God of War: Difference between revisions

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==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Green tint
|IssueName=Hardware renderer + upscaling artifacts
|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=1
|Description=Most of the screen (excluding Kratos) will be tinted bright green. The game is technically still playable in this state, but it is visually very unpleasant.
|Description=From a [https://forums.pcsx2.net/Thread-God-of-War-SCUS-97399-U--29467?pid=618934#pid618934 this post]: When playing with hardware renderer upscaled you will see vertical lines. There's also green along the nets of the ship at the beginning of the game. This is just a consequence of upscaling. They go away on software renderer.
|Workaround=turn off conservative buffer allocation in render tab and enable HW hacks, turn on fast texture invalidation, align Sprite merge and have half pixel offset to special (Texture - aggressive) and round Sprite to half and make sure use dx11.
|Workaround=Turn Half-Pixel Offset hack to Special (Texture) to remove vertical lines.
}}
{{Issue
|IssueName=Misaligned black rectangle at bottom of FMV scenes
|IsFixed=0
|IssueLevel=2
|Description=When using progressive scan, during FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners.
|Workaround=Use interlaced (don't enable progressive in the menu).
}}
<gallery>
File:Screenshot 20211220-033642.jpg|FMV issue
</gallery>
{{Issue
|IssueName=Multiple evenly spaced black vertical lines across screen
|IsFixed=0
|IssueLevel=0
|Description=Multiple black vertical lines span across the screen [https://i.redd.it/xlavu0mp4ae51.png image].
|Workaround=Go to Config > Video(GS) > Plugin Settings. Enable HW Hacks and in advanced settings set trilinear filtering to trilinear then half pixel offset to special ([https://www.reddit.com/r/PCSX2/comments/i1ib5n/vertical_lines_in_god_of_war1_those_are_my/ credit]. However, this issue may still persist when using progressive scan and/or widescreen.
}}
}}


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|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode Kratos's shadow is missing.
|Description=In Hardware mode Kratos's shadow is missing.
|Workaround=Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use '''Round Sprite''' or use '''TC Offset''' to correct the effects. Or switch to Software mode by setting Renderer to one of the "(Software)" options.
|Workaround=Fixed as of one of the 1.7 builds. For older versions Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL or Vulkan (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use '''Round Sprite''' or use '''TC Offset''' to correct the effects. Or switch to Software mode by setting Renderer to one of the "(Software)" options.
}}
{{Issue
|IssueName=Green Tint
|IsFixed=1
|IssueLevel=0
|Description=There is a green bloomish tint overlayed.
|Workaround=1.6: Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Round Sprite to half. 1.7 and later: Go to Config > Graphics Settings, click "Enable HW Hacks", go to Configure Hacks and set Round Sprite to half.
}}
}}
{{Issue
{{Issue
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}}
}}
{{Issue
{{Issue
|IssueName=Green and purple outline when you upscale
|IssueName=Fog does not shown up right in Hardware mode
|IsFixed=1
|IssueLevel=0
|Description=When playing on Hardware mode and using upscale settings, fog will not look right.
|Workaround=Set Blending Accuracy to (High) and use OpenGL API.
}}
{{Issue
|IssueName=Multiple evenly spaced black vertical lines across screen
|IsFixed=1
|IssueLevel=0
|Description=Multiple black vertical lines span across the screen [https://i.redd.it/xlavu0mp4ae51.png image].
|Workaround=Go to Config > Video(GS) > Plugin Settings. Enable HW Hacks and in advanced settings set trilinear filtering to trilinear then half pixel offset to special ([https://www.reddit.com/r/PCSX2/comments/i1ib5n/vertical_lines_in_god_of_war1_those_are_my/ credit]. However, this issue may still persist when using progressive scan. And yes did test with widescreen mode and has no line bug.
}}
{{Issue
|IssueName=Misaligned black rectangle at bottom of FMV scenes
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=The green and purple outline around many in game objects will appear when you upscale the game above 1x.
|Description=When using progressive scan, during FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners.
|Workaround=turn off conservative buffer allocation in render tab and enable HW hacks, turn fast texture invalidation, align Sprite merge and have half pixel offset to special (Texture - aggressive) and round Sprite to half.
|Workaround=That issue appears to be fixed as of v1.7.3113. For older builds Use interlaced (don't enable progressive scan in the game itself). For the PAL version on older PCSX2 builds (May apply to WxWidgets builds) Go to Graphics settings > Hacks > Turn on Memory Wrapping.
<gallery>
File:Screenshot 20211220-033642.jpg|FMV issue
</gallery>
}}
}}
{{Issue
{{Issue
|IssueName=Fog does not shown up in Hardware mode
|IssueName=Missing audio in in-game cutscenes
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When you upscale God of war above 1x there wil be no fog in game.
|Description=Voice clips can be muted during in-game cutscenes such as the first one which is '''Foul beasts, I will send you back to the depths of Hades.'''
|Workaround=set Blending Accuracy to (High)
|Workaround=Appears to be fixed as of v1.7.3113. For older versions (This applies to the QT builds) Go to Settings > Advanced System > Turn off '''Enable VU0 Recompiler (Micro Mode).'''
}}
}}


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