God of War: Difference between revisions

Jump to navigation Jump to search
1,906 bytes added ,  23 January 2022
m
m (dupe to Misaligned black rectangle...)
(30 intermediate revisions by 7 users not shown)
Line 297: Line 297:
|Tester=silverkid
|Tester=silverkid
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
|GPU=NVIDIA GeForce GTX 670 (*2)
|Revision=1.6.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3*Native
* CRC Hack Level: Partial
* Round Sprite: Full
* Trilinear Filtering: Trilinear
* Half Pixel Offest: Special (Texture)
* MTVU: On
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Unless you set the CRC hack level to Partial or Aggressive, most of the screen will be bright green, essentially making the game unplayable. I tried Aggressive initially, but that messed up the shadows, so I changed it to Partial, which was fine. Initially there was noticeable lag when fighting multiple enemies, but enabling MTVU eliminated the lag, and from then on, the game ran at full speed. However, it's clearly quite demanding on my PC (it's normally almost silent and the fans got very loud, and the PC became warm to the touch), so I'd recommend using VU cycle stealing for mid to low-end PCs. Once I'd enabled MTVU, there were no other issues. Fully playable.
|Tester=PandoraGTX
}}
{{TestingFooter}}


{{TestingFooter}}
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
Line 341: Line 364:
* Original names: '''ゴッド・オブ・ウォー''' (SLPM-67010) & (SLPM-67011) & (SLPM-67012), '''갓 오브 워: 영혼의 반역자''' (SCKA-30002)
* Original names: '''ゴッド・オブ・ウォー''' (SLPM-67010) & (SLPM-67011) & (SLPM-67012), '''갓 오브 워: 영혼의 반역자''' (SCKA-30002)
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
==Known Issues==
{{Issue
|IssueName=Direct3D 11 renderer + upscaling artifacts
|IsFixed=0
|IssueLevel=1
|Description=From a [https://forums.pcsx2.net/Thread-God-of-War-SCUS-97399-U--29467?pid=618934#pid618934 this post]: When playing with hardware renderer upscaled you will see vertical lines. There's also green along the nets of the ship at the beginning of the game. This is just a consequence of upscaling. They go away on software renderer.
|Workaround=Turn half-pixel offset hack to Special (Texture) to remove vertical lines.
}}
{{Issue
|IssueName=Misaligned black rectangle at bottom of FMV scenes
|IsFixed=0
|IssueLevel=0
|Description=When using progressive scan, during FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners.
|Workaround=Use interlaced (don't enable progressive scan in the menu).
}}
<gallery>
File:Screenshot 20211220-033642.jpg|FMV issue
</gallery>


==Fixed Issues==
==Fixed Issues==
Line 351: Line 393:
}}
}}
{{Issue
{{Issue
|IssueName=Multiple evenly spaced black vertical lines across screen
|IssueName=Kratos's shadow is missing
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Multiple black vertical lines span across the screen [https://i.redd.it/xlavu0mp4ae51.png image].
|Description=In Hardware mode Kratos's shadow is missing.
|Workaround=Go to Config > Video(GS) > Plugin Settings. Enable HW Hacks and in advanced settings set trilinear filtering to trilinear then half pixel offset to special ([https://www.reddit.com/r/PCSX2/comments/i1ib5n/vertical_lines_in_god_of_war1_those_are_my/ credit].
|Workaround=Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use '''Round Sprite''' or use '''TC Offset''' to correct the effects. Or switch to Software mode by setting Renderer to one of the "(Software)" options.
}}
}}
{{Issue
{{Issue
|IssueName=Kratos's shadow is missing
|IssueName=Green Tint
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode Kratos's shadow is missing.
|Description=There is a green bloomish tint overlayed.
|Workaround=Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use '''Round Sprite''' or use '''TC Offset''' to correct the effects. Or switch to Software mode by setting Renderer to one of the "(Software)" options.
|Workaround=1.6: Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Round Sprite to half. 1.7 and later: Go to Config > Graphics Settings, click "Enable HW Hacks", go to Configure Hacks and set Round Sprite to half.
}}
}}
{{Issue
{{Issue
Line 372: Line 414:
}}
}}
{{Issue
{{Issue
|IssueName=Misaligned black rectangle at bottom of FMV scenes
|IssueName=Fog does not shown up right in Hardware mode
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=During FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners
|Description=When playing on Hardware mode and using upscale settings, fog will not look right.
|Workaround=Enable memory wrapping hack or do not use Progressive scan mode in game menu.
|Workaround=Set Blending Accuracy to (High) and use OpenGL API.
}}
}}
{{Issue
{{Issue
|IssueName=Green and purple outline when you upscale
|IssueName=Multiple evenly spaced black vertical lines across screen
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=The green and purple outline around many in game objects will appear when you upscale the game above 1x.
|Description=Multiple black vertical lines span across the screen [https://i.redd.it/xlavu0mp4ae51.png image].
|Workaround=turn off conservative buffer allocation in render tab and enable HW hacks, turn fast texture invalidation, align Sprite merge and have half pixel offset to special (Texture - aggressive) and round Sprite to half.
|Workaround=Go to Config > Video(GS) > Plugin Settings. Enable HW Hacks and in advanced settings set trilinear filtering to trilinear then half pixel offset to special ([https://www.reddit.com/r/PCSX2/comments/i1ib5n/vertical_lines_in_god_of_war1_those_are_my/ credit]. However, this issue may still persist when using progressive scan. And yes did test with widescreen mode and has no line bug.
}}
{{Issue
|IssueName=Fog does not shown up in Hardware mode
|IsFixed=1
|IssueLevel=0
|Description=When you upscale God of war above 1x there wil be no fog in game.
|Workaround=set Blending Accuracy to (High)
}}
}}


ninja
485

edits

Navigation menu