GSdx: Difference between revisions

3 bytes removed ,  10 October 2009
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GSDX is the most known graphics plugin for [[PCSX2]] initially developed by Gabest (although he still is the main contributor to it's development as of now). GSDX uses DirectX and is currently able to utilize DirectX 9 and DirectX 10 APIs. Also it can switch between hardware rendering and software one. Some of many of the impressive features of GSDX are high rendering resolution, anti-aliasing filtering, many deinterlacing modes, full screen mode, correctable aspect ratio, et cetera. DirectX 10 mode is confirmed by many to be the most compatible mode (in contrast with DirectX 9) but some game will still be working better under DirectX 9. You can find the official thread of GSDX [http://forums.pcsx2.net/thread-3031.html here].
GSDX is the most known graphics plugin for [[PCSX2]] initially developed by Gabest (although he still is the main contributor to it's development as of now). GSDX uses DirectX and is currently able to utilize DirectX 9 and DirectX 10 APIs. Also it can switch between hardware rendering and software one. Some of many of the impressive features of GSDX are high rendering resolution, anti-aliasing filtering, many deinterlacing modes, full screen mode, correctable aspect ratio, et cetera. DirectX 10 mode is confirmed by many to be the most compatible mode (in contrast with DirectX 9) but some game will still be working better under DirectX 9. You can find the official GSDX thread [http://forums.pcsx2.net/thread-3031.html here].


==Hardware requirements==
==Hardware requirements==
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