Genji: Dawn of the Samurai: Difference between revisions

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{{infobox game
{{infobox
|image            = Genji pal dvd.jpg
|image            = Genji pal dvd.jpg
|caption          = Europe dvd cover.
|caption          = Europe dvd cover.
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|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
|pcsx2ver          = 1.1.0. r5628
|gsname            = GSdx
|gsver            = r5631
|soundname        = SPU2-X
|soundver          = r5559
|padname          = LilyPad
|padver            = r5403
|dvdplugname      =
|dvdplugver        =
|biosver          =
|hacks            = Default ones and MTVU. Game runs fine with the revision of PCSX2. Probably with the later ones too. Some occasional texture blinking in HW mode.
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          = Intel i5 2500K @3300Mhz
|gputype          = GeForce GTX 460 SE 768MB
|pccomment        = Heavy on resources. Hardware mode uses about 65% of CPU and GPU power. Software mode working fine with the above mentioned processor.
}}
}}
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{{TestingEntry
|Status=?
|Region=?
|OS=?
|CPU=Intel i5 2500K @3300Mhz
|GPU=GeForce GTX 460 SE 768MB
|Revision=1.1.0. r5628
|Graphics=GSdx r5631
|Sound=
* SPU2-X r5559
* LilyPad r5403
|Comments=HACKS: Default ones and MTVU. Game runs fine with the revision of PCSX2. Probably with the later ones too. Some occasional texture blinking in HW mode., Heavy on resources. Hardware mode uses about 65% of CPU and GPU power. Software mode working fine with the above mentioned processor.
|Tester=?
}}
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==Widescreen support==
==Widescreen support==

Revision as of 17:15, 13 August 2014

Genji: Dawn of the Samurai

Europe dvd cover.
Region NTSC-U:
Serial numbers: SCUS-97471
Release date: September 20, 2005
CRCs: D71B57F4
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: October 21, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: June 30, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Game Republic
Genre: action, adventure, hack and slash
Wikipedia: Link
Game review links: Metacritic
Game review score: 74/100
Game description: Gameplay is third-person combat. The player controls Yoshitsune or Benkei, and both characters are equipped with two basic attacks: Normal and Special. Yoshitsune is your archetypical fast and agile warrior, making up in speed what he lacks in strength. He is able to jump on small platforms (which, if jumped on by Benkei, would collapse). He wields two swords, and can also use his sword to 'hang' onto a ledge before jumping again, allowing him a double jump of sorts. Benkei is the more powerful but slower character, with greater range than Yoshitsune. He uses a large war club, which can also be used to destroy certain structures and heavy doors in the game.
A very short game...


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Intel i5 2500K @3300Mhz
  • GeForce GTX 460 SE 768MB
1.1.0. r5628 GSdx r5631
  • SPU2-X r5559
  • LilyPad r5403
HACKS: Default ones and MTVU. Game runs fine with the revision of PCSX2. Probably with the later ones too. Some occasional texture blinking in HW mode., Heavy on resources. Hardware mode uses about 65% of CPU and GPU power. Software mode working fine with the above mentioned processor. ?



Widescreen support

Widescreen support with .pnatch file from the PCSX2 forums. The pnatch for this game is not 100% perfect. You will see some glitches (blue colored void) at the edge of the levels. No game-breaking issues here, as you can't go there. Not very noticeable if you pay attention to gameplay. :)

Known Issues

No post-processing effects

  • Status: Active
  • Type: Minor
  • Affected Game Versions: All
  • Description: Simply, post-processing effects are not visible in hardware mode.
  • Workaround: Use software mode.