Glass Rose: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 23: | Line 23: | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = | |releasedatePAL = | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = |
Revision as of 15:59, 5 January 2015
Glass Rose | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Windows |
|
1.3.0 Git 2014/07/08 (v1.21-213) | GSdx 0.1.16 SSE41 |
|
Europe v02.00(14/06/2004), Defaults + MTVU (Multi-Threaded microVU1), While booting the game if you set video mode to pal(50Hz) the game will crash during the intro cinematic (also the image is flickering every few secs)., In hardware mode you can see your character through objects. |
The gallery
-
Glass Rose (SLES 52358)
-
Glass Rose (SLES 52358)
-
Glass Rose (SLES 52358)
-
Glass Rose (SLES 52358)