GSdx
GSDX is the most known graphics plugin for PCSX2 initially developed by Gabest (although he still is the main contributor to it's development as of now). GSDX uses DirectX and is currently able to utilize DirectX 9 and DirectX 10 APIs. Also it can switch between hardware rendering and software one. Some of many of the impressive features of GSDX are high rendering resolution, anti-aliasing filtering, many deinterlacing modes, full screen mode, correctable aspect ratio, et cetera. DirectX 10 mode is confirmed by many to be the most compatible mode (in contrast with DirectX 9) but some game will still be working better under DirectX 9. You can find the official thread of GSDX here.
Hardware requirements
Quick guide to the settings
Hardware vs Software
DX9 vs DX10
DirectX updates
All GUI GSDX settings
Hidden settings in ini file
List of games will perform better in DirectX 9 mode
List of ingame keys
The information on hotkeys usable by GSDX are scarse and hard to find. All shortcuts listed here are accessible at any time whenever the emulater game is running.
- F5 -- cycle-switches through interlacing modes. Those mode are useful when you're playing NTSC games or game have some "lining" artifacts. On the real PS2 those "artifacts" are used to present the picture in the most smooth way possible. But they're quite moticable bothersome when you play your game on PC. This option tries to help to solve the problem but some cases are still incurable. If you like to read more on deinterlacing, try Wikipedia article. Some modes can slightly decrease performance while the others can blur the whole picture. Use them only when it's necessary. The cycle contain the following modes:
- None -- no deinterlacing is applied (default)
- Weave tff
- Weave bff
- Bob tff
- Bob bff
- Blend tff
- Blend bff
- F6