Gantz: The Game: Difference between revisions
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-65950 | |serialsNTSCJ = SLPM-65950<br />VW258-J1 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = March 17, 2005 | |releasedateNTSCJ = March 17, 2005 |
Revision as of 18:18, 4 September 2016
Gantz: The Game | |||||||||||||||||||
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Developer(s): KCEJ
Publisher(s): Konami
Genre: Action
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | Windows |
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PCSX2 git 21 04 2016 1.5.0 | GSdx MSVC 19.00, SSE41 1.0.0 |
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Still working OK and looking good. |
Trivia
- Original names: ガンツ (SLPM-65950)
Known Issues
Blood in mission
- Status: Active
- Type: Serious
- Description: In the menu "option" you can choose to activate or desactivate the blood, if you keep the blood, when you attack a enemy the fps drop to 40 and after the effect of blood the fps drop to 4(speed hack don't change anything)
- Workaround: Desactivate the blood
Gantz armory
- Status: Active
- Type: Minor
- Description: Before mission you have to choose weapons and gadget, this menu is play at 34 fps.
- Workaround: Set the EE Cycle Rate to 1 or 2 help the fps ingame but the FMV suffer for this workaround.
Platforme invisible
- Status: Active
- Type: Minor
- Description: In the begining of the level where the Chibi Aliens appears, a huge platforme appears randomly invisible.
- Workaround: Use the menu for choose this level(not in the scenario) seems to reduce the risk of this bug.
The gallery
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Gantz: The Game (SLPM 65950)