Ghost Vibration: Difference between revisions

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|developer        = Artoon
|developer        = Artoon
|publisher        = [[Eidos Interactive]] (JP), [[Atari]] (EU), [[HanbitSoft]] (KO)
|publisher        = [[Eidos Interactive]] (JP), [[Atari]] (EU), [[HanbitSoft]] (KO)
|genre            = Action
|genre            = Action, Horror
|wikipedia        = [https://ja.wikipedia.org/wiki/%E3%82%B4%E3%83%BC%E3%82%B9%E3%83%88%E3%83%B4%E3%82%A1%E3%82%A4%E3%83%96%E3%83%AC%E3%83%BC%E3%82%B7%E3%83%A7%E3%83%B3 Link (Japanese)]
|wikipedia        = [https://ja.wikipedia.org/wiki/%E3%82%B4%E3%83%BC%E3%82%B9%E3%83%88%E3%83%B4%E3%82%A1%E3%82%A4%E3%83%96%E3%83%AC%E3%83%BC%E3%82%B7%E3%83%A7%E3%83%B3 Link (Japanese)]
|gameinfo          = In this first person shooter on rails you are George, a ghost hunter, accompanied by his childhood friend and scientist Alicia. You have to exterminate the ghosts that inhabit an old mansion using a special weapon called Spirit Gun. After capturing the various spirits you can read their memories and use this information to solve the mysteries of this ancient mansion.
|gameinfo          = Find out what it means to be truly frightened!<br />
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561137-ghost-vibration Link]
Spurred by a phone call from his childhood friend Alicia, ghost-hunter-extraordinaire George jumps on the first plane to Europe. Together, Alicia and George make their way to a manor shrouded in a stange aura. Little do they know what is hiding within, or the fate that awaits Alicia...<br />
Explore a mansion filled with horrors, brought to life in a seamless integration of game world and animated sequences. Use your 'speargun' to fish for ghosts in this revolutionary action game. Enter the mystifying world of Seishi Yokomizo, award-winning novelist, where every mystery leads to another. Crafted by Artoon, the creators of many hit games, this action/horror game filled with thrills and heart-pounding suspense is perfect for those dark lonely nights.
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/561137-ghost-vibration Link]
|mouse            = 1
|cpu-intensive    = 1
|eu_rating        = 11+
|eu_rating        = 11+
|au_rating        = M
|au_rating        = M
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|serialsPAL        = SLES-51433
|serialsPAL        = SLES-51433
|CRCsPAL          = CDD0C904
|CRCsPAL          = CDD0C904
|releasedatePAL    = Q2 2003
|releasedatePAL    = May 9, 2003
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    =  
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|Status=2
|Status=2
|Region=NTSC-J/K<br />
|Region=NTSC-J/K<br />
PAL-E
PAL
|OS=Windows 8.1, x64
|OS=Windows 10 Home, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-2002
|Revision=v1.7.2564
<spoiler show="Settings Emulator" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* '''Settings GS:'''
** Frame limit for PAL games: 60.00 FPS
* '''Speedhacks:'''  
* '''Speedhacks:'''  
** INTC Spin Detection  
** INTC Spin Detection  
** Wait Loop Detection
** Wait Loop Detection
** mVU Flag Hack
** mVU Flag Hack
* '''Game fixes:'''
** MTVU
** Switch to software rendering GSdx while launching FMV games.
-->
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Renderer: Vulkan
* Native Resolution: 1920x1080 and 2560x1440
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (Forced and PS2)
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* Mipmapping: Basic (Fast)
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* FXAA Shader
* FXAA Shader
* Widescreen patch
* Widescreen patch
</spoiler>
-->
|Sound=
|Sound=build-in
*SPU2-X 2.0.0
|Comments=Europe v02.00(14/06/2004), Perfect, The game no longer lags, due to the fact that this is a PAL game, I set the frame limit to 60.00 FPS. The game runs at 1440p (2K) 60 FPS, freezes or bugs. Brakes happen when two ghosts appear and the brakes are very serious.
*LilyPad
|Tester={{ForumUser|Chern40_7}}
|Comments=Europe v02.00(14/06/2004), Perfect, The game became demanding, even on 1.7.0-dev2002, after the ghosts the game slows down by 10%.
|Tester=Chern40+7
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Known Issues==
 
{{Issue
<!-- Remove comment signs and add issues here -->
|IssueName=Black screen in first person view
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
|IsFixed=1
<!--
|IssueLevel=1
== Known Issues ==
|AffectedVersions=All
 
|Description=In Direct3D 11, the first person view is completely black.
|Workaround=Fixed in recent builds 1.7. For older versions: Use '''OpenGL''' rendering. '''Vulkan''' may also work.
}}
{{Issue
|IssueName=Black shadows appear after the appearance of the ghost.
|IsFixed=0
|IssueLevel=0
|AffectedVersions=All
|Description=In hardware mode, after the appearance of the ghost, black shadows appear and the game starts to slow down. '''Regression in builds emulator 1.7.0'''.
|Workaround=Use emulator version 1.6.0 or use '''Software mode'''. In the '''Software mode''' method, don't switch back to '''Hardware''' during gameplay or else the black shadows appear on the next time the game loads.
}}
{{Issue
{{Issue
|IssueName=
|IssueName=Broken graphics, health UI and in-game character after FMV
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=1
|Description=
|AffectedVersions=All
|Workaround=
|Description=After watching FMV in '''hardware mode''', the game breaks graphics, health interface and the main character. It happens in every stages. '''Regression in later nightly builds of the emulator'''.
|Workaround=<br>
#Use '''Software mode''', watch FMV completely in '''software mode''' and after watching FMV, you can switch to '''hardware mode''' in game.
#Or use stable version 1.6.0 or build 1.7.0.
}}
}}
-->
 


==The gallery==
==The gallery==
<gallery>
<gallery>
File:gvb.jpg|Ghost Vibration (SLES 51433)
File:gvb.jpg|Ghost Vibration (SLES 51433) Black Screen Bug
File:gv.jpg|Ghost Vibration (SLES 51433)
File:gv.jpg|Ghost Vibration (SLES 51433)
File:Ghost_Vibration_Forum_3.jpg|v1.6.0-20200506140834, 3x Native Resolution (1080p), widescreen patch
File:Ghost_Vibration_Forum_3.jpg|v1.6.0-20200506140834, 3x Native Resolution (1080p), widescreen patch
Line 147: Line 163:
File:Ghost_Vibration_Forum_5.jpg|v1.6.0-20200506140834, 3x Native Resolution (1080p), widescreen patch
File:Ghost_Vibration_Forum_5.jpg|v1.6.0-20200506140834, 3x Native Resolution (1080p), widescreen patch
</gallery>
</gallery>
== Gameplay Videos ==
* [https://www.youtube.com/watch?v=bOfyytW0M7c Gameplay footage]




{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Ghost-vibration-SLES-51433-E Ghost Vibration (SLES 51433) (E)]}}
*[http://forums.pcsx2.net/Thread-Ghost-vibration-SLES-51433-E Ghost Vibration (SLES 51433) (E)]}}

Latest revision as of 10:31, 27 March 2024

Ghost Vibration

NTSC-J cover
Game general and emulation properties:
PEGI rating: 11+
OFLC rating: M (Medium Level Animated Violence)
GRB rating: ALL
Game supports USB mouse
Widescreen patch available
CPU intensive game
Languages supported:
English: SLES-51433
Japanese: SLPS-25131
Korean: SLPM-67526
Region PAL:
Serial numbers: SLES-51433
Release date: May 9, 2003
CRCs: CDD0C904
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25131
SCPS-55031
SLPM-67526 (Korea)
Release date: July 4, 2002
September 6, 2002 (Korea)
CRCs: E52F8059
D1367113 (Korea)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Artoon
Publisher(s): Eidos Interactive (JP), Atari (EU), HanbitSoft (KO)
Genre: Action, Horror
Wikipedia: Link (Japanese)
Game description: Find out what it means to be truly frightened!
Spurred by a phone call from his childhood friend Alicia, ghost-hunter-extraordinaire George jumps on the first plane to Europe. Together, Alicia and George make their way to a manor shrouded in a stange aura. Little do they know what is hiding within, or the fate that awaits Alicia...
Explore a mansion filled with horrors, brought to life in a seamless integration of game world and animated sequences. Use your 'speargun' to fish for ghosts in this revolutionary action game. Enter the mystifying world of Seishi Yokomizo, award-winning novelist, where every mystery leads to another. Crafted by Artoon, the creators of many hit games, this action/horror game filled with thrills and heart-pounding suspense is perfect for those dark lonely nights.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTX 960 2GB
PCSX2 git 07 02 2016 1.4.0 GSdx MSVC 19.00, SSE41 1.0.0
  • SPU2-X (20160207113503) 2.0.0
  • LilyPad (20160207113503) 0.11.0
When switching to first person view to attack ghosts, the rendering turns black with only text & light effects displaying. Switching back normal rendering seems impossible even with software render or openGL hack/skipdraw... I've only managed to fix the bug for a while by loading a savestate done in the chapter opening screen (static image), so maybe it's initial boot or video related, I don't know... it's strange...
PAL Windows
  • Intel Core i7-4710MQ
  • Nvidia GTX 860m 2048MB
1.5.0-dev-1987-ge911949 GSdx INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack. Once the screen went completely back and had to exit and then reload the game. Was not able to repeat this bug.
NTSC-J/K

PAL

Windows 10 Home, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • PALIT GeForce GT 1030 @ 2 GB
v1.7.2564 GSdx build-in Europe v02.00(14/06/2004), Perfect, The game no longer lags, due to the fact that this is a PAL game, I set the frame limit to 60.00 FPS. The game runs at 1440p (2K) 60 FPS, freezes or bugs. Brakes happen when two ghosts appear and the brakes are very serious.


Trivia

  • Original names: ゴーストヴァイブレーション (SLPS-25131), 고스트 바이브레이션 (SLPM-67526)


Known Issues

Black screen in first person view

  • Status: Fixed
  • Type: Serious
  • Affected Game Versions: All
  • Description: In Direct3D 11, the first person view is completely black.
  • Workaround: Fixed in recent builds 1.7. For older versions: Use OpenGL rendering. Vulkan may also work.

Black shadows appear after the appearance of the ghost.

  • Status: Active
  • Type: Minor
  • Affected Game Versions: All
  • Description: In hardware mode, after the appearance of the ghost, black shadows appear and the game starts to slow down. Regression in builds emulator 1.7.0.
  • Workaround: Use emulator version 1.6.0 or use Software mode. In the Software mode method, don't switch back to Hardware during gameplay or else the black shadows appear on the next time the game loads.

Broken graphics, health UI and in-game character after FMV

  • Status: Active
  • Type: Serious
  • Affected Game Versions: All
  • Description: After watching FMV in hardware mode, the game breaks graphics, health interface and the main character. It happens in every stages. Regression in later nightly builds of the emulator.
  • Workaround:
  1. Use Software mode, watch FMV completely in software mode and after watching FMV, you can switch to hardware mode in game.
  2. Or use stable version 1.6.0 or build 1.7.0.


The gallery

Gameplay Videos


Public compatibility forum links