God of War: Difference between revisions

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* SPU2-X 2.0 (r4872)
* SPU2-X 2.0 (r4872)
* ?
* ?
|Comments=BIOS: USA v02.00
|Comments=BIOS: USA v02.00. Try to enable Native ( weak GPU )  Emulation Settings : try to enable those speedhacks :  VU Cycle Stealing( which  causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs.
<spoiler show="Show comment" hide="Hide comment">
Try to enable Native ( weak GPU )  Emulation Settings : try to enable those speedhacks :  VU Cycle Stealing( which  causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs.
</spoiler>
|Tester=Abdo123
|Tester=Abdo123
}}
}}
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* ?
* ?
|Comments=
|Comments=
The game is fully playable, and all the Bonus features you unlock after completing the game work.  
The game is fully playable, and all the Bonus features you unlock after completing the game work. The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60 FPS (with very rare drops) in Direct3D11 Hardware mode. '''NOTE :''' Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look.
<spoiler show="Show comment" hide="Hide comment">
The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60 FPS (with very rare drops) in Direct3D11 Hardware mode. '''NOTE :''' Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look.
</spoiler>
|Tester=digital_devil
|Tester=digital_devil
}}
}}
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* SPU2-X (2016-08-01)
* SPU2-X (2016-08-01)
* ?
* ?
|Comments=BIOS: USA 2.2.0, Fully playable with solid performance 50-60 FPS.
|Comments=BIOS: USA 2.2.0, Fully playable with solid performance 50-60 FPS. "OpenGL (Hardware)" for shadows and fog working, Blending Unit Accuracy on High along with CRC this emulates shadows and volumetric fog (video card compatible with OpenGl 4.5 req.), TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects). Edit: If you manage to run it at "4x native" resolution, change the TC offset to "370" in X and Y. Completed the entire game in HD with the shadows and fog correctly emulated.
<spoiler show="Show comment" hide="Hide comment">
* "OpenGL (Hardware)" for shadows and fog working, Blending Unit Accuracy on High along with CRC this emulates shadows and volumetric fog (video card compatible with OpenGl 4.5 req.), TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects). Edit: If you manage to run it at "4x native" resolution, change the TC offset to "370" in X and Y.
* Completed the entire game in HD with the shadows and fog correctly emulated.
</spoiler>
|Tester=Desran1010
|Tester=Desran1010
}}
}}
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
* LilyPad 0.12.1
* LilyPad 0.12.1
|Comments=BIOS: USA 1.60, Playable with full 60FPS.  
|Comments=BIOS: USA 1.60, Playable with full 60FPS. I have noticed a total freeze occur during the third phase of Ares Boss fight and the growls would just loop on and on. This could possibly be due to mtVU since it is warned it may cause hanging, though not fully certain. This issue has also in fact been experienced by some others on real PS2s, so it is possibly just a bad bug. I suggest using save states in case this ever happens. I suggest enabling mtVU because without it, the game is unable to maintain 60fps in heavy battles. Do use OpenGL (Hardware) or software rendering of any backend to render shadows. OpenGL (Hardware) is much more demanding on the GPU than other hardware backends. Disabling Framebuffer helps however. A GTX 750 Ti is able to run it at 720p maximum.
<spoiler show="Show comment" hide="Hide comment">
I have noticed a total freeze occur during the third phase of Ares Boss fight and the growls would just loop on and on. This could possibly be due to mtVU since it is warned it may cause hanging, though not fully certain. This issue has also in fact been experienced by some others on real PS2s, so it is possibly just a bad bug. I suggest using save states in case this ever happens. I suggest enabling mtVU because without it, the game is unable to maintain 60fps in heavy battles. Do use OpenGL (Hardware) or software rendering of any backend to render shadows. OpenGL (Hardware) is much more demanding on the GPU than other hardware backends. Disabling Framebuffer helps however. A GTX 750 Ti is able to run it at 720p maximum.
</spoiler>
|Tester=Skryptonyte
|Tester=Skryptonyte
}}
}}
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|Tester=silverkid
|Tester=silverkid
}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
|GPU=NVIDIA GeForce GTX 670 (*2)
|Revision=1.6.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3*Native
* CRC Hack Level: Partial
* Round Sprite: Full
* Trilinear Filtering: Trilinear
* Half Pixel Offest: Special (Texture)
* MTVU: On
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Unless you set the CRC hack level to Partial or Aggressive, most of the screen will be bright green, essentially making the game unplayable. I tried Aggressive initially, but that messed up the shadows, so I changed it to Partial, which was fine. Initially there was noticeable lag when fighting multiple enemies, but enabling MTVU eliminated the lag, and from then on, the game ran at full speed. However, it's clearly quite demanding on my PC (it's normally almost silent and the fans got very loud, and the PC became warm to the touch), so I'd recommend using VU cycle stealing for mid to low-end PCs. Once I'd enabled MTVU, there were no other issues. Fully playable.
|Tester=PandoraGTX
}}
{{TestingFooter}}


{{TestingFooter}}
{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
{{TestingEntry
{{TestingEntry
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* Original names: '''ゴッド・オブ・ウォー''' (SLPM-67010) & (SLPM-67011) & (SLPM-67012), '''갓 오브 워: 영혼의 반역자''' (SCKA-30002)
* Original names: '''ゴッド・オブ・ウォー''' (SLPM-67010) & (SLPM-67011) & (SLPM-67012), '''갓 오브 워: 영혼의 반역자''' (SCKA-30002)
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Black bars on bottom of cutscenes
|IssueName=Direct3D 11 renderer + upscaling artifacts
|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=1
|Description=thier will be a bug black bar at bottom of FMV movie in game no matter use pal or NTSC
|Description=From a [https://forums.pcsx2.net/Thread-God-of-War-SCUS-97399-U--29467?pid=618934#pid618934 this post]: When playing with hardware renderer upscaled you will see vertical lines. There's also green along the nets of the ship at the beginning of the game. This is just a consequence of upscaling. They go away on software renderer.
|Workaround=Use pcsx2 1.4.0 or pcsx2 1.6.0 with 1.4.0 Plugin.
|Workaround=Turn half-pixel offset hack to Special (Texture) to remove vertical lines.
}}
}}
{{Issue
{{Issue
|IssueName=Green and purple outline when you upscale
|IssueName=Misaligned black rectangle at bottom of FMV scenes
|IsFixed=1
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=When you upscale God of war above 1x then get green and purple around a lot of things in game.
|Description=When using progressive scan, during FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners.
|Workaround=turn off conservative buffer allocation in reander tab and enable hw hacks turn fast texture invalididaton align Sprite merge Sprite and have half pixel offset to special (Texture - aggressive) and round Sprite to half.
|Workaround=Use interlaced (don't enable progressive scan in the menu).
}}
{{Issue
|IssueName=White outline around Kratos when you upscale
|IsFixed=0
|IssueLevel=2
|Description=When you upscale God of war above 1x then get White outline around a Kratos in game.
|Workaround=Use CRT Hack Level at  Aggressive but this will remove shadows in game but white outline around Kratos will be fixed.
}}
}}
<gallery>
File:Screenshot 20211220-033642.jpg|FMV issue
</gallery>


==Fixed Issues==
==Fixed Issues==
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}}
}}
{{Issue
{{Issue
|IssueName=Multiple evenly spaced black vertical lines across screen
|IssueName=Kratos's shadow is missing
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Multiple black vertical lines span across the screen [https://i.redd.it/xlavu0mp4ae51.png image].
|Description=In Hardware mode Kratos's shadow is missing.
|Workaround=Go to Config > Video(GS) > Plugin Settings. Enable HW Hacks and in advanced settings set trilinear filtering to trilinear then half pixel offset to special ([https://www.reddit.com/r/PCSX2/comments/i1ib5n/vertical_lines_in_god_of_war1_those_are_my/ credit].
|Workaround=Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use '''Round Sprite''' or use '''TC Offset''' to correct the effects. Or switch to Software mode by setting Renderer to one of the "(Software)" options.
}}
}}
{{Issue
{{Issue
|IssueName=Kratos's shadow is missing
|IssueName=Green Tint
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode Kratos's shadow is missing.
|Description=There is a green bloomish tint overlayed.
|Workaround=Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use '''Round Sprite''' or use '''TC Offset''' to correct the effects. Or switch to Software mode by setting Renderer to one of the "(Software)" options.
|Workaround=1.6: Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Round Sprite to half. 1.7 and later: Go to Config > Graphics Settings, click "Enable HW Hacks", go to Configure Hacks and set Round Sprite to half.
}}
}}
{{Issue
{{Issue
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}}
}}
{{Issue
{{Issue
|IssueName=Misaligned black rectangle at bottom of FMV scenes
|IssueName=Fog does not shown up right in Hardware mode
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=During FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners
|Description=When playing on Hardware mode and using upscale settings, fog will not look right.
|Workaround=Enable memory wrapping hack
|Workaround=Set Blending Accuracy to (High) and use OpenGL API.
}}
}}
{{Issue
{{Issue
|IssueName=Green and purple outline when you upscale
|IssueName=Multiple evenly spaced black vertical lines across screen
|IsFixed=1
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=When you upscale God of war above 1x then get green and purple around a lot of things in game.
|Description=Multiple black vertical lines span across the screen [https://i.redd.it/xlavu0mp4ae51.png image].
|Workaround=turn off conservative buffer allocation in reander tab and enable hw hacks turn fast texture invalididaton align Sprite merge Sprite and have half pixel offset to special (Texture - aggressive) and round Sprite to half.
|Workaround=Go to Config > Video(GS) > Plugin Settings. Enable HW Hacks and in advanced settings set trilinear filtering to trilinear then half pixel offset to special ([https://www.reddit.com/r/PCSX2/comments/i1ib5n/vertical_lines_in_god_of_war1_those_are_my/ credit]. However, this issue may still persist when using progressive scan. And yes did test with widescreen mode and has no line bug.
}}
}}


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