GSdx: Difference between revisions

330 bytes added ,  12 October 2009
Line 25: Line 25:
* '''D3D internal resolution''' -- is used to set the render resolution target. The higher resolution you choose here the bigger picture will be rendered before being resized into your screen resolution thus you'll see more clear and crisp visuals. Unfortunately all those game you'll be playing were created and tested for lower native resolution (~500 x ~450) so some picture parts or objects may look wrong (displaced/framed/no image/invalid colors, etc.) when rendered in higher resolution. These artifacts you may eliminate only by using '''native resolution'''. Increasing internal resolution will impact the rendering speed so the higher resolution you'll set the more powerful graphics card you'll need to have.
* '''D3D internal resolution''' -- is used to set the render resolution target. The higher resolution you choose here the bigger picture will be rendered before being resized into your screen resolution thus you'll see more clear and crisp visuals. Unfortunately all those game you'll be playing were created and tested for lower native resolution (~500 x ~450) so some picture parts or objects may look wrong (displaced/framed/no image/invalid colors, etc.) when rendered in higher resolution. These artifacts you may eliminate only by using '''native resolution'''. Increasing internal resolution will impact the rendering speed so the higher resolution you'll set the more powerful graphics card you'll need to have.
** '''Native''' resolution. In contrast with higher (in most cases) '''D3D internal resolution''' is more compatible mode but suffers from poor visials. This is the native PS2 mode you'll see picture this way when you're playing on the real PS2. Use it when you cannot play in hi-res because of unbearable artifacts. You can also switch between the two in runtime, see '''List of ingame keys'''-'''F9'''.
** '''Native''' resolution. In contrast with higher (in most cases) '''D3D internal resolution''' is more compatible mode but suffers from poor visials. This is the native PS2 mode you'll see picture this way when you're playing on the real PS2. Use it when you cannot play in hi-res because of unbearable artifacts. You can also switch between the two in runtime, see '''List of ingame keys'''-'''F9'''.
* '''SW renderer threads''' -- ...
* '''SW renderer threads''' -- chooses the number of threads (pipes) to render the picture in software mode. Every additional thread here means one additonal CPU core will be used in the rendering process. You're still gonna need at least one core left for the PCSX2 itself so if you, for instance, have 4 cores (quad core CPU) you may want to set this field to 3.
* '''Texture filtering''' -- ...
* '''Texture filtering''' -- ...
* '''Logarithmic Z''' -- ...
* '''Logarithmic Z''' -- ...
67,565

edits