Ghost Vibration: Difference between revisions

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|gameinfo          = In this first person shooter on rails you are George, a ghost hunter, accompanied by his childhood friend and scientist Alicia. You have to exterminate the ghosts that inhabit an old mansion using a special weapon called Spirit Gun. After capturing the various spirits you can read their memories and use this information to solve the mysteries of this ancient mansion.
|gameinfo          = In this first person shooter on rails you are George, a ghost hunter, accompanied by his childhood friend and scientist Alicia. You have to exterminate the ghosts that inhabit an old mansion using a special weapon called Spirit Gun. After capturing the various spirits you can read their memories and use this information to solve the mysteries of this ancient mansion.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561137-ghost-vibration Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561137-ghost-vibration Link]
|cpu-intensive    = 1
|eu_rating        = 11+
|eu_rating        = 11+
|au_rating        = M
|au_rating        = M
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|Revision=v1.7.0-dev-2002
|Revision=v1.7.0-dev-2002
<spoiler show="Settings Emulator" hide="Hide">
<spoiler show="Settings Emulator" hide="Hide">
<small style="font-size:10px;">
* '''Settings GS:'''
** Frame limit for PAL games: 60.00 FPS
* '''Speedhacks:'''  
* '''Speedhacks:'''  
** INTC Spin Detection  
** INTC Spin Detection  
** Wait Loop Detection
** Wait Loop Detection
** mVU Flag Hack
** mVU Flag Hack
* '''Game fixes:'''
** MTVU
** Switch to software rendering GSdx while launching FMV games.
</spoiler>
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
<small style="font-size:10px;">
<small style="font-size:10px;">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Native Resolution: 1920x1080 2560x1440
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (Forced and PS2)
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* Mipmapping: Basic (Fast)
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</spoiler>
</spoiler>
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X
*LilyPad
*LilyPad
|Comments=Europe v02.00(14/06/2004), Perfect, There was a problem with the first person rendering and I fixed them! In the emulation settings, you need to enable '''Switch to software rendering GSdx while launching FMV games'''.
|Comments=Europe v02.00(14/06/2004), Perfect, The game no longer lags, due to the fact that this is a PAL game, I set the frame limit to 60.00 FPS. The game runs at 1440p (2K) 60 FPS, freezes or bugs. Brakes happen when two ghosts appear and the brakes are very serious.
|Tester=Chern40+7
|Tester={{ForumUser|Chern40_7}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Known Issues==
 
{{Issue
<!-- Remove comment signs and add issues here -->
|IssueName=Black screen in first person view
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
|IsFixed=0
<!--
|IssueLevel=1
== Known Issues ==
|AffectedVersions=All
 
|Description=In Direct3D 11, the first person view is completely black.
|Workaround=Use OpenGL.
}}
{{Issue
{{Issue
|IssueName=
|IssueName=Black shadows appear after the appearance of the ghost.
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|AffectedVersions=All
|Workaround=
|Description=In hardware mode, after the appearance of the ghost, black shadows appear and the game starts to slow down.
|Workaround=Use Software mode.
}}
}}
-->
 


==The gallery==
==The gallery==
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File:Ghost_Vibration_Forum_5.jpg|v1.6.0-20200506140834, 3x Native Resolution (1080p), widescreen patch
File:Ghost_Vibration_Forum_5.jpg|v1.6.0-20200506140834, 3x Native Resolution (1080p), widescreen patch
</gallery>
</gallery>
== Gameplay Videos ==
* [https://www.youtube.com/watch?v=bOfyytW0M7c Gameplay footage]




{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Ghost-vibration-SLES-51433-E Ghost Vibration (SLES 51433) (E)]}}
*[http://forums.pcsx2.net/Thread-Ghost-vibration-SLES-51433-E Ghost Vibration (SLES 51433) (E)]}}
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