Ghost Rider: Difference between revisions

m
Added new testing settings
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m (Added new testing settings)
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=AMD Ryzen 5 1600X
|GPU=NVIDIA GTX 1070
|Revision=1.7.0 (r20220520011238)
|Graphics=OpenGL
|Sound=XAudio 2
|Comments=General Settings = Preset 3; Graphics Settings = Scaling: 6x Native (~2160p 4K), Anisotropic Filtering: 16x, Dithering: Off, Blending Accuracy: High; Hacks = Manual HW Hacks, Disable Partial Invalidation, Merge Sprite, Texture Offsets: X:500 Y:500. Upscaling causes ghosting artifacts which can be fixed by ticking Merge Sprite and setting the Texture Offsets to the values X:500 Y:500. Playing in 4K+ upscaling has some slowdown however upscaling settings lower than 4K have little to no slowdown. FMV's have issues with vertical tearing and some slowdown. These settings should work for all hardware renderers. Tested with Direct3D 11,Direct3D 12, OpenGL, and Vulkan.
|Tester=Mortalc13
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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