Genji: Dawn of the Samurai

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Genji: Dawn of the Samurai

Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood and Gore, Violence)
PEGI rating: 16+ (Violence)
GRB rating: 15
Widescreen patch available
CPU intensive game
Languages supported:
English: SCES-53328 & SCUS-97471 & SCUS-97504 & SCED-53733
Japanese: SCES-53328 & SCPS-15095 & SCPS-19318
German: SCES-53328
French: SCES-53328
Spanish: SCES-53328
Italian: SCES-53328
Korean: SCKA-20052
Region NTSC-U:
Serial numbers: SCUS-97471
SCUS-97504 (Demo)
Release date: September 20, 2005
CRCs: D71B57F4
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SCES-53328
SCED-53733 (Special Demo)
Release date: October 21, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SCAJ-20134
SCPS-15095
SCKA-20052
SCPS-19318 (PlayStation 2 the Best)
PAPX-90522 (Trial)
Release date: June 28, 2005 (Asia)
June 30, 2005
September 15, 2005 (Korea)
June 29, 2006 (PlayStation 2 the Best)
May 18, 2007 (BigHit Series, Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Game Republic
Publisher(s): SCEI (AS, JP, KO), SCEA (US), SCEE (EU)
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic74/100
Game description: Genji: Dawn of the Samurai is an intense 3D action-adventure game. Inspired by the 11th century Japanese literary masterpiece, "Tale of Genji," Genji: Dawn of the Samurai provides a dramatic samurai plot fused with fantastical Japanese mythology. This historic samurai tale is set against the beautiful and elegant environments of feudal Japan, and delivers a story of two noble warriors engaged in a crusade against mythical forces controlling Japan. In addition, Genji: Dawn of the Samurai features authentic swordplay choreographed by Japan's leading swordsman, and production directed by acclaimed industry veterans.
Gameplay is third-person combat. The player controls Yoshitsune or Benkei, and both characters are equipped with two basic attacks: Normal and Special. Yoshitsune is your archetypical fast and agile warrior, making up in speed what he lacks in strength. He is able to jump on small platforms (which, if jumped on by Benkei, would collapse). He wields two swords, and can also use his sword to 'hang' onto a ledge before jumping again, allowing him a double jump of sorts. Benkei is the more powerful but slower character, with greater range than Yoshitsune. He uses a large war club, which can also be used to destroy certain structures and heavy doors in the game.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core 2 Quad Q6600 @ 2.40 GHz
  • NVIDIA GeForce 8600 GT
pre-0.9.7 Beta (r1888) GSdx (r1650)
  • SPU2-X 1.2.0
  • ?
FPS: 30-60. Will run super slow, even with speed hacks. Speed is very dependent on sound plugin. Turning sound off will make it run at full speed, and if you have to have sound try messing with the latency bar. Deedopers
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • Nvidia GTX 285 @ 768 MB
1.1.0 (r5480) GSdx SSE41 (r5442)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
NTSC-U ?
  • Intel i5 2500K @ 3.30 GHz
  • NVIDIA GeForce GTX 460 SE @ 768 MB
1.1.0 (r5628) GSdx (r5631)
  • SPU2-X (r5559)
  • LilyPad (r5403)
HACKS: Default ones and MTVU. Game runs fine with the revision of PCSX2. Probably with the later ones too. Some occasional texture blinking in HW mode., Heavy on resources. Hardware mode uses about 65% of CPU and GPU power. Software mode working fine with the above mentioned processor. Yuri
NTSC-U Windows 7
  • Intel Core i3-550 @ 3.20 GHz
  • ATI Radeon HD 5670 @ 512 MB
1.2.1 (r5875) GSdx
  • SPU2-X 1.2.0
  • LilyPad 0.11.0
Performance: Runs fine altought I played only the first level. 60 FPS on walking, 50-60 on combat. Drops a lot in boss battle up to 45 FPS not very light game, but not very demanding too. Overall playable. Razor96


Trivia

  • Original names: (SCPS-15095) & (SCPS-19318), 겐지 (SCKA-20052)


Known Issues

No post-processing effects

  • Status: Active
  • Type: Minor
  • Description: Post-processing effects are not visible in hardware mode.
  • Workaround: Use software mode.


Public compatibility forum links