GSdx: Difference between revisions

8 bytes removed ,  11 October 2009
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GSDX is the most known graphics plugin for [[PCSX2]] initially developed by Gabest (although he still is the main contributor to it's development as of now). GSDX uses DirectX and is currently able to utilize DirectX 9 and DirectX 10 APIs. Also it can switch between hardware rendering and software one. Some of many of the impressive features of GSDX are high rendering resolution, anti-aliasing filtering, many deinterlacing modes, full screen mode, correctable aspect ratio, et cetera. DirectX 10 mode is confirmed by many to be the most compatible mode (in contrast with DirectX 9) but some game will still be working better under DirectX 9. You can find the official GSDX thread [http://forums.pcsx2.net/thread-3031.html here].
GSDX is the most known graphics plugin for [[PCSX2]] dated back to 2007 and initially developed by Gabest (although he still is it's main contributor). GSDX uses DirectX and is currently able to utilize DirectX 9 and DirectX 10 APIs. It also can switch between hardware rendering and software one. Some of many of the impressive features of GSDX are high rendering resolution, anti-aliasing filtering, many deinterlacing modes, full screen mode, correctable aspect ratio, et cetera. DirectX 10 mode is confirmed by many to be the most compatible (in contrast with DirectX 9) but some game will still be working better under DirectX 9. You can find the official GSDX thread [http://forums.pcsx2.net/thread-3031.html here].


==Hardware requirements==
==Hardware requirements==
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The information on hotkeys usable by GSDX is scarce and hard to find. All shortcuts listed here are accessible at any time whenever the emulated game is running.
The information on hotkeys usable by GSDX is scarce and hard to find. All shortcuts listed here are accessible at any time whenever the emulated game is running.


* '''F5''' -- cycle-switches through interlacing modes. Those mode are useful when you're playing NTSC games or game have some "lining" artifacts. On the real PS2 those "artifacts" are used to present the picture in the most smooth way possible but they become quite noticable and bothersome when you play your game on the PC. This option tries to help to solve the problem but some cases are still incurable. If you like to read more on deinterlacing, try [http://en.wikipedia.org/wiki/Deinterlacing Wikipedia article]. Note that some modes can slightly decrease performance while the others can blur the whole picture, decreasing the amount of details. Thus deinterlacing is to be used only when it's necessary. GSDX supports the following modes:
* '''F5''' -- cycle-switches through interlacing modes. Those mode are useful when you're playing NTSC games or game have some "lining" artifacts. On the real PS2 those "artifacts" are used to present the picture in the most smooth way possible but they can become quite noticable and bothersome when you play your game on the PC. This feature tries to help solving the problem but some cases are still incurable. If you like to read more on deinterlacing, try [http://en.wikipedia.org/wiki/Deinterlacing Wikipedia article]. Note that some modes can slightly decrease performance while the others can blur the whole picture, decreasing the amount of details thus deinterlacing is to be used only when it's necessary. GSDX supports the following modes:
** None -- ''no deinterlacing is applied (default)''
** None -- ''no deinterlacing is applied (default)''
** Weave tff
** Weave tff
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