God of War: Difference between revisions

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|gamefaqslink      = [https://www.gamefaqs.com/ps2/919864-god-of-war Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/919864-god-of-war Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2005/03/18/god-of-war IGN]|9.8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/god-of-war Metacritic]|94/100}}, {{ReviewLink|[http://www.gamespot.com/god-of-war/reviews/god-of-war-review-6120758/ GameSpot]|9.3/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_GodOfWar_ps2 Eurogamer]|9/10}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2005/03/18/god-of-war IGN]|9.8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/god-of-war Metacritic]|94/100}}, {{ReviewLink|[http://www.gamespot.com/god-of-war/reviews/god-of-war-review-6120758/ GameSpot]|9.3/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_GodOfWar_ps2 Eurogamer]|9/10}}
|gameinfo          = In God of War, the dark world of Greek mythology comes to life right before your eyes. As you take the role of Kratos, a story unfolds with various plot twists and multiple endings that take you through traps, stunts, and puzzles. With a deep combat system built around double chain blade weapons, the game places you in a variety of environments, in which you must fight challenging enemies, swing on ropes, scale mountain cliffs, swim through rivers, and slide down zip lines.<br />
|gameinfo          = In God of War, the dark world of Greek mythology comes to life right before your eyes. As you take the role of Kratos, a story unfolds with various plot twists and multiple endings that take you through traps, stunts and puzzles. With a deep combat system built around double chain blade weapons, the game places you in a variety of environments where you must fight challenging enemies, swing on ropes, scale mountain cliffs, swim through rivers and slide down zip lines.<br />
God of War is a single player game that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time, with platforming and puzzle game elements. The player guides the protagonist through a long series of tests, trials and mazes to achieve goals. The game is loosely based on Greek mythology, and is set in Ancient Greece.
God of War is a single player game that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time with platforming and puzzle game elements. The player guides the protagonist through a long series of tests, trials and mazes to achieve goals. The game is loosely based on Greek mythology and is set in Ancient Greece.
<!-- General props -->
<!-- General props -->
|progressive      = 1
|progressive      = 1
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|GPU=AMD Radeon HD 7750 1 GB GDDR5
|GPU=AMD Radeon HD 7750 1 GB GDDR5
|Revision=1.2.1 (r5875)  
|Revision=1.2.1 (r5875)  
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** INTC Spin Detection: ✓
** INTC Spin Detection: ✓
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** EE Cyclerate: 2
** EE Cyclerate: 2
** VU Cycle Stealing: 2
** VU Cycle Stealing: 2
</spoiler>
-->
|Graphics=GSdx SSE4 0.1.16 (r5875)
|Graphics=GSdx SSE4 0.1.16 (r5875)
|Sound=
|Sound=
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|GPU=NVIDIA GeForce GTX 970 @ 4 GB
|GPU=NVIDIA GeForce GTX 970 @ 4 GB
|Revision=1.3.1 (r530 g62beb3a)
|Revision=1.3.1 (r530 g62beb3a)
<spoiler show="Settings" hide="Hide">
<!--
* '''Speedhacks:'''
* '''Speedhacks:'''
** INTC Spin Detection: ✓
** INTC Spin Detection: ✓
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** mVU Flag Hack: ✓
** mVU Flag Hack: ✓
** MTVU: ✓
** MTVU: ✓
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: Direct3D11 (Hardware)
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 6x Native
* Internal Resolution: 6x Native
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** Half-pixel Offset: ✓
** Half-pixel Offset: ✓
** Auto-skip depth: ✓
** Auto-skip depth: ✓
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0 (2015-06-14)
* SPU2-X 2.0.0 (2015-06-14)
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|GPU=Gigabyte Radeon R9 280x (rev2.0)
|GPU=Gigabyte Radeon R9 280x (rev2.0)
|Revision=1.4.0 (2016-08-01)
|Revision=1.4.0 (2016-08-01)
<spoiler show="Settings" hide="Hide">
<!--
* '''System tab:'''
* '''System tab:'''
** Enable Widescreen Patches: ✓
** Enable Widescreen Patches: ✓
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* '''GS Window:'''
* '''GS Window:'''
** GS Window: Fit to window/screen
** GS Window: Fit to window/screen
</spoiler>
-->
|Graphics=GSdx AVX/SSE4
|Graphics=GSdx AVX/SSE4
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3x Native
* Internal Resolution: 3x Native
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** TC Offset X: 337
** TC Offset X: 337
** TC Offset Y: 337
** TC Offset Y: 337
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X (2016-08-01)
* SPU2-X (2016-08-01)
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|GPU=NVIDIA GeForce GTX 750 Ti
|GPU=NVIDIA GeForce GTX 750 Ti
|Revision=1.5.0 (dev-2240)
|Revision=1.5.0 (dev-2240)
<spoiler show="Settings" hide="Hide">
<!--
* Speedhacks:
* Speedhacks:
** INTC Spin Detection: ✓
** INTC Spin Detection: ✓
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** EE Cyclerate: 0
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** VU Cycle Stealing: 0
</spoiler>
-->
|Graphics=GSdx AVX2 1.1.0
|Graphics=GSdx AVX2 1.1.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 2x Native
* Internal Resolution: 2x Native
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|GPU=NVIDIA GeForce GTX 1080 Ti
|GPU=NVIDIA GeForce GTX 1080 Ti
|Revision=1.5.0 (dev-2350)
|Revision=1.5.0 (dev-2350)
<spoiler show="Settings" hide="Hide">
<!--
Safe preset
Safe preset
* Speedhacks:
* Speedhacks:
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** EE Cyclerate: 0
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** VU Cycle Stealing: 0
</spoiler>
-->
|Graphics=GSdx AVX2 1.1.0
|Graphics=GSdx AVX2 1.1.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 5x Native
* Internal Resolution: 5x Native
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* Enable HW Hacks + Round Sprite: Half
* Enable HW Hacks + Round Sprite: Half
* Blending Unit Accuracy: High
* Blending Unit Accuracy: High
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Revision=1.6.0
|Revision=1.6.0
|Graphics=GSdx 1.2.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3*Native
* Internal Resolution: 3*Native
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* Half Pixel Offest: Special (Texture)
* Half Pixel Offest: Special (Texture)
* MTVU: On
* MTVU: On
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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|Comments=Unless you set the CRC hack level to Partial or Aggressive, most of the screen will be bright green, essentially making the game unplayable. I tried Aggressive initially, but that messed up the shadows, so I changed it to Partial, which was fine. Initially there was noticeable lag when fighting multiple enemies, but enabling MTVU eliminated the lag, and from then on, the game ran at full speed. However, it's clearly quite demanding on my PC (it's normally almost silent and the fans got very loud, and the PC became warm to the touch), so I'd recommend using VU cycle stealing for mid to low-end PCs. Once I'd enabled MTVU, there were no other issues. Fully playable.
|Comments=Unless you set the CRC hack level to Partial or Aggressive, most of the screen will be bright green, essentially making the game unplayable. I tried Aggressive initially, but that messed up the shadows, so I changed it to Partial, which was fine. Initially there was noticeable lag when fighting multiple enemies, but enabling MTVU eliminated the lag, and from then on, the game ran at full speed. However, it's clearly quite demanding on my PC (it's normally almost silent and the fans got very loud, and the PC became warm to the touch), so I'd recommend using VU cycle stealing for mid to low-end PCs. Once I'd enabled MTVU, there were no other issues. Fully playable.
|Tester=PandoraGTX
|Tester=PandoraGTX
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 11 x64
|CPU=Intel Core i7-13700F base 2.1 GHz (Turbo 5.2 GHz)
|GPU=NVIDIA RTX 4070 Ti
|Revision=1.7.0
|Graphics=GSdx AVX2
|Sound=
* DualSense Controller
|Comments=Fully playable from start to finish. FPS drops if Blending Accuracy is set to higher than Basic. FMVs are offset by one pixel to the left side, leaving a vertical trail of randomly colored pixels. Renderer: Automatic, Internal Resolution: 4x Native, Mipmapping: Full, Trilinear Filtering: Automatic, Anisotropic Filtering: 16x, Blending Accuracy: Basic.
|Tester=Tomle1202
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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|Revision=1.3.1 (git r1094 gf062b0f)
|Revision=1.3.1 (git r1094 gf062b0f)
|Graphics=GSdx SSE2 1.0.0
|Graphics=GSdx SSE2 1.0.0
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Internal Resolution: 2x Native
* Internal Resolution: 2x Native
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* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* CRC Hack Level: Partial
* CRC Hack Level: Partial
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Direct3D 11 renderer + upscaling artifacts
|IssueName=Hardware renderer + upscaling artifacts
|IsFixed=0
|IssueLevel=1
|Description=From a [https://forums.pcsx2.net/Thread-God-of-War-SCUS-97399-U--29467?pid=618934#pid618934 this post]: When playing with hardware renderer upscaled you will see vertical lines. There's also green along the nets of the ship at the beginning of the game. This is just a consequence of upscaling. They go away on software renderer.
|Workaround=Turn half-pixel offset hack to Special(Texture) to remove vertical lines
}}
{{Issue
|IssueName=Green tint
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=Most of the screen (excluding Kratos) will be tinted bright green. The game is technically still playable in this state, but it is visually very unpleasant.
|Description=From a [https://forums.pcsx2.net/Thread-God-of-War-SCUS-97399-U--29467?pid=618934#pid618934 this post]: When playing with Hardware renderer upscaled you will see vertical lines. There's also green along the nets of the ship at the beginning of the game. This is just a consequence of upscaling. They go away in Software renderer.
|Workaround=Turn off conservative buffer allocation in render tab and enable HW hacks, turn on fast texture invalidation, align sprite, merge sprite and have half pixel offset to special (Texture - aggressive) and round Sprite to half and make sure to use OpenGL renderer. There will be small amounts of green on very far objects but it's playable.
|Workaround=Turn "Half-Pixel Offset" hack to "Special (Texture)" to remove the vertical lines.
}}
}}
{{Issue
|IssueName=Misaligned black rectangle at bottom of FMV scenes
|IsFixed=0
|IssueLevel=0
|Description=When using progressive scan, during FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners.
|Workaround=Use interlaced (don't enable progressive in the menu).
}}
<gallery>
File:Screenshot 20211220-033642.jpg|FMV issue
</gallery>


==Fixed Issues==
==Fixed Issues==
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|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode Kratos's shadow is missing.
|Description=In Hardware mode Kratos's shadow is missing.
|Workaround=Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use '''Round Sprite''' or use '''TC Offset''' to correct the effects. Or switch to Software mode by setting Renderer to one of the "(Software)" options.
|Workaround=Fixed as of one of the 1.7 builds. For older versions Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL or Vulkan (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use '''Round Sprite''' or use '''TC Offset''' to correct the effects. Or switch to Software mode by setting Renderer to one of the "(Software)" options.
}}
{{Issue
|IssueName=Green Tint
|IsFixed=1
|IssueLevel=0
|Description=There is a green bloomish tint overlayed.
|Workaround=1.6: Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Round Sprite to half. 1.7 and later: Go to Config > Graphics Settings, click "Enable HW Hacks", go to Configure Hacks and set Round Sprite to half.
}}
}}
{{Issue
{{Issue
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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When you play god of war on Hardware and upscale fog will not look right.
|Description=When playing on Hardware mode and using upscale settings, fog will not look right.
|Workaround=set Blending Accuracy to (High) and use OpenGL api
|Workaround=Set Blending Accuracy to (High) and use OpenGL API.
}}
}}
{{Issue
{{Issue
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|Description=Multiple black vertical lines span across the screen [https://i.redd.it/xlavu0mp4ae51.png image].
|Description=Multiple black vertical lines span across the screen [https://i.redd.it/xlavu0mp4ae51.png image].
|Workaround=Go to Config > Video(GS) > Plugin Settings. Enable HW Hacks and in advanced settings set trilinear filtering to trilinear then half pixel offset to special ([https://www.reddit.com/r/PCSX2/comments/i1ib5n/vertical_lines_in_god_of_war1_those_are_my/ credit]. However, this issue may still persist when using progressive scan. And yes did test with widescreen mode and has no line bug.
|Workaround=Go to Config > Video(GS) > Plugin Settings. Enable HW Hacks and in advanced settings set trilinear filtering to trilinear then half pixel offset to special ([https://www.reddit.com/r/PCSX2/comments/i1ib5n/vertical_lines_in_god_of_war1_those_are_my/ credit]. However, this issue may still persist when using progressive scan. And yes did test with widescreen mode and has no line bug.
}}
{{Issue
|IssueName=Misaligned black rectangle at bottom of FMV scenes
|IsFixed=1
|IssueLevel=0
|Description=When using progressive scan, during FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners.
|Workaround=That issue appears to be fixed as of v1.7.3113. For older builds Use interlaced (don't enable progressive scan in the game itself). For the PAL version on older PCSX2 builds (May apply to WxWidgets builds) Go to Graphics settings > Hacks > Turn on Memory Wrapping.
<gallery>
File:Screenshot 20211220-033642.jpg|FMV issue
</gallery>
}}
{{Issue
|IssueName=Missing audio in in-game cutscenes
|IsFixed=1
|IssueLevel=0
|Description=Voice clips can be muted during in-game cutscenes such as the first one which is '''Foul beasts, I will send you back to the depths of Hades.''' It occurs when the EE runs at a relatively fast pace
|Workaround=Appears to be fixed as of v1.7.3113. For older versions (This applies to the QT builds) Go to Settings > Advanced System > Turn off '''Enable VU0 Recompiler (Micro Mode).'''
}}
}}


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