God of War: Difference between revisions

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m (Green tint real fix)
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|IssueLevel=1
|IssueLevel=1
|Description=From a [https://forums.pcsx2.net/Thread-God-of-War-SCUS-97399-U--29467?pid=618934#pid618934 this post]: When playing with hardware renderer upscaled you will see vertical lines. There's also green along the nets of the ship at the beginning of the game. This is just a consequence of upscaling. They go away on software renderer.
|Description=From a [https://forums.pcsx2.net/Thread-God-of-War-SCUS-97399-U--29467?pid=618934#pid618934 this post]: When playing with hardware renderer upscaled you will see vertical lines. There's also green along the nets of the ship at the beginning of the game. This is just a consequence of upscaling. They go away on software renderer.
|Workaround=Turn half-pixel offset hack to Special(Texture) to remove vertical lines
|Workaround=Turn half-pixel offset hack to Special (Texture) to remove vertical lines.
}}
}}
{{Issue
{{Issue
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|IssueLevel=0
|IssueLevel=0
|Description=When using progressive scan, during FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners.
|Description=When using progressive scan, during FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners.
|Workaround=Use interlaced (don't enable progressive in the menu).
|Workaround=Use interlaced (don't enable progressive scan in the menu).
}}
}}
<gallery>
<gallery>
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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When you play god of war on Hardware and upscale fog will not look right.
|Description=When playing on Hardware mode and using upscale settings, fog will not look right.
|Workaround=set Blending Accuracy to (High) and use OpenGL api
|Workaround=Set Blending Accuracy to (High) and use OpenGL API.
}}
}}
{{Issue
{{Issue
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