God of War: Difference between revisions

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326 bytes removed ,  23 January 2022
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|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=From a [https://forums.pcsx2.net/Thread-God-of-War-SCUS-97399-U--29467?pid=618934#pid618934 post] by Seta-San: When playing with hardware renderer upscaled you need to turn half-pixel offset hack to Special(Texture) to remove vertical lines. I experienced occasional frame dips. There's also green along the nets of the ship at the beginning of the game. this is just a consequence of upscaling. they go away on software renderer.
|Description=From a [https://forums.pcsx2.net/Thread-God-of-War-SCUS-97399-U--29467?pid=618934#pid618934 this post]: When playing with hardware renderer upscaled you will see vertical lines. There's also green along the nets of the ship at the beginning of the game. This is just a consequence of upscaling. They go away on software renderer.
 
|Workaround=Turn half-pixel offset hack to Special (Texture) to remove vertical lines.
I can confirm that this solves problems like ghosting and horizontal lines when using upscaling and the Direct3D 11 renderer.
}}
{{Issue
|IssueName=Green tint
|IsFixed=0
|IssueLevel=1
|Description=Most of the screen (excluding Kratos) will be tinted bright green. The game is technically still playable in this state, but it is visually very unpleasant.
|Workaround=Turn off conservative buffer allocation in render tab and enable HW hacks, turn on fast texture invalidation, align sprite, merge sprite and have half pixel offset to special (Texture - aggressive) and round Sprite to half and make sure to use OpenGL renderer. There will be small amounts of green on very far objects but it's playable.
}}
}}
{{Issue
{{Issue
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|IssueLevel=0
|IssueLevel=0
|Description=When using progressive scan, during FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners.
|Description=When using progressive scan, during FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners.
|Workaround=Use interlaced (don't enable progressive in the menu).
|Workaround=Use interlaced (don't enable progressive scan in the menu).
}}
}}
<gallery>
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|Description=In Hardware mode Kratos's shadow is missing.
|Description=In Hardware mode Kratos's shadow is missing.
|Workaround=Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use '''Round Sprite''' or use '''TC Offset''' to correct the effects. Or switch to Software mode by setting Renderer to one of the "(Software)" options.
|Workaround=Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use '''Round Sprite''' or use '''TC Offset''' to correct the effects. Or switch to Software mode by setting Renderer to one of the "(Software)" options.
}}
{{Issue
|IssueName=Green Tint
|IsFixed=1
|IssueLevel=0
|Description=There is a green bloomish tint overlayed.
|Workaround=1.6: Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Round Sprite to half. 1.7 and later: Go to Config > Graphics Settings, click "Enable HW Hacks", go to Configure Hacks and set Round Sprite to half.
}}
}}
{{Issue
{{Issue
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|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When you play god of war on Hardware and upscale fog will not look right.
|Description=When playing on Hardware mode and using upscale settings, fog will not look right.
|Workaround=set Blending Accuracy to (High) and use OpenGL api
|Workaround=Set Blending Accuracy to (High) and use OpenGL API.
}}
}}
{{Issue
{{Issue
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