Difference between revisions of "Gekibo 2"

From PCSX2 Wiki
Jump to navigation Jump to search
Line 62: Line 62:
==Known Issues:==
==Known Issues==
===Alpha/Transparency Glitches===
Borders around textures.
|IssueName=Alpha/Transparency Glitches
*Solution: Software mode (F9) in GSdx.
|Description=Borders around textures.
|Workaround=Software mode (F9) in GSdx.
[[Category:Not on Compatibility List]]
[[Category:Not on Compatibility List]]

Revision as of 11:35, 2 August 2014

Gekibo 2
Gekibo 2.jpg
Gekibo 2
Region PAL:
Release date: 12/27/01
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPS 20091
Release date: 05/31/01
CRCs: E0B85063
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Irem
Genre: Casual
Wikipedia: http://en.wikipedia.org/wiki/Gekibo_2
Game review links: http://www.gamefaqs.com/ps2/536104-polaroid-pete/reviews/review-44299
Game review score: 6.0/10 (User review - GameFAQs)
Game description: Sequel to the game "Gekibo", which was on the Turbografx 16 console. There is a PAL version of the game named Polaroid Pete, but the publishing company for the PAL regions went bankrupt literally days before it scheduled to hit stores. It is rumored that the game saw limited distribution or was given away, making a PAL copy of this game incredibly rare, should it actually exist.

Winlogo.png Test configuration on Windows:

PCSX2 version: 0.9.4
Graphics by ZeroGS: KOSMOS 0.96.5
Sound by ZeroSPU2: 0.4.1
Pad plugin is SSSPSX: 1.7.0
DVD plugin is P.E.Op.S: CDDA mod 1.3
BIOS version: USA v01.60


  • NTSC-J last tested with PCSX2 0.9.4 with complains of transparency issues. Unknown status with 0.9.8 or newer.
  • As of August 28, 2011, this game is not listed on the official compatibility list (PAL version).

Linlogo.png Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested

Pclogo.png PC specs used to test the game:

CPU: ?
GPU: ?

Known Issues

Alpha/Transparency Glitches

  • Status: Active
  • Type: Minor
  • Description: Borders around textures.
  • Workaround: Software mode (F9) in GSdx.