Ghost Vibration: Difference between revisions

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|gameinfo          = In this first person shooter on rails you are George, a ghost hunter, accompanied by his childhood friend and scientist Alicia. You have to exterminate the ghosts that inhabit an old mansion using a special weapon called Spirit Gun. After capturing the various spirits you can read their memories and use this information to solve the mysteries of this ancient mansion.
|gameinfo          = In this first person shooter on rails you are George, a ghost hunter, accompanied by his childhood friend and scientist Alicia. You have to exterminate the ghosts that inhabit an old mansion using a special weapon called Spirit Gun. After capturing the various spirits you can read their memories and use this information to solve the mysteries of this ancient mansion.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561137-ghost-vibration Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561137-ghost-vibration Link]
|cpu-intensive    = 1
|eu_rating        = 11+
|eu_rating        = 11+
|au_rating        = M
|au_rating        = M
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|Revision=v1.7.0-dev-2002
|Revision=v1.7.0-dev-2002
<spoiler show="Settings Emulator" hide="Hide">
<spoiler show="Settings Emulator" hide="Hide">
<small style="font-size:10px;">
* '''Settings GS:'''
** Frame limit for PAL games: 60.00 FPS
* '''Speedhacks:'''  
* '''Speedhacks:'''  
** INTC Spin Detection  
** INTC Spin Detection  
** Wait Loop Detection
** Wait Loop Detection
** mVU Flag Hack
** mVU Flag Hack
* '''Game fixes:'''
** MTVU
** Switch to software rendering GSdx while launching FMV games.
</spoiler>
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
<small style="font-size:10px;">
<small style="font-size:10px;">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Renderer: OpenGL (Hardware)
* Native Resolution: 1920x1080 2560x1440
* Native Resolution: 1920x1080 and 2560x1440
* Texture Filtering: Bilinear (Forced and PS2)
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* Mipmapping: Basic (Fast)
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</spoiler>
</spoiler>
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X
*LilyPad
*LilyPad
|Comments=Europe v02.00(14/06/2004), Perfect, There was a problem with the first person rendering and I fixed them! In the emulation settings, you need to enable '''Switch to software rendering GSdx while launching FMV games'''.
|Comments=Europe v02.00(14/06/2004), Perfect, The game no longer lags, due to the fact that this is a PAL game, I set the frame limit to 60.00 FPS. The game runs at 1440p (2K) 60 FPS, freezes or bugs. Brakes happen when two ghosts appear and the brakes are very serious.
|Tester=Chern40+7
|Tester={{ForumUser|Chern40_7}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Known Issues==
 
{{Issue
<!-- Remove comment signs and add issues here -->
|IssueName=Black screen in first person view
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
|IsFixed=0
<!--
|IssueLevel=1
== Known Issues ==
|AffectedVersions=All
 
|Description=In Direct3D 11, the first person view is completely black.
|Workaround=Use OpenGL.
}}
{{Issue
{{Issue
|IssueName=
|IssueName=Black shadows appear after the appearance of the ghost.
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|AffectedVersions=All
|Workaround=
|Description=In hardware mode, after the appearance of the ghost, black shadows appear and the game starts to slow down.
|Workaround=Use Software mode.
}}
}}
-->
 


==The gallery==
==The gallery==
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File:Ghost_Vibration_Forum_5.jpg|v1.6.0-20200506140834, 3x Native Resolution (1080p), widescreen patch
File:Ghost_Vibration_Forum_5.jpg|v1.6.0-20200506140834, 3x Native Resolution (1080p), widescreen patch
</gallery>
</gallery>
== Gameplay Videos ==
* [https://www.youtube.com/watch?v=bOfyytW0M7c Gameplay footage]




{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Ghost-vibration-SLES-51433-E Ghost Vibration (SLES 51433) (E)]}}
*[http://forums.pcsx2.net/Thread-Ghost-vibration-SLES-51433-E Ghost Vibration (SLES 51433) (E)]}}

Revision as of 17:23, 5 December 2021

Ghost Vibration

NTSC-J cover
Game general and emulation properties:
PEGI rating: 11+
OFLC rating: M (Medium Level Animated Violence)
GRB rating: ALL
Widescreen patch available
CPU intensive game
Languages supported:
English: SLES-51433
Japanese: SLPS-25131
Korean: SLPM-67526
Region PAL:
Serial numbers: SLES-51433
Release date: Q2 2003
CRCs: CDD0C904
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25131
SCPS-55031
SLPM-67526 (Korea)
Release date: July 4, 2002
September 6, 2002 (Korea)
CRCs: E52F8059
D1367113 (Korea)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Artoon
Publisher(s): Eidos Interactive (JP), Atari (EU), HanbitSoft (KO)
Genre: Action
Wikipedia: Link (Japanese)
Game description: In this first person shooter on rails you are George, a ghost hunter, accompanied by his childhood friend and scientist Alicia. You have to exterminate the ghosts that inhabit an old mansion using a special weapon called Spirit Gun. After capturing the various spirits you can read their memories and use this information to solve the mysteries of this ancient mansion.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
PAL Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTX 960 2GB
PCSX2 git 07 02 2016 1.4.0 GSdx MSVC 19.00, SSE41 1.0.0
  • SPU2-X (20160207113503) 2.0.0
  • LilyPad (20160207113503) 0.11.0
When switching to first person view to attack ghosts, the rendering turns black with only text & light effects displaying. Switching back normal rendering seems impossible even with software render or openGL hack/skipdraw... I've only managed to fix the bug for a while by loading a savestate done in the chapter opening screen (static image), so maybe it's initial boot or video related, I don't know... it's strange...
PAL Windows
  • Intel Core i7-4710MQ
  • Nvidia GTX 860m 2048MB
1.5.0-dev-1987-ge911949 GSdx INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack. Once the screen went completely back and had to exit and then reload the game. Was not able to repeat this bug.
NTSC-J/K

PAL-E

Windows 8.1, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • PALIT GeForce GT 1030 @ 2 GB
v1.7.0-dev-2002

<spoiler show="Settings Emulator" hide="Hide">

  • Settings GS:
    • Frame limit for PAL games: 60.00 FPS
  • Speedhacks:
    • INTC Spin Detection
    • Wait Loop Detection
    • mVU Flag Hack
    • MTVU

</spoiler>

GSdx

<spoiler show="Settings" hide="Hide">

  • Renderer: OpenGL (Hardware)
  • Native Resolution: 1920x1080 and 2560x1440
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: 16x
  • Mipmapping: Basic (Fast)
  • CRC Hack Level: Automatic (Default)
  • Date Accuracy: Fast (Default)
  • Blending Accuracy: Basic (Recommended)
  • FXAA Shader
  • Widescreen patch

</spoiler>

  • SPU2-X
  • LilyPad
Europe v02.00(14/06/2004), Perfect, The game no longer lags, due to the fact that this is a PAL game, I set the frame limit to 60.00 FPS. The game runs at 1440p (2K) 60 FPS, freezes or bugs. Brakes happen when two ghosts appear and the brakes are very serious.


Trivia

  • Original names: ゴーストヴァイブレーション (SLPS-25131), 고스트 바이브레이션 (SLPM-67526)


Known Issues

Black screen in first person view

  • Status: Active
  • Type: Serious
  • Affected Game Versions: All
  • Description: In Direct3D 11, the first person view is completely black.
  • Workaround: Use OpenGL.

Black shadows appear after the appearance of the ghost.

  • Status: Active
  • Type: Minor
  • Affected Game Versions: All
  • Description: In hardware mode, after the appearance of the ghost, black shadows appear and the game starts to slow down.
  • Workaround: Use Software mode.


The gallery


Gameplay Videos


Public compatibility forum links