GS Window:'''
* '''GS Window:'''
** GS Window: Fit to window/screen
** GS Window: Fit to window/screen
</spoiler>
-->
|Graphics=GSdx AVX/SSE4
|Graphics=GSdx AVX/SSE4
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x Native
* Internal Resolution: 3x Native
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** TC Offset X: 337
** TC Offset X: 337
** TC Offset Y: 337
** TC Offset Y: 337
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X (2016-08-01)
* SPU2-X (2016-08-01)
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|GPU=NVIDIA GeForce GTX 750 Ti
|GPU=NVIDIA GeForce GTX 750 Ti
|Revision=1.5.0 (dev-2240)
|Revision=1.5.0 (dev-2240)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** INTC Spin Detection: ✓
** INTC Spin Detection: ✓
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** EE Cyclerate: 0
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** VU Cycle Stealing: 0
</spoiler>
-->
|Graphics=GSdx AVX2 1.1.0
|Graphics=GSdx AVX2 1.1.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 2x Native
* Internal Resolution: 2x Native
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=NVIDIA GeForce GTX 1080 Ti
|GPU=NVIDIA GeForce GTX 1080 Ti
|Revision=1.5.0 (dev-2350)
|Revision=1.5.0 (dev-2350)
<spoiler show="Settings" hide="Hide">
<!--
Safe preset
Safe preset
* Speedhacks:
* Speedhacks:
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** EE Cyclerate: 0
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** VU Cycle Stealing: 0
</spoiler>
-->
|Graphics=GSdx AVX2 1.1.0
|Graphics=GSdx AVX2 1.1.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 5x Native
* Internal Resolution: 5x Native
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* Enable HW Hacks + Round Sprite: Half
* Enable HW Hacks + Round Sprite: Half
* Blending Unit Accuracy: High
* Blending Unit Accuracy: High
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.6.0
|Revision=1.6.0
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3*Native
* Internal Resolution: 3*Native
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* Half Pixel Offest: Special (Texture)
* Half Pixel Offest: Special (Texture)
* MTVU: On
* MTVU: On
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Comments=Unless you set the CRC hack level to Partial or Aggressive, most of the screen will be bright green, essentially making the game unplayable. I tried Aggressive initially, but that messed up the shadows, so I changed it to Partial, which was fine. Initially there was noticeable lag when fighting multiple enemies, but enabling MTVU eliminated the lag, and from then on, the game ran at full speed. However, it's clearly quite demanding on my PC (it's normally almost silent and the fans got very loud, and the PC became warm to the touch), so I'd recommend using VU cycle stealing for mid to low-end PCs. Once I'd enabled MTVU, there were no other issues. Fully playable.
|Comments=Unless you set the CRC hack level to Partial or Aggressive, most of the screen will be bright green, essentially making the game unplayable. I tried Aggressive initially, but that messed up the shadows, so I changed it to Partial, which was fine. Initially there was noticeable lag when fighting multiple enemies, but enabling MTVU eliminated the lag, and from then on, the game ran at full speed. However, it's clearly quite demanding on my PC (it's normally almost silent and the fans got very loud, and the PC became warm to the touch), so I'd recommend using VU cycle stealing for mid to low-end PCs. Once I'd enabled MTVU, there were no other issues. Fully playable.
|Tester=PandoraGTX
|Tester=PandoraGTX
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 11 x64
|CPU=Intel Core i7-13700F base 2.1 GHz (Turbo 5.2 GHz)
|GPU=NVIDIA RTX 4070 Ti
|Revision=1.7.0
|Graphics=GSdx AVX2
|Sound=
* DualSense Controller
|Comments=Fully playable from start to finish. FPS drops if Blending Accuracy is set to higher than Basic. FMVs are offset by one pixel to the left side, leaving a vertical trail of randomly colored pixels. Renderer: Automatic, Internal Resolution: 4x Native, Mipmapping: Full, Trilinear Filtering: Automatic, Anisotropic Filtering: 16x, Blending Accuracy: Basic.
|Tester=Tomle1202
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Revision=1.3.1 (git r1094 gf062b0f)
|Revision=1.3.1 (git r1094 gf062b0f)
|Graphics=GSdx SSE2 1.0.0
|Graphics=GSdx SSE2 1.0.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 2x Native
* Internal Resolution: 2x Native
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* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* CRC Hack Level: Partial
* CRC Hack Level: Partial
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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