Front Mission 5: Scars of the War: Difference between revisions
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==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName=No combat lines | |IssueName=No combat lines | ||
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|Workaround=Turn on "Disable CRC" in GSdx. But it messes up shadows and produces artifacts. | |Workaround=Turn on "Disable CRC" in GSdx. But it messes up shadows and produces artifacts. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Ghosting around Objects in Hardware Mode | |IssueName=Ghosting around Objects in Hardware Mode | ||
Line 101: | Line 99: | ||
}} | }} | ||
==Fixed Issues= | |||
{{Issue | {{Issue | ||
|IssueName=Misaligned Text | |IssueName=Misaligned Text | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Text has odd dots and vertical lines due to being misaligned in Hardware Mode at 1080p | |Description=Text has odd dots and vertical lines due to being misaligned in Hardware Mode at 1080p | ||
|Workaround=Set TC Offset X=700 and TC Offset Y=500. | |Workaround=Set TC Offset X=700 and TC Offset Y=500. Fixed in builds 1.7. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Shadow Artifacts | |IssueName=Shadow Artifacts | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Cutscene characters and Wanzers have weird block-like shadows. | |Description=Cutscene characters and Wanzers have weird block-like shadows. | ||
|Workaround= Go to GSdx Settings -> Advanced Settings and Hacks -> Check "Preload Frame Data". | |Workaround= Go to GSdx Settings -> Advanced Settings and Hacks -> Check "Preload Frame Data". Fixed in builds 1.7. | ||
}} | }} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Front-Mission-5-Scars-of-the-War-SLPM-66205-J Front Mission 5 - Scars of the War (SLPM 66205) (J)]}} | *[http://forums.pcsx2.net/Thread-Front-Mission-5-Scars-of-the-War-SLPM-66205-J Front Mission 5 - Scars of the War (SLPM 66205) (J)]}} |
Revision as of 17:47, 3 December 2022
Developer(s): Square Enix
Publisher(s): Square Enix
Genre: Turn-based strategy
Wikipedia: Front Mission 5
Game description: This game marks the celebration of the 10th Anniversary of Square's Front Mission strategy series. You play as Walter, who's joined on with the U.S.N. Forces. In addition to a stronger adventure portion, in which you go about scouting your own battalion members, the game includes a number of bonus modes, including Survival Simulator, Battle Simulator and Arena, where you can collect money and parts.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | ? |
|
0.9.7.3876m(svn) Oct 5 2010 | GSdx 3693 (MSVC 15.00, SSE41) 0.1.16 [gsdx-sse4-r3878] |
|
Tested using GSDX10 Direct3D11 (hardware) mode set to native PS2 resolution. The opening FMV shows up flickering badly but can be remedied by simply suspending the emulator and resuming it., Occasional slight graphical glitches such as irregular shadows. Full NTSC 60fps sustained. | Trucidation |
NTSC-J | Windows 7 |
|
1.1.0 R5760 7 64 Bit | GSDX |
|
Japan v01.00(17/01/2000), ECC: 2, Switch to GSdx Software Render for FMV, FMV are choppy and have frame issues unless Switch to GSdx Software Render for FMV is enabled., General slow-down when cut-scenes and special attack scenes involving an overlay of some sort for blurring and trailing shadow/ghost effect? About 50% performance hit. |
Trivia
- Original names: フロントミッション5 〜Scars of the War〜 (SLPM-66205) & (SLPM-66421)
- There is a community (Front Mission 5 Team) English patch for this game which is available here. Regarding the "rename" option which still displays the Japanese kana/kanji combination, simply use L1/R1 buttons to flip to the alternate alphabet pages - which also include English.
Known Issues
No combat lines
- Status: Active
- Type: Minor
- Description: There are no combat lines (attack lines, links) in missions. Thought, they are present in simulator fights.
- Workaround: Turn on "Disable CRC" in GSdx. But it messes up shadows and produces artifacts.
Ghosting around Objects in Hardware Mode
- Status: Active
- Type: Minor
- Description: There is ghosting around objects in hardware mode at 1080p.
- Workaround: Set Skipdraw to 6 to fix this issue. Note: It may disable outlines of characters whom you can select to speak to in the base.
=Fixed Issues
Misaligned Text
- Status: Fixed
- Type: Minor
- Description: Text has odd dots and vertical lines due to being misaligned in Hardware Mode at 1080p
- Workaround: Set TC Offset X=700 and TC Offset Y=500. Fixed in builds 1.7.
Shadow Artifacts
- Status: Fixed
- Type: Minor
- Description: Cutscene characters and Wanzers have weird block-like shadows.
- Workaround: Go to GSdx Settings -> Advanced Settings and Hacks -> Check "Preload Frame Data". Fixed in builds 1.7.