God of War: Difference between revisions

Jump to navigation Jump to search
1,937 bytes added ,  23 January 2022
m
No edit summary
(47 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{infobox
{{infobox
|image            = God of War Front.jpg
|image            = God of War Front.jpg
|caption          =
|caption          = NTSC-U cover
|developer        = [[Sony|SCE Santa Monica]]
|developer        = [[Sony|SCE Santa Monica]]
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Capcom]] (JP), [[Sony|SCE Australia]] (AU)
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Capcom]] (JP), [[Sony|SCE Australia]] (AU)
Line 7: Line 7:
|wikipedia        = [https://en.wikipedia.org/wiki/God_of_War_(2005_video_game) Link]
|wikipedia        = [https://en.wikipedia.org/wiki/God_of_War_(2005_video_game) Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/919864-god-of-war Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/919864-god-of-war Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2005/03/18/god-of-war IGN]|9.8/10}}, {{ReviewLink|[https://www.amazon.com/God-War-PlayStation-2/dp/B0002XL3BA Amazon (user ratings)]|4.6/5}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/god-of-war Metacritic]|94/100}}, {{ReviewLink|[http://www.gamespot.com/god-of-war/reviews/god-of-war-review-6120758/ GameSpot]|9.3/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_GodOfWar_ps2 Eurogamer]|9/10}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2005/03/18/god-of-war IGN]|9.8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/god-of-war Metacritic]|94/100}}, {{ReviewLink|[http://www.gamespot.com/god-of-war/reviews/god-of-war-review-6120758/ GameSpot]|9.3/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_GodOfWar_ps2 Eurogamer]|9/10}}
|gameinfo          = In God of War, the dark world of Greek mythology comes to life right before your eyes. As you take the role of Kratos, a story unfolds with various plot twists and multiple endings that take you through traps, stunts, and puzzles. With a deep combat system built around double chain blade weapons, the game places you in a variety of environments, in which you must fight challenging enemies, swing on ropes, scale mountain cliffs, swim through rivers, and slide down zip lines.<br />
|gameinfo          = In God of War, the dark world of Greek mythology comes to life right before your eyes. As you take the role of Kratos, a story unfolds with various plot twists and multiple endings that take you through traps, stunts, and puzzles. With a deep combat system built around double chain blade weapons, the game places you in a variety of environments, in which you must fight challenging enemies, swing on ropes, scale mountain cliffs, swim through rivers, and slide down zip lines.<br />
God of War is a single player game that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time, with platforming and puzzle game elements. The player guides the protagonist through a long series of tests, trials and mazes to achieve goals. The game is loosely based on Greek mythology, and is set in Ancient Greece.
God of War is a single player game that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time, with platforming and puzzle game elements. The player guides the protagonist through a long series of tests, trials and mazes to achieve goals. The game is loosely based on Greek mythology, and is set in Ancient Greece.
Line 86: Line 86:
* SPU2-X 2.0 (r4872)
* SPU2-X 2.0 (r4872)
* ?
* ?
|Comments=BIOS: USA v02.00
|Comments=BIOS: USA v02.00. Try to enable Native ( weak GPU )  Emulation Settings : try to enable those speedhacks :  VU Cycle Stealing( which  causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs.
<spoiler show="Show comment" hide="Hide comment">
Try to enable Native ( weak GPU )  Emulation Settings : try to enable those speedhacks :  VU Cycle Stealing( which  causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs.
</spoiler>
|Tester=Abdo123
|Tester=Abdo123
}}
}}
Line 142: Line 139:
* ?
* ?
|Comments=
|Comments=
The game is fully playable, and all the Bonus features you unlock after completing the game work.  
The game is fully playable, and all the Bonus features you unlock after completing the game work. The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60 FPS (with very rare drops) in Direct3D11 Hardware mode. '''NOTE :''' Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look.
<spoiler show="Show comment" hide="Hide comment">
The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60 FPS (with very rare drops) in Direct3D11 Hardware mode. '''NOTE :''' Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look.
</spoiler>
|Tester=digital_devil
|Tester=digital_devil
}}
}}
Line 242: Line 236:
* SPU2-X (2016-08-01)
* SPU2-X (2016-08-01)
* ?
* ?
|Comments=BIOS: USA 2.2.0, Fully playable with solid performance 50-60 FPS.
|Comments=BIOS: USA 2.2.0, Fully playable with solid performance 50-60 FPS. "OpenGL (Hardware)" for shadows and fog working, Blending Unit Accuracy on High along with CRC this emulates shadows and volumetric fog (video card compatible with OpenGl 4.5 req.), TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects). Edit: If you manage to run it at "4x native" resolution, change the TC offset to "370" in X and Y. Completed the entire game in HD with the shadows and fog correctly emulated.
<spoiler show="Show comment" hide="Hide comment">
* "OpenGL (Hardware)" for shadows and fog working, Blending Unit Accuracy on High along with CRC this emulates shadows and volumetric fog (video card compatible with OpenGl 4.5 req.), TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects). Edit: If you manage to run it at "4x native" resolution, change the TC offset to "370" in X and Y.
* Completed the entire game in HD with the shadows and fog correctly emulated.
</spoiler>
|Tester=Desran1010
|Tester=Desran1010
}}
}}
Line 273: Line 263:
* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
|Comments=BIOS: USA 1.60, Playable with full 60FPS.  
|Comments=BIOS: USA 1.60, Playable with full 60FPS. I have noticed a total freeze occur during the third phase of Ares Boss fight and the growls would just loop on and on. This could possibly be due to mtVU since it is warned it may cause hanging, though not fully certain. This issue has also in fact been experienced by some others on real PS2s, so it is possibly just a bad bug. I suggest using save states in case this ever happens. I suggest enabling mtVU because without it, the game is unable to maintain 60fps in heavy battles. Do use OpenGL (Hardware) or software rendering of any backend to render shadows. OpenGL (Hardware) is much more demanding on the GPU than other hardware backends. Disabling Framebuffer helps however. A GTX 750 Ti is able to run it at 720p maximum.
<spoiler show="Show comment" hide="Hide comment">
I have noticed a total freeze occur during the third phase of Ares Boss fight and the growls would just loop on and on. This could possibly be due to mtVU since it is warned it may cause hanging, though not fully certain. This issue has also in fact been experienced by some others on real PS2s, so it is possibly just a bad bug. I suggest using save states in case this ever happens. I suggest enabling mtVU because without it, the game is unable to maintain 60fps in heavy battles. Do use OpenGL (Hardware) or software rendering of any backend to render shadows. OpenGL (Hardware) is much more demanding on the GPU than other hardware backends. Disabling Framebuffer helps however. A GTX 750 Ti is able to run it at 720p maximum.
</spoiler>
|Tester=Skryptonyte
|Tester=Skryptonyte
}}
}}
Line 310: Line 297:
|Tester=silverkid
|Tester=silverkid
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
|GPU=NVIDIA GeForce GTX 670 (*2)
|Revision=1.6.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3*Native
* CRC Hack Level: Partial
* Round Sprite: Full
* Trilinear Filtering: Trilinear
* Half Pixel Offest: Special (Texture)
* MTVU: On
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Unless you set the CRC hack level to Partial or Aggressive, most of the screen will be bright green, essentially making the game unplayable. I tried Aggressive initially, but that messed up the shadows, so I changed it to Partial, which was fine. Initially there was noticeable lag when fighting multiple enemies, but enabling MTVU eliminated the lag, and from then on, the game ran at full speed. However, it's clearly quite demanding on my PC (it's normally almost silent and the fans got very loud, and the PC became warm to the touch), so I'd recommend using VU cycle stealing for mid to low-end PCs. Once I'd enabled MTVU, there were no other issues. Fully playable.
|Tester=PandoraGTX
}}
{{TestingFooter}}


{{TestingFooter}}
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
Line 354: Line 364:
* Original names: '''ゴッド・オブ・ウォー''' (SLPM-67010) & (SLPM-67011) & (SLPM-67012), '''갓 오브 워: 영혼의 반역자''' (SCKA-30002)
* Original names: '''ゴッド・オブ・ウォー''' (SLPM-67010) & (SLPM-67011) & (SLPM-67012), '''갓 오브 워: 영혼의 반역자''' (SCKA-30002)
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Multiple evenly spaced black vertical lines across screen
|IssueName=Direct3D 11 renderer + upscaling artifacts
|IsFixed=0
|IssueLevel=1
|Description=From a [https://forums.pcsx2.net/Thread-God-of-War-SCUS-97399-U--29467?pid=618934#pid618934 this post]: When playing with hardware renderer upscaled you will see vertical lines. There's also green along the nets of the ship at the beginning of the game. This is just a consequence of upscaling. They go away on software renderer.
|Workaround=Turn half-pixel offset hack to Special (Texture) to remove vertical lines.
}}
{{Issue
|IssueName=Misaligned black rectangle at bottom of FMV scenes
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Multiple black vertical lines span across the screen [https://i.redd.it/xlavu0mp4ae51.png image].
|Description=When using progressive scan, during FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners.
|Workaround=Go to Config > Video(GS) > Plugin Settings. Enable HW Hacks and in advanced settings set trilinear filtering to trilinear then half pixel offset to special ([https://www.reddit.com/r/PCSX2/comments/i1ib5n/vertical_lines_in_god_of_war1_those_are_my/ credit].
|Workaround=Use interlaced (don't enable progressive scan in the menu).
}}
}}
<gallery>
File:Screenshot 20211220-033642.jpg|FMV issue
</gallery>


==Fixed Issues==
{{Issue
|IssueName=Kratos blinking
|IsFixed=1
|IssueLevel=-1
|Description=When the "VU Cycle Stealing" speedhack is enabled, Kratos starts blinking.
|Workaround=Has been fixed since at least PCSX2 v1.0.0. For older versions go to Config > Emulation Settings > Speedhacks tab, and set the "VU Cycle Stealing" speedhack back to 0.
}}
{{Issue
{{Issue
|IssueName=Kratos's shadow is missing
|IssueName=Kratos's shadow is missing
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode Kratos's shadow is missing.
|Description=In Hardware mode Kratos's shadow is missing.
|Workaround=Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use '''Round Sprite''' or use '''TC Offset''' to correct the effects. Or switch to Software mode by setting Renderer to one of the "(Software)" options.
|Workaround=Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use '''Round Sprite''' or use '''TC Offset''' to correct the effects. Or switch to Software mode by setting Renderer to one of the "(Software)" options.
}}
}}
 
{{Issue
|IssueName=Green Tint
|IsFixed=1
|IssueLevel=0
|Description=There is a green bloomish tint overlayed.
|Workaround=1.6: Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Round Sprite to half. 1.7 and later: Go to Config > Graphics Settings, click "Enable HW Hacks", go to Configure Hacks and set Round Sprite to half.
}}
{{Issue
{{Issue
|IssueName=Horizontal lines underwater
|IssueName=Horizontal lines underwater
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In underwater sections horizontal lines appear over the screen.
|Description=In underwater sections horizontal lines appear over the screen.
|Workaround=Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the '''Align Sprite''' hack. This reduces the number of the horizontal lines underwater. Or go to Config > Video(GS) > Plugin Settings, and set the Internal Resolution to "Native", or set the Renderer to Software mode by selecting one of the (Software) options.
|Workaround=Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the '''Align Sprite''' hack. This reduces the number of the horizontal lines underwater. Or go to Config > Video(GS) > Plugin Settings, and set the Internal Resolution to "Native", or set the Renderer to Software mode by selecting one of the (Software) options.
}}
}}
{{Issue
{{Issue
|IssueName=Misaligned black rectangle at bottom of FMV scenes
|IssueName=Fog does not shown up right in Hardware mode
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=During FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners
|Description=When playing on Hardware mode and using upscale settings, fog will not look right.
|Workaround=In the in-game main menu, select Options and ensure "Progressive Scan" is set to "Off".  Note that only the NTSC version of the game has this menu option - there is no known fix for the PAL version. Also using an older 1.4.0 GSdx DLL in 1.6.0 PCSX2 version will fix this issue. No fix for 1.7.0 since it does not use plugins.
|Workaround=Set Blending Accuracy to (High) and use OpenGL API.
}}
}}
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Kratos blinking
|IssueName=Multiple evenly spaced black vertical lines across screen
|IsFixed=1
|IsFixed=1
|IssueLevel=-1
|IssueLevel=0
|Description=When the "VU Cycle Stealing" speedhack is enabled, Kratos starts blinking.
|Description=Multiple black vertical lines span across the screen [https://i.redd.it/xlavu0mp4ae51.png image].
|Workaround=Has been fixed since at least PCSX2 v1.0.0. For older versions go to Config > Emulation Settings > Speedhacks tab, and set the "VU Cycle Stealing" speedhack back to 0.
|Workaround=Go to Config > Video(GS) > Plugin Settings. Enable HW Hacks and in advanced settings set trilinear filtering to trilinear then half pixel offset to special ([https://www.reddit.com/r/PCSX2/comments/i1ib5n/vertical_lines_in_god_of_war1_those_are_my/ credit]. However, this issue may still persist when using progressive scan. And yes did test with widescreen mode and has no line bug.
}}
}}


ninja
485

edits

Navigation menu