God of War: Difference between revisions
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RedDevilus (talk | contribs) m (Green tint real fix) |
Karasuhebi (talk | contribs) m (→Fixed Issues) |
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|IssueLevel=1 | |IssueLevel=1 | ||
|Description=From a [https://forums.pcsx2.net/Thread-God-of-War-SCUS-97399-U--29467?pid=618934#pid618934 this post]: When playing with hardware renderer upscaled you will see vertical lines. There's also green along the nets of the ship at the beginning of the game. This is just a consequence of upscaling. They go away on software renderer. | |Description=From a [https://forums.pcsx2.net/Thread-God-of-War-SCUS-97399-U--29467?pid=618934#pid618934 this post]: When playing with hardware renderer upscaled you will see vertical lines. There's also green along the nets of the ship at the beginning of the game. This is just a consequence of upscaling. They go away on software renderer. | ||
|Workaround=Turn half-pixel offset hack to Special(Texture) to remove vertical lines | |Workaround=Turn half-pixel offset hack to Special (Texture) to remove vertical lines. | ||
}} | }} | ||
{{Issue | {{Issue | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Description=When using progressive scan, during FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners. | |Description=When using progressive scan, during FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners. | ||
|Workaround=Use interlaced (don't enable progressive in the menu). | |Workaround=Use interlaced (don't enable progressive scan in the menu). | ||
}} | }} | ||
<gallery> | <gallery> | ||
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|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=When | |Description=When playing on Hardware mode and using upscale settings, fog will not look right. | ||
|Workaround= | |Workaround=Set Blending Accuracy to (High) and use OpenGL API. | ||
}} | }} | ||
{{Issue | {{Issue |