God Hand: Difference between revisions

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198 bytes added ,  12 May 2019
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*SPU2-X 20190503010305 2.0.0
*SPU2-X 20190503010305 2.0.0
*LilyPad (20190503010305) 0.12.1
*LilyPad (20190503010305) 0.12.1
|Comments=Runs at a solid 60 throughout at 5x internal resolution. Settings - Speedhacks: Preset 2 w/MTVU, GSdx: Enable HW Hacks, turn on Merge Sprite to fix fuzzy upscaling on geometry edges, turn on Wild Arms Offset to fix depth artifacts in cutscenes.
|Comments=Runs at a solid 60 throughout at 5x internal resolution, mild Z-fighting and shadow artifacts. Settings - Speedhacks: Preset 2 w/MTVU, GSdx: DirectX11 Hardware, Enable HW Hacks, Advanced Settings and Hacks - Turn on Merge Sprite to fix fuzzy upscaling on geometry edges, turn on Wild Arms Offset to fix depth artifacts in cutscenes.
|Tester=Shifty
|Tester=Shifty
}}
}}
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== Trivia ==
== Trivia ==
* Original names: '''ゴッドハンド''' (SLPM-66550) & (SLPM-74241), '''갓 핸드''' (SCKA-20090)
* Original names: '''ゴッドハンド''' (SLPM-66550) & (SLPM-74241), '''갓 핸드''' (SCKA-20090)
* To enable progressive scan you need a patch (details are [[Talk:God_Hand#Enabling progressive scan|here]]).


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