God of War

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God of War
God of War Front.jpg
NTSC-U cover
Game general and emulation properties:
CERO rating: D (Violence)
ESRB rating: M (Blood and Gore, Intense Violence, Nudity, Sexual Themes, Strong Language)
PEGI rating: 18+ (Violence)
OFLC rating: MA (Strong violence, Sexual references)
GRB rating: 18
Widescreen supported natively
Widescreen patch available
Progressive scan supported
CPU intensive game
Languages supported:
English: SCES-53133 & SCUS-97399 & SCUS-97467 & SCED-53431
Japanese: SLPM-67010 & SLPM-67011 & SLPM-67012 & SLPM-66167
German: SCES-53133 & SCED-53431
French: SCES-53133 & SCED-53431
Spanish: SCES-53133 & SCED-53431
Italian: SCES-53133 & SCED-53431
Korean: SCKA-30002 & SCKA-30003
Region NTSC-U:
Serial numbers: SCUS-97399
SCUS-97467 (Demo, God of War: The Hydra Battle)
Release date: March 22, 2005
March 1, 2006 (Greatest Hits)
CRCs: D6385328
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-53133
SCES-53133/P (Platinum)
SCES-51533
SCED-53431 (Demo)
Release date: July 8, 2005
January 13, 2006 (Platinum)
March 23, 2006 (Platinum, Australia)
2005 (Australia)
CRCs: FB0E6D72
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCKA-30002 (Korea)
SLPM-67010
SCKA-30003 (BigHit Series, Korea)
SLPM-67011 (CapKore)
SLPM-67012 (Best Price)
SCAJ-30010
SLPM-66167
Release date: August 18, 2005 (Korea)
November 17, 2005
June 30, 2006 (BigHit Series, Korea)
September 28, 2006 (CapKore)
September 6, 2007 (Best Price)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): SCE Santa Monica
Publisher(s): SCEA (US), SCEE (EU), SCEI (KO), Capcom (JP), SCE Australia (AU)
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN9.8/10, Metacritic94/100, GameSpot9.3/10, Eurogamer9/10
Game description: In God of War, the dark world of Greek mythology comes to life right before your eyes. As you take the role of Kratos, a story unfolds with various plot twists and multiple endings that take you through traps, stunts, and puzzles. With a deep combat system built around double chain blade weapons, the game places you in a variety of environments, in which you must fight challenging enemies, swing on ropes, scale mountain cliffs, swim through rivers, and slide down zip lines.
God of War is a single player game that features a third-person perspective view with a fixed camera. The player controls the character Kratos, a Spartan warrior in the service of the Olympian Gods in a mixture of combat, both normal and quick time, with platforming and puzzle game elements. The player guides the protagonist through a long series of tests, trials and mazes to achieve goals. The game is loosely based on Greek mythology, and is set in Ancient Greece.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD Athlon 64 X2 6000+ @ 3.10 GHz
  • NVIDIA GeForce 9400GT @ 1 GB
0.9.7 (SVN r3113) GSdx SSE2 (r3068)
  • SPU2-X 1.4.0 (r3117)
  • ?
BIOS: USA v02.20, GSdx plugin settings : Try to enable Native tick and disable any others. Speed hacks settings : Try to enable everything. VU Cycle Stealing causes huge speed up, but Kratus blinks. Squall*
NTSC-U ?
  • Intel Core2 Duo @ 3.20 GHz
  • NVIDIA GeForce 9600GT @ 1 GB
0.9.8 (r4895) GSdx SSE4 (r4895)
  • SPU2-X 2.0 (r4872)
  • ?
BIOS: USA v02.00. Try to enable Native ( weak GPU ) Emulation Settings : try to enable those speedhacks : VU Cycle Stealing( which causes huge speed up, and cause fake FPS (slider2/3)) recomended Speedhacks specially MTVU ( if you're on triple core or higher may cause a decent increase on dual cores ) don't use EE Cycling minimum speed will cause increase stuttering FMVs. Abdo123
NTSC-U ?
  • ?
  • ?
0.9.9 (r5128) GSDX SSE4.1 (r5133)
  • SPU2-X 2.0 (r5112)
  • ?
With 5x resolution I get 50 FPS super stable! Recomended speedhacks on, Automatic Gamefixes on , MTVU on, GSdx: Direct3D11, Texture Filtering, hardware hacks: Half-pixel Offset. Change NTSC framerate to 50 FPS or lower, change in Pcsx2_vm.ini Heltonxl
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5480) GSdx SSE41 (r5442)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs near full speed.
NTSC-U Windows 7 Ultimate 64-bit
  • AMD FX-4100 Black Edition @ 3.60 GHz
  • AMD Radeon HD 7750 1 GB GDDR5
1.2.1 (r5875)
GSdx SSE4 0.1.16 (r5875)
  • SPU2-X 2.0.0 (r5830)
  • ?
The game is fully playable, and all the Bonus features you unlock after completing the game work. The entire game was played at 2x Native Resolution, with Shade Boost, FXAA and FX Shader options all enabled, at a solid 60 FPS (with very rare drops) in Direct3D11 Hardware mode. NOTE : Shadows on Kratos and enemies cannot be seen. The Hades section is missing some effects resulting in a washed out look. digital_devil
PAL Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.3 (svn r5932) GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), No Bugs.
NTSC-U Windows
  • Intel Core i5-750 OC @ 3.00 GHz
  • AMD Radeon HD 5850 @ 1 GB
1.3.0 (git 2014-08-30) GSdx SSE41 0.1.16
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
US v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1). Run at max speed (60 FPS) with a few rare slowdowns (45-50 FPS) using also 1920x1080 resolution. In Hardware mode shadows from main character and creatures are not displayed. The same also happen with the fog effect. In Software mode both works fine.
NTSC Windows 8.1 Pro x64
  • Intel Core i5-4690k @ 3.50 GHz
  • NVIDIA GeForce GTX 970 @ 4 GB
1.3.1 (r530 g62beb3a)
GSdx
  • SPU2-X 2.0.0 (2015-06-14)
  • LilyPad 0.11.0 (2015-06-14)
BIOS: USA 2.2.0(10/02/2006), Completed the entire game with no crashing. INVALID_STRING_NAME
NTSC-U Windows 7 Ultimate x64
  • Intel i7-3770 @ 3.40 GHz
  • Gigabyte Radeon R9 280x (rev2.0)
1.4.0 (2016-08-01)
GSdx AVX/SSE4
  • SPU2-X (2016-08-01)
  • ?
BIOS: USA 2.2.0, Fully playable with solid performance 50-60 FPS. "OpenGL (Hardware)" for shadows and fog working, Blending Unit Accuracy on High along with CRC this emulates shadows and volumetric fog (video card compatible with OpenGl 4.5 req.), TC Offset X:337, TC Offset Y:337 (removes vertical lines and bad effects). Edit: If you manage to run it at "4x native" resolution, change the TC offset to "370" in X and Y. Completed the entire game in HD with the shadows and fog correctly emulated. Desran1010
NTSC-U Windows 10
  • Intel Core i3-4170 @ 3.70 GHz
  • NVIDIA GeForce GTX 750 Ti
1.5.0 (dev-2240)
GSdx AVX2 1.1.0
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 1.60, Playable with full 60FPS. I have noticed a total freeze occur during the third phase of Ares Boss fight and the growls would just loop on and on. This could possibly be due to mtVU since it is warned it may cause hanging, though not fully certain. This issue has also in fact been experienced by some others on real PS2s, so it is possibly just a bad bug. I suggest using save states in case this ever happens. I suggest enabling mtVU because without it, the game is unable to maintain 60fps in heavy battles. Do use OpenGL (Hardware) or software rendering of any backend to render shadows. OpenGL (Hardware) is much more demanding on the GPU than other hardware backends. Disabling Framebuffer helps however. A GTX 750 Ti is able to run it at 720p maximum. Skryptonyte
NTSC-U Windows 10
  • Intel Core i7-7700K @ 4.20 GHz
  • NVIDIA GeForce GTX 1080 Ti
1.5.0 (dev-2350)
GSdx AVX2 1.1.0
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 2.30, Playable with full 60FPS, shadows working and no visual artifacts. silverkid
NTSC-U Windows 10 x64
  • Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
  • NVIDIA GeForce GTX 670 (*2)
1.6.0 GSdx 1.2.0
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Unless you set the CRC hack level to Partial or Aggressive, most of the screen will be bright green, essentially making the game unplayable. I tried Aggressive initially, but that messed up the shadows, so I changed it to Partial, which was fine. Initially there was noticeable lag when fighting multiple enemies, but enabling MTVU eliminated the lag, and from then on, the game ran at full speed. However, it's clearly quite demanding on my PC (it's normally almost silent and the fans got very loud, and the PC became warm to the touch), so I'd recommend using VU cycle stealing for mid to low-end PCs. Once I'd enabled MTVU, there were no other issues. Fully playable. PandoraGTX


Linlogo.png Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Intel Core2Duo @ 3.33 GHz
  • ?
pre-0.9.7 beta (r1736) ZZogl 182
  • ?
  • ?
16-bit textures 188.134.4.34
NTSC-U Debian 8 Testing (Linux 4.1.6-amd64)
  • Intel Core i5-3570K @ 3.40 GHz
  • NVIDIA GeForce GTX 650 Ti BOOST @ 2 GB
1.3.1 (git r1094 gf062b0f) GSdx SSE2 1.0.0
  • SPU2-X 2.0.0
  • OnePAD 0-Dev 1.1.0
BIOS: Europe v02.00, Preset: Safest. Runs full speed. Beta Version BY


Trivia

  • Original names: ゴッド・オブ・ウォー (SLPM-67010) & (SLPM-67011) & (SLPM-67012), 갓 오브 워: 영혼의 반역자 (SCKA-30002)
  • Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.

Known Issues

Hardware renderer + upscaling artifacts

  • Status: Active
  • Type: Serious
  • Description: From a this post: When playing with hardware renderer upscaled you will see vertical lines. There's also green along the nets of the ship at the beginning of the game. This is just a consequence of upscaling. They go away on software renderer.
  • Workaround: Turn half-pixel offset hack to Special (Texture) to remove vertical lines.

Fixed Issues

Kratos blinking

  • Type: Note (not an issue)
  • Description: When the "VU Cycle Stealing" speedhack is enabled, Kratos starts blinking.
  • Workaround: Has been fixed since at least PCSX2 v1.0.0. For older versions go to Config > Emulation Settings > Speedhacks tab, and set the "VU Cycle Stealing" speedhack back to 0.

Kratos's shadow is missing

  • Status: Fixed
  • Type: Minor
  • Description: In Hardware mode Kratos's shadow is missing.
  • Workaround: Fixed as of one of the 1.7 builds. For older versions Go to Config > Video(GS) > Plugin Settings, make sure the Renderer is set to "OpenGL or Vulkan (Hardware), then click "Enable HW Hacks", go to Configure Hacks and use Round Sprite or use TC Offset to correct the effects. Or switch to Software mode by setting Renderer to one of the "(Software)" options.

Green Tint

  • Status: Fixed
  • Type: Minor
  • Description: There is a green bloomish tint overlayed.
  • Workaround: 1.6: Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Round Sprite to half. 1.7 and later: Go to Config > Graphics Settings, click "Enable HW Hacks", go to Configure Hacks and set Round Sprite to half.

Horizontal lines underwater

  • Status: Fixed
  • Type: Minor
  • Description: In underwater sections horizontal lines appear over the screen.
  • Workaround: Go to Config > Video(GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and enable the Align Sprite hack. This reduces the number of the horizontal lines underwater. Or go to Config > Video(GS) > Plugin Settings, and set the Internal Resolution to "Native", or set the Renderer to Software mode by selecting one of the (Software) options.

Fog does not shown up right in Hardware mode

  • Status: Fixed
  • Type: Minor
  • Description: When playing on Hardware mode and using upscale settings, fog will not look right.
  • Workaround: Set Blending Accuracy to (High) and use OpenGL API.

Multiple evenly spaced black vertical lines across screen

  • Status: Fixed
  • Type: Minor
  • Description: Multiple black vertical lines span across the screen image.
  • Workaround: Go to Config > Video(GS) > Plugin Settings. Enable HW Hacks and in advanced settings set trilinear filtering to trilinear then half pixel offset to special (credit. However, this issue may still persist when using progressive scan. And yes did test with widescreen mode and has no line bug.

Misaligned black rectangle at bottom of FMV scenes

  • Status: Fixed
  • Type: Minor
  • Description: When using progressive scan, during FMV scenes, a black rectangle obscures part of the bottom of the image, usually in one of the corners.
  • Workaround: That issue appears to be fixed as of v1.7.3113. For older builds Use interlaced (don't enable progressive scan in the game itself). For the PAL version on older PCSX2 builds (May apply to WxWidgets builds) Go to Graphics settings > Hacks > Turn on Memory Wrapping.

Missing audio in in-game cutscenes

  • Status: Fixed
  • Type: Minor
  • Description: Voice clips can be muted during in-game cutscenes such as the first one which is Foul beasts, I will send you back to the depths of Hades.
  • Workaround: Appears to be fixed as of v1.7.3113. For older versions (This applies to the QT builds) Go to Settings > Advanced System > Turn off Enable VU0 Recompiler (Micro Mode).

The gallery


Public compatibility forum links