Front Mission 5: Scars of the War

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Front Mission 5: Scars of the War

フロントミッション フィフス ~スカーズ・オブ・ザ・ウォー~ Furonto Misshon Fuifusu ~Sukaazu Ofu Za Uoo~
Game general and emulation properties:
CERO rating: B (Love, Violence)
Widescreen patch available
Languages supported:
Japanese: SLPM-66421 & SLPM-66205
Region NTSC-J/C/K:
Serial numbers: SLPM-66205
SLPM-66421 (Ultimate Hits)
SCAJ-20166
Release date: December 29, 2005
October 5, 2006 (Ultimate Hits)
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Square Enix
Publisher(s): Square Enix
Genre: Turn-based strategy
Wikipedia: Front Mission 5
Game description: This game marks the celebration of the 10th Anniversary of Square's Front Mission strategy series. You play as Walter, who's joined on with the U.S.N. Forces. In addition to a stronger adventure portion, in which you go about scouting your own battalion members, the game includes a number of bonus modes, including Survival Simulator, Battle Simulator and Arena, where you can collect money and parts.



Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-J ?
  • Intel Core i7 720QM @ stock 1.6 GHz
  • ATI Mobility Radeon HD 5730
0.9.7.3876m(svn) Oct 5 2010 GSdx 3693 (MSVC 15.00, SSE41) 0.1.16 [gsdx-sse4-r3878]
  • SPU2-X r3702m 1.4.0 [spu2-x-r3878]
  • LilyPad svn (r3878) 0.10.0 [lilypad-r3878]
Tested using GSDX10 Direct3D11 (hardware) mode set to native PS2 resolution. The opening FMV shows up flickering badly but can be remedied by simply suspending the emulator and resuming it., Occasional slight graphical glitches such as irregular shadows. Full NTSC 60fps sustained. Trucidation
NTSC-J Windows 7
  • Intel Core i5-3210M @ 2.5Ghz 6GB DDR3
  • Nvidia GeForce 630M 1024MB 64Bit DDR5
1.1.0 R5760 7 64 Bit GSDX
  • SPU2-X
  • ?
Japan v01.00(17/01/2000), ECC: 2, Switch to GSdx Software Render for FMV, FMV are choppy and have frame issues unless Switch to GSdx Software Render for FMV is enabled., General slow-down when cut-scenes and special attack scenes involving an overlay of some sort for blurring and trailing shadow/ghost effect? About 50% performance hit.
NTSC-J Windows 10 Home, x64
  • Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  • NVIDIA GeForce GT 1030 @ 2 GB
v1.7.3519-229-ga6c22731b build-in build-in Europe v02.00(14/06/2004), Playable, The game works fine in 1080p 60 FPS, I didn't notice any special bugs in the game. When you go to Load Game and try to load a saved game, the game immediately freezes. This happens in hardware mode, but you can use software mode. Once your save game has loaded, you can safely use hardware mode.


Trivia

  • Original names: フロントミッション5 〜Scars of the War〜 (SLPM-66205) & (SLPM-66421)
  • There is a community (Front Mission 5 Team) English patch for this game which is available here. Regarding the "rename" option which still displays the Japanese kana/kanji combination, simply use L1/R1 buttons to flip to the alternate alphabet pages - which also include English.


Known Issues

Crash when trying to load a saved game

  • Status: Active
  • Type: Serious
  • Description: When you go to Load Game and try to load a saved game, the game immediately freezes. This happens in hardware mode. Regression in later versions 1.7.
  • Workaround: Use Software mode. Once your save game is loaded, you can safely use hardware mode.

No combat lines

  • Status: Active
  • Type: Minor
  • Description: There are no combat lines (attack lines, links) in missions. Thought, they are present in simulator fights.
  • Workaround: Turn on "Disable CRC" in GSdx. But it messes up shadows and produces artifacts.

Ghosting around Objects in Hardware Mode

  • Status: Active
  • Type: Minor
  • Description: There is ghosting around objects in hardware mode at 1080p.
  • Workaround: Set Skipdraw to 6 to fix this issue. Note: It may disable outlines of characters whom you can select to speak to in the base.

Fixed Issues

Misaligned Text

  • Status: Fixed
  • Type: Minor
  • Description: Text has odd dots and vertical lines due to being misaligned in Hardware Mode at 1080p
  • Workaround: Set TC Offset X=700 and TC Offset Y=500. Fixed in builds 1.7.

Shadow Artifacts

  • Status: Fixed
  • Type: Minor
  • Description: Cutscene characters and Wanzers have weird block-like shadows.
  • Workaround: Go to GSdx Settings -> Advanced Settings and Hacks -> Check "Preload Frame Data". Fixed in builds 1.7.


Public compatibility forum links