GSdx: Difference between revisions

831 bytes added ,  10 October 2009
(Created page with 'GSDX is the most known graphics plugin for PCSX2 initially developed by Gabest (although he still is the main contributor to it's development as of now). GSDX uses DirectX an…')
 
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* F6
* F6 -- cycles through different spect ratios. Includes 4x3, 16x9 and "stretch to screen".
 
* F7 -- (?) some kind of deinterlace mode, please add info here
 
* F8 -- takes the screenshot of the current screen. Screenshots are taken in the current rendering resolution (not the resolution of your GSDX window) and stored in '''snaps''' folder of your PCSX2.
 
* F9 -- switches from the hi-res rendering into native resolution (which is rather small 512x448 for NTSC-U). The native resolution can be used to avoid some severe graphics glitches occured in some games in video or special sequences when they are rendered in high resolutions (for example in 1024x768). Some 2D objects can also suffer from wrong rendering in hi-res modes. You can switch runtime to native resolution finish the critical game section and switch back to hi-res.
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