Ghost Vibration: Difference between revisions

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== Known Issues ==
==Fixed Issues==
 
{{Issue
{{Issue
|IssueName=
|IssueName=Black screen in first person view
|IsFixed=
|IsFixed=1
|IssueLevel=
|IssueLevel=1
|Description=
|Description=On Direct3D 11 rendering, the first person view is completely black at any level.
|Workaround=
|Workaround=Use OpenGL rendering.
}}
}}
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==The gallery==
==The gallery==

Revision as of 10:04, 26 November 2021

Ghost Vibration

NTSC-J cover
Game general and emulation properties:
PEGI rating: 11+
OFLC rating: M (Medium Level Animated Violence)
GRB rating: ALL
Widescreen patch available
CPU intensive game
Languages supported:
English: SLES-51433
Japanese: SLPS-25131
Korean: SLPM-67526
Region PAL:
Serial numbers: SLES-51433
Release date: Q2 2003
CRCs: CDD0C904
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25131
SCPS-55031
SLPM-67526 (Korea)
Release date: July 4, 2002
September 6, 2002 (Korea)
CRCs: E52F8059
D1367113 (Korea)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Artoon
Publisher(s): Eidos Interactive (JP), Atari (EU), HanbitSoft (KO)
Genre: Action
Wikipedia: Link (Japanese)
Game description: In this first person shooter on rails you are George, a ghost hunter, accompanied by his childhood friend and scientist Alicia. You have to exterminate the ghosts that inhabit an old mansion using a special weapon called Spirit Gun. After capturing the various spirits you can read their memories and use this information to solve the mysteries of this ancient mansion.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTX 960 2GB
PCSX2 git 07 02 2016 1.4.0 GSdx MSVC 19.00, SSE41 1.0.0
  • SPU2-X (20160207113503) 2.0.0
  • LilyPad (20160207113503) 0.11.0
When switching to first person view to attack ghosts, the rendering turns black with only text & light effects displaying. Switching back normal rendering seems impossible even with software render or openGL hack/skipdraw... I've only managed to fix the bug for a while by loading a savestate done in the chapter opening screen (static image), so maybe it's initial boot or video related, I don't know... it's strange...
PAL Windows
  • Intel Core i7-4710MQ
  • Nvidia GTX 860m 2048MB
1.5.0-dev-1987-ge911949 GSdx INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack. Once the screen went completely back and had to exit and then reload the game. Was not able to repeat this bug.
NTSC-J/K

PAL-E

Windows 8.1, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • PALIT GeForce GT 1030 @ 2 GB
v1.7.0-dev-2002

<spoiler show="Settings Emulator" hide="Hide">

  • Speedhacks:
    • INTC Spin Detection
    • Wait Loop Detection
    • mVU Flag Hack

</spoiler>

GSdx

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D 11 and OpenGL (Hardware)
  • Native Resolution: 1920x1080 and 2560x1440
  • Texture Filtering: Bilinear (Forced and PS2)
  • Anisotropic Filtering: 16x
  • Mipmapping: Basic (Fast)
  • CRC Hack Level: Automatic (Default)
  • Date Accuracy: Fast (Default)
  • Blending Accuracy: Basic (Recommended)
  • FXAA Shader
  • Widescreen patch

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad
Europe v02.00(14/06/2004), Perfect, The game became demanding, even on 1.7.0-dev2002, after the appearance ghosts the game slows down by 10%. Chern40+7


Trivia

  • Original names: ゴーストヴァイブレーション (SLPS-25131), 고스트 바이브레이션 (SLPM-67526)