God of War: Difference between revisions

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{{infobox
{{infobox
|image            = God of War Front.jpg
|image            = God of War Front.jpg
|caption          =
|caption          = NTSC-U cover
|developer        = [[Sony|SCE Santa Monica]]
|developer        = [[Sony|SCE Santa Monica]]
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Capcom]] (JP), [[Sony|SCE Australia]] (AU)
|publisher        = [[Sony|SCEA]] (US), [[Sony|SCEE]] (EU), [[Sony|SCEI]] (KO), [[Capcom]] (JP), [[Sony|SCE Australia]] (AU)
Line 7: Line 7:
|wikipedia        = [https://en.wikipedia.org/wiki/God_of_War_(2005_video_game) Link]
|wikipedia        = [https://en.wikipedia.org/wiki/God_of_War_(2005_video_game) Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/919864-god-of-war Link]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/919864-god-of-war Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/god-of-war Metacritic]|94/100}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/articles/2005/03/18/god-of-war IGN]|9.8/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/god-of-war Metacritic]|94/100}}, {{ReviewLink|[http://www.gamespot.com/god-of-war/reviews/god-of-war-review-6120758/ GameSpot]|9.3/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_GodOfWar_ps2 Eurogamer]|9/10}}
|gameinfo          = In God of War, the dark world of Greek mythology comes to life right before your eyes. As you take the role of Kratos, a story unfolds with various plot twists and multiple endings that take you through traps, stunts, and puzzles. With a deep combat system built around double chain blade weapons, the game places you in a variety of environments, in which you must fight challenging enemies, swing on ropes, scale mountain cliffs, swim through rivers, and slide down zip lines.<br />
|gameinfo          = In God of War, the dark world of Greek mythology comes to life right before your eyes. As you take the role of Kratos, a story unfolds with various plot twists and multiple endings that take you through traps, stunts, and puzzles. With a deep combat system built around double chain blade weapons, the game places you in a variety of environments, in which you must fight challenging enemies, swing on ropes, scale mountain cliffs, swim through rivers, and slide down zip lines.<br />
[https://en.wikipedia.org/wiki/God_of_War_(franchise) God of War is a single player game] that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time, with platforming and puzzle game elements. The player guides the protagonist through a long series of tests, trials and mazes to achieve goals. The game is loosely based on Greek mythology, and is set in Ancient Greece.
God of War is a single player game that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time, with platforming and puzzle game elements. The player guides the protagonist through a long series of tests, trials and mazes to achieve goals. The game is loosely based on Greek mythology, and is set in Ancient Greece.
<!-- General props -->
<!-- General props -->
|progressive      = 1
|progressive      = 1
Line 16: Line 16:
|cpu-intensive    = 1
|cpu-intensive    = 1
|japan_rating      = D
|japan_rating      = D
|japan_rating_text = Violence
|ko_rating        = 18
|ko_rating        = 18
|au_rating        = MA
|au_rating        = MA
Line 24: Line 25:
|na_rating_text    = Blood and Gore, Intense Violence, Nudity, Sexual Themes, Strong Language
|na_rating_text    = Blood and Gore, Intense Violence, Nudity, Sexual Themes, Strong Language
<!-- Language props -->
<!-- Language props -->
|italian          = SCES-53133
|italian          = SCES-53133 & SCED-53431
|spanish          = SCES-53133
|spanish          = SCES-53133 & SCED-53431
|french            = SCES-53133
|french            = SCES-53133 & SCED-53431
|german            = SCES-53133
|german            = SCES-53133 & SCED-53431
|english          = SCES-53133 & SCUS-97399 & SCUS-97467
|english          = SCES-53133 & SCUS-97399 & SCUS-97467 & SCED-53431
|korean            = SCKA-30002
|korean            = SCKA-30002 & SCKA-30003
|japanese          = SLPM-67010 & SLPM-67011 & SLPM-67012 & SLPM-66167
|japanese          = SLPM-67010 & SLPM-67011 & SLPM-67012 & SLPM-66167
<!-- NTSC-U props -->
<!-- NTSC-U props -->
Line 41: Line 42:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SCES-53133<br />SCES-53133/P <small>(Platinum)</small><br />SCES-51533
|serialsPAL        = SCES-53133<br />SCES-53133/P <small>(Platinum)</small><br />SCES-51533<br />SCED-53431 <small>(Demo)</small>
|CRCsPAL          = FB0E6D72
|CRCsPAL          = FB0E6D72
|releasedatePAL    = July 8, 2005<br />January 13, 2006 <small>(Platinum)</small><br />March 23, 2006 <small>(Platinum, Australia)</small><br />2005 <small>(Australia)</small>
|releasedatePAL    = July 8, 2005<br />January 13, 2006 <small>(Platinum)</small><br />March 23, 2006 <small>(Platinum, Australia)</small><br />2005 <small>(Australia)</small>
Line 49: Line 50:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SCKA-30002<br />SLPM-67010<br />SLPM-67011 <small>(CapKore)</small><br />SLPM-67012 <small>(Best Price)</small><br />SCAJ-30010<br />SLPM-66167
|serialsNTSCJ      = SCKA-30002 <small>(Korea)</small><br />SLPM-67010<br />SCKA-30003 <small>(BigHit Series, Korea)</small><br />SLPM-67011 <small>(CapKore)</small><br />SLPM-67012 <small>(Best Price)</small><br />SCAJ-30010<br />SLPM-66167
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = August 18, 2005 <small>(Korea)</small><br />November 17, 2005<br />June 30, 2006 <small>(BigHit Series, Korea)</small><br />September 28, 2006 <small>(CapKore)</small><br />September 6, 2007 <small>(Best Price)</small>
|releasedateNTSCJ  = August 18, 2005 <small>(Korea)</small><br />November 17, 2005<br />June 30, 2006 <small>(BigHit Series, Korea)</small><br />September 28, 2006 <small>(CapKore)</small><br />September 6, 2007 <small>(Best Price)</small>
Line 355: Line 356:




==Known Issues==
==Fixed Issues==
{{Issue
|IssueName=Kratos blinking
|IsFixed=1
|IssueLevel=-1
|Description=When the "VU Cycle Stealing" speedhack is enabled, Kratos starts blinking.
|Workaround=Has been fixed since at least PCSX2 v1.0.0. For older versions go to Config > Emulation Settings > Speedhacks tab, and set the "VU Cycle Stealing" speedhack back to 0.
}}
{{Issue
|IssueName=Multiple evenly spaced black vertical lines across screen
|IsFixed=1
|IssueLevel=0
|Description=Multiple black vertical lines span across the screen [https://i.redd.it/xlavu0mp4ae51.png image].
|Workaround=Go to Config > Video(GS) > Plugin Settings. Enable HW Hacks and in advanced settings set trilinear filtering to trilinear then half pixel offset to special ([https://www.reddit.com/r/PCSX2/comments/i1ib5n/vertical_lines_in_god_of_war1_those_are_my/ credit].
}}
{{Issue
{{Issue
|IssueName=Kratos's shadow is missing
|IssueName=Kratos's shadow is missing
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In Hardware mode Kratos's shadow is missing.
|Description=In Hardware mode Kratos's shadow is missing.
|Workaround=Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use '''Round Sprite''' or use '''TC Offset''' to correct the effects. Or switch to Software mode by setting Renderer to one of the "(Software)" options.
|Workaround=Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use '''Round Sprite''' or use '''TC Offset''' to correct the effects. Or switch to Software mode by setting Renderer to one of the "(Software)" options.
}}
}}
{{Issue
{{Issue
|IssueName=Horizontal lines underwater
|IssueName=Horizontal lines underwater
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In underwater sections horizontal lines appear over the screen.
|Description=In underwater sections horizontal lines appear over the screen.
|Workaround=Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the '''Align Sprite''' hack. This reduces the number of the horizontal lines underwater. Or go to Config > Video(GS) > Plugin Settings, and set the Internal Resolution to "Native", or set the Renderer to Software mode by selecting one of the (Software) options.
|Workaround=Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the '''Align Sprite''' hack. This reduces the number of the horizontal lines underwater. Or go to Config > Video(GS) > Plugin Settings, and set the Internal Resolution to "Native", or set the Renderer to Software mode by selecting one of the (Software) options.
}}
}}
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Kratos blinkin
|IssueName=Misaligned black rectangle at bottom of FMV scenes
|IsFixed=1
|IsFixed=1
|IssueLevel=-1
|IssueLevel=0
|Description=When the "VU Cycle Stealing" speedhack is enabled, Kratos starts blinking.
|Description=During FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners
|Workaround=Has been fixed since at least PCSX2 v1.0.0. For older versions go to Config > Emulation Settings > Speedhacks tab, and set the "VU Cycle Stealing" speedhack back to 0.
|Workaround=Enable memory wrapping hack
}}
}}



Revision as of 17:23, 29 November 2021

God of War

NTSC-U cover
Game general and emulation properties:
CERO rating: D (Violence)
ESRB rating: M (Blood and Gore, Intense Violence, Nudity, Sexual Themes, Strong Language)
PEGI rating: 18+ (Violence)
OFLC rating: MA (Strong violence, Sexual references)
GRB rating: 18
Widescreen supported natively
Widescreen patch available
Progressive scan supported
CPU intensive game
Languages supported:
English: SCES-53133 & SCUS-97399 & SCUS-97467 & SCED-53431
Japanese: SLPM-67010 & SLPM-67011 & SLPM-67012 & SLPM-66167
German: SCES-53133 & SCED-53431
French: SCES-53133 & SCED-53431
Spanish: SCES-53133 & SCED-53431
Italian: SCES-53133 & SCED-53431
Korean: SCKA-30002 & SCKA-30003
Region NTSC-U:
Serial numbers: SCUS-97399
SCUS-97467 (Demo, God of War: The Hydra Battle)
Release date: March 22, 2005
March 1, 2006 (Greatest Hits)
CRCs: D6385328
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-53133
SCES-53133/P (Platinum)
SCES-51533
SCED-53431 (Demo)
Release date: July 8, 2005
January 13, 2006 (Platinum)
March 23, 2006 (Platinum, Australia)
2005 (Australia)
CRCs: FB0E6D72
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCKA-30002 (Korea)
SLPM-67010
SCKA-30003 (BigHit Series, Korea)
SLPM-67011 (CapKore)
SLPM-67012 (Best Price)
SCAJ-30010
SLPM-66167
Release date: August 18, 2005 (Korea)
November 17, 2005
June 30, 2006 (BigHit Series, Korea)
September 28, 2006 (CapKore)
September 6, 2007 (Best Price)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): SCE Santa Monica
Publisher(s): SCEA (US), SCEE (EU), SCEI (KO), Capcom (JP), SCE Australia (AU)
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN9.8/10, Metacritic94/100, GameSpot9.3/10, Eurogamer9/10
Game description: In God of War, the dark world of Greek mythology comes to life right before your eyes. As you take the role of Kratos, a story unfolds with various plot twists and multiple endings that take you through traps, stunts, and puzzles. With a deep combat system built around double chain blade weapons, the game places you in a variety of environments, in which you must fight challenging enemies, swing on ropes, scale mountain cliffs, swim through rivers, and slide down zip lines.
God of War is a single player game that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time, with platforming and puzzle game elements. The player guides the protagonist through a long series of tests, trials and mazes to achieve goals. The game is loosely based on Greek mythology, and is set in Ancient Greece.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Athlon 64 X2 6000+ @ 3.10 GHz
  • NVIDIA GeForce 9400GT @ 1 GB
0.9.7 (SVN r3113) GSdx SSE2 (r3068)
  • SPU2-X 1.4.0 (r3117)
  • ?
BIOS: USA v02.20, GSdx plugin settings : Try to enable Native tick and disable any others. Speed hacks settings : Try to enable everything. VU Cycle Stealing causes huge speed up, but Kratus blinks. Squall*
NTSC-U ?
  • Intel Core2 Duo @ 3.20 GHz
  • NVIDIA GeForce 9600GT @ 1 GB
0.9.8 (r4895) GSdx SSE4 (r4895)
  • SPU2-X 2.0 (r4872)
  • ?
BIOS: USA v02.00

<spoiler show="Show comment" hide="Hide comment"> Try to enable Native ( weak GPU ) Emulation Settings : try to enable those speedhacks : VU Cycle Stealing( which causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs. </spoiler>

Abdo123
NTSC-U ?
  • ?
  • ?
0.9.9 (r5128) GSDX SSE4.1 (r5133)
  • SPU2-X 2.0 (r5112)
  • ?
With 5x resolution I get 50 FPS super stable! Recomended speedhacks on, Automatic Gamefixes on , MTVU on, GSdx: Direct3D11, Texture Filtering, hardware hacks: Half-pixel Offset. Change NTSC framerate to 50 FPS or lower, change in Pcsx2_vm.ini Heltonxl
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5480) GSdx SSE41 (r5442)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs near full speed.
NTSC-U Windows 7 Ultimate 64-bit
  • AMD FX-4100 Black Edition @ 3.60 GHz
  • AMD Radeon HD 7750 1 GB GDDR5
1.2.1 (r5875)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • INTC Spin Detection: ✓
    • Wait Loop Detection: ✓
    • mVU Flag Hack: ✓
    • MTVU: ✓
    • EE Cyclerate: 2
    • VU Cycle Stealing: 2

</spoiler>

GSdx SSE4 0.1.16 (r5875)
  • SPU2-X 2.0.0 (r5830)
  • ?
The game is fully playable, and all the Bonus features you unlock after completing the game work.

<spoiler show="Show comment" hide="Hide comment"> The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60 FPS (with very rare drops) in Direct3D11 Hardware mode. NOTE : Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look. </spoiler>

digital_devil
PAL Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.3 (svn r5932) GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), No Bugs.
NTSC-U Windows
  • Intel Core i5-750 OC @ 3.00 GHz
  • AMD Radeon HD 5850 @ 1 GB
1.3.0 (git 2014-08-30) GSdx SSE41 0.1.16
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
US v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1). Run at max speed (60 FPS) with a few rare slowdowns (45-50 FPS) using also 1920x1080 resolution. In Hardware mode shadows from main character and creatures are not displayed. The same also happen with the fog effect. In Software mode both works fine.
NTSC Windows 8.1 Pro x64
  • Intel Core i5-4690k @ 3.50 GHz
  • NVIDIA GeForce GTX 970 @ 4 GB
1.3.1 (r530 g62beb3a)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • INTC Spin Detection: ✓
    • Wait Loop Detection: ✓
    • mVU Flag Hack: ✓
    • MTVU: ✓

</spoiler>

GSdx

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 6x Native
  • HW Hacks:
    • Skipdraw: 2
    • Alpha: ✓
    • Half-pixel Offset: ✓
    • Auto-skip depth: ✓

</spoiler>

  • SPU2-X 2.0.0 (2015-06-14)
  • LilyPad 0.11.0 (2015-06-14)
BIOS: USA 2.2.0(10/02/2006), Completed the entire game with no crashing. INVALID_STRING_NAME
NTSC-U Windows 7 Ultimate x64
  • Intel i7-3770 @ 3.40 GHz
  • Gigabyte Radeon R9 280x (rev2.0)
1.4.0 (2016-08-01)

<spoiler show="Settings" hide="Hide">

  • System tab:
    • Enable Widescreen Patches: ✓
  • Speedhacks:
    • INTC Spin Detection: ✓
    • Wait Loop Detection: ✓
    • mVU Flag Hack: ✓
    • MTVU: ✓
    • EE Cyclerate: 0
    • VU Cycle Stealing: 0
  • GS Window:
    • GS Window: Fit to window/screen

</spoiler>

GSdx AVX/SSE4

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 3x Native
  • Anisotropic Filtering: 16x
  • CRC Hack Level: None
  • Hardware Depth: ✓
  • Blending Unit Accuracy: High
  • HW Hacks:
    • TC Offset X: 337
    • TC Offset Y: 337

</spoiler>

  • SPU2-X (2016-08-01)
  • ?
BIOS: USA 2.2.0, Fully playable with solid performance 50-60 FPS.

<spoiler show="Show comment" hide="Hide comment"> • "OpenGL (Hardware)" for shadows and fog working, Blending Unit Accuracy on High along with CRC this emulates shadows and volumetric fog (video card compatible with OpenGl 4.5 req.), TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects). Edit: If you manage to run it at "4x native" resolution, change the TC offset to "370" in X and Y. • Completed the entire game in HD with the shadows and fog correctly emulated. </spoiler>

Desran1010
NTSC-U Windows 10
  • Intel Core i3-4170 @ 3.70 GHz
  • NVIDIA GeForce GTX 750 Ti
1.5.0 (dev-2240)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • INTC Spin Detection: ✓
    • Wait Loop Detection: ✓
    • mVU Flag Hack: ✓
    • MTVU: ✓
    • EE Cyclerate: 0
    • VU Cycle Stealing: 0

</spoiler>

GSdx AVX2 1.1.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 2x Native

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 1.60, Playable with full 60FPS.

<spoiler show="Show comment" hide="Hide comment"> I have noticed a total freeze occur during the third phase of Ares Boss fight and the growls would just loop on and on. This could possibly be due to mtVU since it is warned it may cause hanging, though not fully certain. This issue has also in fact been experienced by some others on real PS2s, so it is possibly just a bad bug. I suggest using save states in case this ever happens. I suggest enabling mtVU because without it, the game is unable to maintain 60fps in heavy battles. Do use OpenGL (Hardware) or software rendering of any backend to render shadows. OpenGL (Hardware) is much more demanding on the GPU than other hardware backends. Disabling Framebuffer helps however. A GTX 750 Ti is able to run it at 720p maximum. </spoiler>

Skryptonyte
NTSC-U Windows 10
  • Intel Core i7-7700K @ 4.20 GHz
  • NVIDIA GeForce GTX 1080 Ti
1.5.0 (dev-2350)

<spoiler show="Settings" hide="Hide"> Safe preset

  • Speedhacks:
    • INTC Spin Detection: ✓
    • Wait Loop Detection: ✓
    • mVU Flag Hack: ✓
    • EE Cyclerate: 0
    • VU Cycle Stealing: 0

</spoiler>

GSdx AVX2 1.1.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 5x Native
  • Anisotropic Filtering: 16x
  • CRC Hack Level: None
  • Enable HW Hacks + Round Sprite: Half
  • Blending Unit Accuracy: High

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 2.30, Playable with full 60FPS, shadows working and no visual artifacts. silverkid


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Intel Core2Duo @ 3.33 GHz
  • ?
pre-0.9.7 beta (r1736) ZZogl 182
  • ?
  • ?
16-bit textures 188.134.4.34
NTSC-U Debian 8 Testing (Linux 4.1.6-amd64)
  • Intel Core i5-3570K @ 3.40 GHz
  • NVIDIA GeForce GTX 650 Ti BOOST @ 2 GB
1.3.1 (git r1094 gf062b0f) GSdx SSE2 1.0.0

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Internal Resolution: 2x Native
  • Blendin Unit Accuracy: High
  • Anisotropic Filtering: 16x
  • CRC Hack Level: Partial

</spoiler>

  • SPU2-X 2.0.0
  • OnePAD 0-Dev 1.1.0
BIOS: Europe v02.00, Preset: Safest. Runs full speed. Beta Version BY


Trivia

  • Original names: ゴッド・オブ・ウォー (SLPM-67010) & (SLPM-67011) & (SLPM-67012), 갓 오브 워: 영혼의 반역자 (SCKA-30002)
  • Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


Fixed Issues

Kratos blinking

  • Type: Note (not an issue)
  • Description: When the "VU Cycle Stealing" speedhack is enabled, Kratos starts blinking.
  • Workaround: Has been fixed since at least PCSX2 v1.0.0. For older versions go to Config > Emulation Settings > Speedhacks tab, and set the "VU Cycle Stealing" speedhack back to 0.

Multiple evenly spaced black vertical lines across screen

  • Status: Fixed
  • Type: Minor
  • Description: Multiple black vertical lines span across the screen image.
  • Workaround: Go to Config > Video(GS) > Plugin Settings. Enable HW Hacks and in advanced settings set trilinear filtering to trilinear then half pixel offset to special (credit.

Kratos's shadow is missing

  • Status: Fixed
  • Type: Minor
  • Description: In Hardware mode Kratos's shadow is missing.
  • Workaround: Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use Round Sprite or use TC Offset to correct the effects. Or switch to Software mode by setting Renderer to one of the "(Software)" options.

Horizontal lines underwater

  • Status: Fixed
  • Type: Minor
  • Description: In underwater sections horizontal lines appear over the screen.
  • Workaround: Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the Align Sprite hack. This reduces the number of the horizontal lines underwater. Or go to Config > Video(GS) > Plugin Settings, and set the Internal Resolution to "Native", or set the Renderer to Software mode by selecting one of the (Software) options.

Misaligned black rectangle at bottom of FMV scenes

  • Status: Fixed
  • Type: Minor
  • Description: During FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners
  • Workaround: Enable memory wrapping hack


The gallery


Public compatibility forum links