God of War: Difference between revisions

112 bytes removed ,  22 December 2021
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|Description=Most of the screen (excluding Kratos) will be tinted bright green. The game is technically still playable in this state, but it is visually very unpleasant.
|Description=Most of the screen (excluding Kratos) will be tinted bright green. The game is technically still playable in this state, but it is visually very unpleasant.
|Workaround=turn off conservative buffer allocation in render tab and enable HW hacks, turn on fast texture invalidation, align Sprite merge and have half pixel offset to special (Texture - aggressive) and round Sprite to half and make sure use dx11.
|Workaround=turn off conservative buffer allocation in render tab and enable HW hacks, turn on fast texture invalidation, align Sprite merge and have half pixel offset to special (Texture - aggressive) and round Sprite to half and make sure use dx11.
|Autonative Workaround=Set CRC Hack Level to Partial or Aggressive. Do not turn set to aggressive shadows proof
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{{Issue
{{Issue
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