Front Mission 5: Scars of the War: Difference between revisions

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|caption          = フロントミッション フィフス ~スカーズ・オブ・ザ・ウォー~ Furonto Misshon Fuifusu ~Sukaazu Ofu Za Uoo~
|caption          = フロントミッション フィフス ~スカーズ・オブ・ザ・ウォー~ Furonto Misshon Fuifusu ~Sukaazu Ofu Za Uoo~
|developer        = Square Enix
|developer        = Square Enix
|genre            = Rpg, Turn-based Strategy
|publisher        = [[Square Enix]]
|gameinfo          =
|genre            = Turn-based strategy
|wikipedia        = [http://en.wikipedia.org/wiki/Front_Mission_5:_Scars_of_the_War Front Mission 5]
|gameinfo          = This game marks the celebration of the 10th Anniversary of Square's Front Mission strategy series. You play as Walter, who's joined on with the U.S.N. Forces. In addition to a stronger adventure portion, in which you go about scouting your own battalion members, the game includes a number of bonus modes, including Survival Simulator, Battle Simulator and Arena, where you can collect money and parts.
|reviewlinks      =
|wikipedia        = [https://en.wikipedia.org/wiki/Front_Mission_5:_Scars_of_the_War Front Mission 5]
|reviewscore      =
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/924653-front-mission-5-scars-of-the-war Link]
|widescreenpatch  = 1
|japan_rating      = B
|japan_rating_text = Love, Violence
|japanese          = SLPM-66421 & SLPM-66205
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-66205
|serialsNTSCJ      = SLPM-66205<br />SLPM-66421 <small>(Ultimate Hits)</small><br />SCAJ-20166
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  = 29-12-2005
|releasedateNTSCJ  = December 29, 2005<br />October 5, 2006 <small>(Ultimate Hits)</small>
|statusNTSCJ      = 2
|statusNTSCJ      = 2
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
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}}


[[Category:Temp - unverified automatically converted pages]]
 
 
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{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-J
|OS=?
|OS=?
|CPU=Intel Core i7 720QM @ stock 1.6 GHz
|CPU=Intel Core i7 720QM @ stock 1.6 GHz
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* LilyPad svn (r3878) 0.10.0 [lilypad-r3878]
* LilyPad svn (r3878) 0.10.0 [lilypad-r3878]
|Comments=Tested using GSDX10 Direct3D11 (hardware) mode set to native PS2 resolution. The opening FMV shows up flickering badly but can be remedied by simply suspending the emulator and resuming it., Occasional slight graphical glitches such as irregular shadows. Full NTSC 60fps sustained.
|Comments=Tested using GSDX10 Direct3D11 (hardware) mode set to native PS2 resolution. The opening FMV shows up flickering badly but can be remedied by simply suspending the emulator and resuming it., Occasional slight graphical glitches such as irregular shadows. Full NTSC 60fps sustained.
|Tester=?
|Tester=Trucidation
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows 7
|CPU=Intel Core i5-3210M @ 2.5Ghz 6GB DDR3
|GPU=Nvidia GeForce 630M 1024MB 64Bit DDR5
|Revision=1.1.0 R5760 7 64 Bit
|Graphics=GSDX
|Sound=
*SPU2-X
*?
|Comments=Japan v01.00(17/01/2000), ECC: 2, Switch to GSdx Software Render for FMV, FMV are choppy and have frame issues unless Switch to GSdx Software Render for FMV is enabled., General slow-down when cut-scenes and special attack scenes involving an overlay of some sort for blurring and trailing shadow/ghost effect? About 50% performance hit.
|Tester={{ForumUser|Soravia}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-J
|OS=Windows 10 Home, x64
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
|GPU=NVIDIA GeForce GT 1030 @ 2 GB
|Revision=v1.7.3519-229-ga6c22731b
|Graphics=build-in
|Sound=build-in
|Comments=Europe v02.00(14/06/2004), Playable, The game works fine in 1080p 60 FPS, I didn't notice any special bugs in the game. When you go to ''Load Game'' and try to load a saved game, the game immediately freezes. This happens in hardware mode, but you can use software mode. Once your save game has loaded, you can safely use hardware mode.
|Tester={{ForumUser|Chern40_7}}
}}
}}
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== Trivia ==
* Original names: '''フロントミッション5 〜Scars of the War〜''' (SLPM-66205) & (SLPM-66421)
* There is a community (Front Mission 5 Team) English patch for this game which is available [http://www.romhacking.net/trans/1297/ here]. Regarding the "rename" option which still displays the Japanese kana/kanji combination, simply use L1/R1 buttons to flip to the alternate alphabet pages - which also include English.




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==Known Issues==
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==Fixed Issues==
{{Issue
|IssueName=Crash when trying to load a saved game
|IsFixed=1
|IssueLevel=1
|Description=When you go to ''Load Game'' and try to load a saved game, the game immediately freezes. This happens in '''hardware mode'''. '''Regression in later versions 1.7'''.
|Workaround=Use '''Software mode'''. Once your save game is loaded, you can safely use '''hardware mode'''.
}}
{{Issue
|IssueName=No combat lines
|IsFixed=1
|IssueLevel=0
|Description=There are no combat lines (attack lines, links) in missions. Thought, they are present in simulator fights.
|Workaround=Turn on "Disable CRC" in GSdx. But it messes up shadows and produces artifacts.
}}
{{Issue
{{Issue
|IssueName=
|IssueName=Ghosting around Objects in Hardware Mode
|IsFixed=
|IsFixed=1
|IssueLevel=
|IssueLevel=0
|Description=
|Description=There is ghosting around objects in hardware mode at 1080p.
|Workaround=
|Workaround=Set Skipdraw to 6 to fix this issue. Note: It may disable outlines of characters whom you can select to speak to in the base.
}}
}}
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[[Category:Temp - unparsed comments]]
{{Issue
!!! LINUXCOMMENT: Untested.
|IssueName=Misaligned Text
<br /><br /><hr />
|IsFixed=1
{| width="100%"
|IssueLevel=0
|-
|Description=Text has odd dots and vertical lines due to being misaligned in Hardware Mode at 1080p
| '''Additional comments:'''
|Workaround=Set TC Offset X=700 and TC Offset Y=500. '''Fixed in builds 1.7'''.
|-
}}
|This game was only released in Japan. For the english translation patch effort, see [http://www.romhacking.net/trans/1297/ here]. As of December 2010 the translation should be complete. Regarding the "rename" option which still displays the Japanese kana/kanji combination, simply use L1/R1 buttons to flip to the alternate alphabet pages - which also include english.
{{Issue
|}
|IssueName=Shadow Artifacts
|IsFixed=1
|IssueLevel=0
|Description=Cutscene characters and Wanzers have weird block-like shadows.
|Workaround= Go to GSdx Settings -> Advanced Settings and Hacks -> Check "Preload Frame Data". '''Fixed in builds 1.7'''.
}}
 
 
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Front-Mission-5-Scars-of-the-War-SLPM-66205-J Front Mission 5 - Scars of the War (SLPM 66205) (J)]}}
ninja
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